You try to make a bit of a sanity check, to make sure that everything is actually
real right now. You... aren't entirely sure how to check that, but making inventory of everything that happened up to now probably works. After a few second of taking inventory, you decide that, yes, things do seem to be in order. Somewhat. You still can't quite gather what happened in the first room, though you have a pretty good idea. Something is kind of off about that, though, isn't it? Why would they lock something away in a temple that is meant to hold prisoners.
Wait, what the hell are you thinking?
Well, it could be locking away something considerably more powerful and magical, if they're using sigils and runes of all things. It might be a bad idea...
Bah! You can hardly think!
Edwin? You wouldn't happen to have any coffee on you, would you?...I have a thermos on me, yes. But this isn't really the time or place for a pick-me-up.I'll be real with you, I'm doing it to get at least a little drunk.With coffee?Don't ask me to explain it, I didn't follow biology far enough to know why caffeine does that.Fair enough. Just... don't overdo it. I'd like you awake and ready, if at all possible.No more than a nip, I know my limits. They're, uh, kind of low.You're a seven foot tall woman spider. Edwin says, pulling out his canister of coffee from a small backpack you didn't even notice he had. Not everything's inside his tome, eh?
That's also a cheap date. You say, before carefully sipping some coffee from the thermos Edwin handed to you.
It doesn't take long for the buzz to kick in, but you were careful enough for it to stick to just a buzz. It certainly helped calm your nerves, though it doesn't quite explain that room back there. You'll have to get there through your own thinking.
If nothing else, the hallway that remains unexplored seems almost mercifully bare. Just a straight line of basically nothing, the only thing that really got in the way was the surprise zombie in an alcove. It probably would have been a problem if it approached you on the side that doesn't have a massive demon arm. It WAS pretty satisfying to smash it into paste, which made you feel even better on top of the coffee-buzz. More interesting was the tablet Edwin found, explaining the Aretak rune. You even remember that particular rune, it was used when you first fiddled with the hooks. It stands for "creature". Other than that, the corridor was just about empty. Not even engravings or anything, just a straight hallway leading to another room. Inside said room is a lot of red smoke, similar to the green smoke you were seeing in the staircase. Well, it's clear what's ahead, so who's going first?
Basic Stats
Level: 13
Health: 65/65
Sanity: 20/55
Poison stings: 1/1
Restraint 3/3
Mana: 50/50 Stunted! It will not regenerate!
Children (none are here)
Adam 11/11
Alice 12/12
Cactus 13/13
Items and equipment
Items:
410 gold coins
Normal Cookbook.
5 rations
Equipment:
Ram Dao
Scimitar
Bone scimitar
D-VA armor
Skills and spells
Magic:
Resurrect vermin: Allows you to resurrect very small creatures such as rats(invests 2 of your max mana) (no mana cost)
Resurrect average beast: Allows you to resurrect creatures such as dogs, cats and other similar-sized creatures.(invests 7 mana) (no mana cost)
Resurrect Humanoid: Allows you to resurrect humanoid creatures. (Invests 10 mana) (Costs 14 mana)
Reshape minion plus!: Allows you to majorly change the appearance of your resurrected minions.
Control Undead: Allows you to attempt to control an undead that doesn't belong to you. (mana cost of 2 per second, unmastered)
Minion Vision: Allows you to see what a minion sees. The minion must have eyes.
Disintegrate undead: Delete a corpse you currently control.
Animate Piece: Allows you to animate just a piece of dead tissue. It requires your constant attention, and cannot act independently. (Drains 0 mana)
Graft: Allows you to use dead tissue as a replacement limb. Requires a lot of mana. (1 per second) (average limb takes around 20 seconds to properly graft)
Gather Soul: Allows you to make a soul visible. You could try putting it in a flame of some sort to keep it around. (9 mana)
Soul battery: Allows you to use a soul-infused flame as a small mana-boost. This snuffs it out, however
Undead flashbang: Allows you to blow up a minion for a flash-bang effect. (9 mana)
Stitch: allows you to close a wound and stop bleeding as fast as you can stitch. Costs zero mana, but requires something to stitch with.
Siphoning Cloud: Breathe out a cloud that drains the life from victims and gives it to you. Adds a LOT to intimidation (4 mana)
Smoke Cloud: Breathe out harmless but thick smoke. (1 mana)
Deathbolt: A bolt that hurts the body's connection with it's soul. Causes minor wounds to appear over the body as it attempts to compensate (1 mana)
Doombolt: A more powerful version of the above (4 Mana)
Pinworks: You can apply spells into a bone spike, relative to the size of the victim. You can also make traps if you use an offensive spell. Allows creation of free zombies.
Skills:
Claws: Your arm has been replaced with a powerful claw. This is BOUND to you, and cannot be removed.
Pride: You have a mind-controlling leech in your arm. This is so mindblowingly unethical/illegal it would put you in "kill on sight" status with a lot of organisations/people.
Broodmother: Once per day, you can sting something to create spiderlings, which are large, clever spiders that adore you by default. Your instincts cause you to be VERY protective of them.
Crossbow usage: Novice
Adaptation: You regenerate mana faster than most
Gun usage: Novice
Oral Fixation: Can cast spells spells from the mouth.
Draining: Can drain blood using fangs.
Major experience in blocking and swordplay.
Climber
Crafty: Bolas
Cooking skill: Excellent
Corpse Cutting: Quite Decent.
Animal handling: inexperienced.
Necromantic knowledge
Soul Sniffer
Exams have arrived and my update schedule is officially shot for the rest of the friggin' month.
I'll try to keep it steady but by jove I hope you don't need this stuff to live.