Hell, I can get with some vengeance, sure. What do you plan on doing? I suspect our interests overlap.To be fair, I haven't an idea quite yet. The thing is, something evil wanted my help to get to this place. We had to cross-reference our respective works, you see, this was before I realized this man was inhuman. At any rate, he means to take something in the depths of this temple. So if I cannot kill that being, I will damn well take what it wants. And maybe write a novel about my victory. I... Alright. That's a revenge, alright. I'm here to save people that were captured, to gather allies in my own country. Or world. I'm getting the distinct impression this is not my world.Haven't seen much spiderpeople here, to be fair. If you didn't talk, i'd have assumed you as part of the devil's creatures. Now, time's a wasting. We'll head deeper together, shall we? Edwin moves to the statue you are standing, and clinks on a bronze amulet over one of the statue's hands. Just as you're about to ask what's up with that, the temple begins to rumble and shake. Then, it stops, all at once.
Hm. Didn't think that would work. These things are a lot easier than they seem... Now, I expect more monsters, so allow me to, ahem, boost my weapon.To your shock, the man pulls out the Tome Of Eternal Darkness! Even stranger, the one he's holding looks a hell of lot more "real" than the one you're holding. Like it's more complete, in some imperceptible but somehow noticable way. A deep, booming voice begins to sound through the room, a voice that you even recognize! Runes appear around Edwin, who seems a tad uneasy about the whole process.
Antorbok, Magormor, Chattur'Gha, Pargon, PargonHis shotgun begins glowing with a powerful-looking red energy. Lending power from Chattur'gha?
Chattur'gha can grant you that kind of power?You know of him? Terrible beast, from what I gather, but the main enemy of the creature's here. The one good thing we have is that the ancients are bitter enemies of one another. I suppose they're too greedy in their conquest of Earth to share. Now, let's move. And stay out of the way of my shots. I've done my fair share of demon-slaying. I'll go first and see what I can do. You unsheathe your Ram Dao, which causes an odd look from Edwin. Followed by a smirk.
Hah! That will split them in two! Well enough, I'll let you handle any kind of zombie. I'll save my shells for any Horror or Gatekeeper that appears. Good call. Let's move.You make an assumption, and elect to go into the passageway that Edwin didn't just come out of. It deposits you in a long hallway with a few dessicated bodies. They look like mummies without the wrappings, being little more than skin and bone.
Careful! The floor carries many traps. They're useful for killing those monsters, but the same counts for us. The traps reset upon hitting a target, at least. Take care of where you step.You don't even answer back, and just proceed to crawl along the wall. The weight of the Ram Dao makes you sway a little more than usual, but it's nothing you haven't done before. Lindsey just steps around the different traps very carefully, while you get to disregard the entire thing. Of course, it's kind of distressing to walk along the grooves where blades would come out, without a doubt, but as long as nobody steps on anything, it should be fine. Halfway through the corridor, there's a small indentation along the wall. Lindsey stops moving to start dusting sometihng off using a small and delicate brush. You'd be find with it if it wasn't for the fact that, with a shuddering groan, the bodies on the floor begin to rise up. These things look weak, but you're not sure how hard they hit. you climb off the wall and get into a fighting position. The zombie VERY slowly comes closer, staring you down with its sunken, shrivelled up eyes. You feel a small greenish tinge creep into your vision as it comes closer. Then, you swing your massive blade into the zombie's torso.
As it turns out, Lindsey was very correct. You CAN just split them in two with a simple swing. The torso nearly explodes entirely, and the somewhat sad stump with legs falls to the ground. Impressively, it still manages to move and flail around despite the catastrophic damage. You destroy the other undead corpse walking closer, Lindsey's glowing shotgun lighting the way for you to fight. He gets up again without a care in world, having uncovered a strange tablet.
A rune. I can use this to use more Magick. The book allows me to use it, though I wish it didn't. I'll be disposing of it as soon as I'm out of this temple.You seem rather unbothered by the zombies.Those ones are hardly dangerous. I had full trust you would take them down before they even finished shambling over... Though I really advise finishing those things off. It's offputting. You look at the stumps with legs still writing, though the oldest corpse suddenly stopped moving and disappeared into smoke and yellow light! The other one is still going, and with no better idea, you just stab it in the pelvis area. The creature instantly stops moving, and you feel a little better about that. It also disappears after that.
