Did you lose authority on the ball?Y-yeah... I know, i'm TERRIBLE at control. It's just... How do you handle it, controlling all those little guys?I think it's instinct, for me. I mean, driders are very controlling by nature. I never even needed to think about it.Lucky... she said, puffing her cheeks a little. Again, cute, but that doesn't excuse the fact that the both of you are currently delving into the catacombs. The place is... massive, to say the least. Dust covers the place, and corpses are everywhere, even inside the walls. The whole place uses bone as material, on top of stone. Many places are left to allow the dried corpses to rest. Some have been reduced to skeletons, others look like raisins, and some are still "fresh" looking. Rotting is a lot more pretty in here than outside, without smells and gases. It looks more as if they're collapsing a little, which is disgusting to the inexperienced. As students of the necromancy course you may have seen the occasional corpse, believe it or not. Of course, finding out where the skeleton ball went isn't too difficult. The tracks are easy to follow in the dust. They start out as bits and pieces, which fits with what Akko explained. It just slammed against the door to let a chunk of itself fly in, until it could reform inside. You suspect it may be trying to grow by taking on skeletons inside the crypt, but it can't grab anything out of the walls. For it is a ball.
As you go deeper into the catacombs, you realize you really underestimated how large the place is. You have reach a massive chamber, with pillars made of bones and rock reaching to the ceiling. You can't even SEE the bottom of this place, and the pillar must be five meters diameter! Nearly a 100 meters of walking stands before you even reach the staircase that goes through the middle of the room to a deeper part of the catacombs. At the bottom of the staircase, you see some other stairs going into different directions. It's like an underground cathedral, all things considered. There are really no proper words for just how huge the place is. The hallway you walk along is punctuated with pillars, which are solid stone instead of bones. The dust is still spread out a little, but it's already quite large. It seems to come together at the staircase, and you must be getting very close at this point. It can't be that large, right? Akko doesn't have the upper body strength to dig up so many!
As you walk down the staircase, you feel the air growing colder and harder to breathe. It's stale and dusty all around, and Akko is sneezing up a storm. The staircase is quite dramatic, however, with bowls to the sides filled with ashes. Most likely it was a lot better lit, but as it stands you're working with a torch. Suddenly, you hear a crash of something absolutely massive right behind you. Your warrior's reflexes kick in, and you react accordingly. You grab Atsuko, who was still in the middle of her surprised jump, and run to the side. You're very glad your leg grew back fine, and clutching Atsuko as tight as you can you let yourself hang at a 90 degree angle as the rumbling goes past. Kagari screams in pure terror as she hangs above a seemingly endless black with only you to hold on to. You look to the side, and can see the skeleton ball rolling further into the catacombs. It was just above the staircase! Sneaky fucker.
PULLMEUP-PULLMEUP-PULLMEUPYou sheepishly return to solid ground beneath you as Atsuko shakes in pure terror.
N-n-NEVER do that a-again. O-OK? I thought I was gonna die. I'm sorry, but that thing was going to crush us! Or knock us down there. Neither seemed like a fun time.I-i mean, thank you? B-but god damn it. I damn near wet myself...Suddenly, you hear a clattering and rumbling come from where it just went. Almost as fast as when it was aided by gravity, the skeletons inside the ball are crawling and pushing themselves forward, BACK UP the stairs. You only barely manage to repeat your earlier maneuver, and Akko screams again before abruptly stopping. You feel a wet spot from where you're holding Akko, meaning that...
Oh my god this is the worst day of my liiiiiife.Oh, whatever. Just hold on as best you can, alright, I'm going to walk to safety over the walls. She seems content to crush you with a vice-like grip and sobbing against you. She even hooked her legs over your torso for added grip. You manage the weight just fine, considering she is a very light woman. Not even 50 kilos, if you'd have to guess. You do 50 kilo reps when you work out with Yunikki, so this is hardly a problem. Once you're on one of the staircases to the sides, you both look at the ball rolling (and crawling) back and forth. It's big enough to crush you, that's for sure. You hear a loud thump before it returns, and you fear that this thing will prove very difficult to stop. You can tell your webbing's not going to be strong enough unless you get to make a proper web. The ball doesn't give you enough time for that, not even close! Trying to take it over would also prove impossible, because it just doesn't work like that. You can't take control of another necromancer's things, and "wild" undead are no different. Not to mention, you can't very well resurrect a skeleton of somebody in here! That would be massively disrespectful!
Akko is just crying next to you, her face buried in her hands.
Find a way to stop this out of control skeleton ball. It's about two meters and fifty cm in diameter (8.2 feet), and has a couple grabby hands to crawl with. It will roll back and forth along the same path, and there is a very audible thump before it returns. When it reaches the top of the stairs, it climbs up the wall for a little bit before crashing back down and rolling down. You have around ten seconds every time it passes where you are right now, the bottom of the stairs and an intersection to the rest of the catacombs. Stats
Level: 9
HP: 25/25 (Encumbered)
Mana: 50/50
Stress: 00/75
Thirst: Sated
Inventory
Equipment:
Carapaced leather armor
Items:
Sword
Gardener's Shield
Magic, skills and minions
Magic:
Resurrect vermin: Allows you to resurrect very small creatures such as rats(invests 2 of your max mana) (no mana cost)
Resurrect average beast: Allows you to resurrect creatures such as dogs, cats and other similar-sized creatures.(invests 7 mana) (no mana cost)
Resurrect Humanoid: Allows you to resurrect humanoid creatures. (Invests 10 mana) (Costs 15 mana)
Reshape minion plus!: Allows you to majorly change the appearance of your resurrected minions.
Minion Vision: Allows you to see what a minion sees. The minion must have eyes.
Animate Piece: Allows you to animate just a piece of dead tissue. It requires your constant attention, and cannot act independently. (Drains 1 mana per three seconds)
Graft: Allows you to use dead tissue as a replacement limb. Requires a lot of mana. (2 per second) (average limb takes around 20 seconds to properly graft)
Gather Soul: Allows you to make a soul visible. You could try putting it in a flame of some sort to keep it around. (10 mana)
Soul battery: Allows you to use a soul-infused flame as a small mana-boost. This snuffs it out, however
Undead flashbang: Allows you to blow up a minion for a flash-bang effect. (10 mana)
Stitch: allows you to close a wound and stop bleeding as fast as you can stitch. Costs very little mana, but requires something to stitch with.
Siphoning Cloud: Breathe out a cloud that drains the life from victims and gives it to you. Adds a LOT to intimidation (5 mana)
Smoke Cloud: Breathe out harmless but thick smoke. (2 mana)
Deathbolt: A bolt that hurts the body's connection with it's soul. Causes minor wounds to appear over the body as it attempts to compensate (2 mana)
Doombolt: A more powerful version of the above (5 Mana)
Familiar (has no upkeep)
Tiny Skeletal Dragon
Skills:
Poison Stinger (Stings a bit)
Oral Fixation: Can cast spells spells from the mouth.
Draining Limbs: Can drain blood using pedipalps.
Major experience in blocking and swords.
Climber
Crafty: Bolas
Cooking skill: Excellent
Corpse Cutting: Quite Decent.
Animal handling: inexperienced.
Necromantic knowledge
Soul Sniffer