Huh. I can make these things myself, if I so desired... Well, I'd need a corpse, but that's beside the point.What are you talking about? I can do magic where I'm from.Like it's a normal thing, I'm assuming?Yep. A lot more magic there. More mana, as well. Especially with Mantorok's plague wreaking havoc.A plague?Humans turning into monsters. Corroding their mind to basically animals. I'm immune, as I'm a drider, but it's quite terrible otherwise. Oh my. Mantorok seems less benevolent than I first assumed. Though I suspect our worlds may not intersect completely. Memories from the previous tome-holders tell me that it seeks to save our world from Xel'lotath, and the other ancients. Chiefly Xel'lotath, though.Which are the other ones? Chattur'gha and...Ulyaoth.The nerd squid!?...It's a lot more dangerous than THAT, Aestinus. Things are clearly quite different for you. Regardless, if the prisoners are here... Your version of Mantorok may be using another version as a pansy. Hm. We'll see, I suppose. These creatures are hard to understand. When you enter the room, things instantly take a bit of a turn. A strange creature guards the room, a hulking beast with three massive eyes that seem to stare through your soul. Their lids are festooned with tiny, hook-like teeth. Their stare causes you to feel an unnatural amount of dread, and despite your experience, you only barely resist screaming in fear. You shake it off soon enough, but you don't feel that good...
Let Edwin deal with the Horror.He was going to deal with these things, let him!Attack!Screw this thing for trying to spook you!OtherBasic Stats
Level: 13
Health: 65/65
Sanity: 25/55
Poison stings: 1/1
Restraint 3/3
Mana: 50/50 Stunted! It will not regenerate!
Children (none are here)
Adam 11/11
Alice 12/12
Cactus 13/13
Items and equipment
Items:
410 gold coins
Normal Cookbook.
5 rations
Equipment:
Ram Dao
Scimitar
Bone scimitar
D-VA armor
Skills and spells
Magic:
Resurrect vermin: Allows you to resurrect very small creatures such as rats(invests 2 of your max mana) (no mana cost)
Resurrect average beast: Allows you to resurrect creatures such as dogs, cats and other similar-sized creatures.(invests 7 mana) (no mana cost)
Resurrect Humanoid: Allows you to resurrect humanoid creatures. (Invests 10 mana) (Costs 14 mana)
Reshape minion plus!: Allows you to majorly change the appearance of your resurrected minions.
Control Undead: Allows you to attempt to control an undead that doesn't belong to you. (mana cost of 2 per second, unmastered)
Minion Vision: Allows you to see what a minion sees. The minion must have eyes.
Disintegrate undead: Delete a corpse you currently control.
Animate Piece: Allows you to animate just a piece of dead tissue. It requires your constant attention, and cannot act independently. (Drains 0 mana)
Graft: Allows you to use dead tissue as a replacement limb. Requires a lot of mana. (1 per second) (average limb takes around 20 seconds to properly graft)
Gather Soul: Allows you to make a soul visible. You could try putting it in a flame of some sort to keep it around. (9 mana)
Soul battery: Allows you to use a soul-infused flame as a small mana-boost. This snuffs it out, however
Undead flashbang: Allows you to blow up a minion for a flash-bang effect. (9 mana)
Stitch: allows you to close a wound and stop bleeding as fast as you can stitch. Costs zero mana, but requires something to stitch with.
Siphoning Cloud: Breathe out a cloud that drains the life from victims and gives it to you. Adds a LOT to intimidation (4 mana)
Smoke Cloud: Breathe out harmless but thick smoke. (1 mana)
Deathbolt: A bolt that hurts the body's connection with it's soul. Causes minor wounds to appear over the body as it attempts to compensate (1 mana)
Doombolt: A more powerful version of the above (4 Mana)
Pinworks: You can apply spells into a bone spike, relative to the size of the victim. You can also make traps if you use an offensive spell. Allows creation of free zombies.
Skills:
Claws: Your arm has been replaced with a powerful claw. This is BOUND to you, and cannot be removed.
Pride: You have a mind-controlling leech in your arm. This is so mindblowingly unethical/illegal it would put you in "kill on sight" status with a lot of organisations/people.
Broodmother: Once per day, you can sting something to create spiderlings, which are large, clever spiders that adore you by default. Your instincts cause you to be VERY protective of them.
Crossbow usage: Novice
Adaptation: You regenerate mana faster than most
Gun usage: Novice
Oral Fixation: Can cast spells spells from the mouth.
Draining: Can drain blood using fangs.
Major experience in blocking and swordplay.
Climber
Crafty: Bolas
Cooking skill: Excellent
Corpse Cutting: Quite Decent.
Animal handling: inexperienced.
Necromantic knowledge
Soul Sniffer