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Author Topic: Web of Life: A Drider's Adventure (Ended)  (Read 189829 times)

Devastator

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Re: Web of Life: A Drider's Adventure
« Reply #2640 on: December 12, 2018, 03:21:15 am »

Drop him.  Remember, the god is listening, so we can use this as an opportunity for disinformation.

"Dammit, I don't want to see innocents die.  I'll make a counter-offer.  You become my prisoner.  The god keeps your family alive and lets me know where they are.  I try to get them, giving the gestating god a chance to take me out, kidnap me, turn me, whatever.

Or you could tell me now and let me deal with whatever's in the way myself."
« Last Edit: December 13, 2018, 03:33:52 am by Devastator »
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Liquefied Spleens

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Re: Web of Life: A Drider's Adventure
« Reply #2641 on: December 13, 2018, 04:06:27 pm »

Delays delays delays, everything's delayed.
Back to normal on friday (i hope)
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A suggestion game about a drider that does a lot of stuff. I think it's kinda neat.

Liquefied Spleens

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Re: Web of Life: A Drider's Adventure
« Reply #2642 on: December 15, 2018, 07:07:46 pm »

Fine. You drop the old man, without much care. He falls to the ground and slumps over, coughing.
I'm not killing anyone innocent through this. So here's a counter-offer. Tell me where your family is. I get to make an attempt saving them. THat way, Mantorok gets to have a go at me. It can prepare itself for me, and has the opportunity of a lifetime to kill me... Or, I guess, worse.
*coff* Y-you will... But... I... I don't know where they ARE... J-just...*coff*. They'd send you to the same place if I captured you.
What?
I... That's all I knew. T-they get you, and my family goes free.
How would you have captured me. Or, more to the point, how would they have brought me there?
I don't know. I was going to cast a binding spell on you. You have enough demonic energy for it to work.
Disgusting idea, I must say. Well, tell it to whatever contact you have. I'm going to it, and it will be on their damned terms.
Please, you underestimate its power. There's no chance, a-and they don't... T-they don't lose anything of value to them!
They lose their leverage. This town won't fall. And I won't fail.
The old wretch of a man looks at you. Whether in awe at you or the nonsense coming out of your mouth is unclear. Either way, he's speechless, for a moment.

I... T-there's an informant that will come later today. I... I guess you could ask that thing about your... proposal. Assuming it doesn't just try to kill you. I have no doubt that it will fail, but that will be the end of my family. Please, I can't lose them.
How long until it gets here?
It enters through the window in just an hour or so. I... I should not have tried binding you, I'm sorry. But I'm desperate!
Right.

Stay here and prepare to deal with this messenger.
A bit of a risk, but that way he won't try anything funny.

Get your party members involved.
Consider the power of enhanced interrogation when your scientists get involved. That'll work even on demons, you suspect. Might be hard to get them up here, though.

Forget about the whole thing.
You aren't charging an eldritch gulag over some misplaced altruism.

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Neat stuff I do:
A suggestion game about a drider that does a lot of stuff. I think it's kinda neat.

Devastator

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Re: Web of Life: A Drider's Adventure
« Reply #2643 on: December 15, 2018, 07:44:50 pm »

Party members need to extract the suits and get set for the assault on the rank and file cult members.  Lets send them a message via tying a written message to our pigeon.  We stay here and ambush the messenger.  This guy is just pathetic.

..besides, there may be more prisoners than just this guy's family.  It's worth an attempt, it might get us allies, assets, or help.  And it'll set up the hatred the gestating god has for us one more notch.
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omada

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Re: Web of Life: A Drider's Adventure
« Reply #2644 on: December 17, 2018, 10:53:37 am »

Party members need to extract the suits and get set for the assault on the rank and file cult members.  Lets send them a message via tying a written message to our pigeon.  We stay here and ambush the messenger.  This guy is just pathetic.

..besides, there may be more prisoners than just this guy's family.  It's worth an attempt, it might get us allies, assets, or help.  And it'll set up the hatred the gestating god has for us one more notch.

+1

Use the moment to steal in front of him a map of the sewers or something to go with the pidgeon, and make him talk
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he has a hard time to focus, and values, err almost everything, he dreams of mastering a skill.

Liquefied Spleens

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Re: Web of Life: A Drider's Adventure
« Reply #2645 on: December 17, 2018, 03:26:34 pm »

Right. Get me paper and something to write.
O-On the desk.
Right. Do you have a map of the sewers here?
Why would you need that?
Hunting vermin, obviously. Do you have the map or not?
I... I have one, but it's outdated. I only keep the archive records, for a more current map you'll need to go to the basement...
It will do. Hand it over.
The old man groans as he rights himself, and starts looking through his massive amounts of books. It doesn't take him long before he gives you a roll of parchment, revealing a map. It's been annotated by some "future renovations". More useful than you first thought, excellent. You use the back of the map to write your message, and your pigeon is quick to appear. With a piece of rope, you attach the map to the undead bird. It looks a tad silly, and if it wasn't blessed with the stamina of the undead it'd probably kill the average bird to carry that around. As it stands, it'll just have to flap a little more. The delivery to your companions is quick enough. As you continue to watch, you see them skulk off in the direction of the basement.
It's kind of strange to have an entourage that really only skulks to places. You're a damn intimidating bunch.

Either way, all that's left to do is to wait for your demon boy to come in. It doesn't take long, you barely started on your "crossed arms and looking pissed in a corner" routine when you suddenly felt a shift in air. With a displeasing crackle of electricity, a strange, blackened figure appears. Humanoid, though far from human. It looks like a hulking creature, but on spindly legs. It has disproportionately large claws for it's spindly arms, and the mouth looks like a haphazard collection of eyes and teeth. A circular, lamprey-like circular mouth marks the middle point.
It's currently crouched in the window, and it enters carefully.
It noticed you, of course. The first thing it did was to roar at you, showing off it has far more mouths than first apparent. You elect to make it shut up with a shoulder tackle, followed by throwing it over your head and slamming it against the ground. It's left unable to move in a fell swoop, only able to feebly nibble at your demonic arm.
Sup, asshole? How about you tell me where the prisoners are?
The creature gives a mocking laugh, despite the predicament it's in. You elect to remind it by crushing it just a tiny bit more. It shuts up after that. The old man is cowering in a corner, covering his face and doing his best to ignore what's happening.
Do you really think that it's going to be this easy? Mantorok accepts your challenge, morsel. You think to yourself.
No, wait... That's not right?
The prisoners are not on this plane. Kill the vampire, and the resulting rift will take you. Go on...
I want this finished. I promise safe passage for whomever you free if you succeed.


Will you crush the vampire?
WARNING: THERE IS NO BACKUP. IF YOU FALL IN THIS DUNGEON, YOU ARE DEAD. GAME OVER, YOU GET AN EPILOGUE DEAD.

BE
CAREFUL



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A suggestion game about a drider that does a lot of stuff. I think it's kinda neat.

TWO CATATA

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Re: Web of Life: A Drider's Adventure
« Reply #2646 on: December 17, 2018, 04:02:36 pm »

You considered making the "extras" fight, but Howard just punched Geldstone in the face and that fight was instantly over.
I cracked up giggling at this, it's just better because he's a duck somehow, so silly.:)

You're the type of gal to take action, not to mention really hot, spider bits aside.
We can't test if all her words are true, but we can at least check how her claims about finding our spider bits hot stack up.

Tenderly and abruptly caress her face with one of our spider limbs. See if her reaction matches her words.
Oh my godddddd I love how you took their complete misunderstanding of that sentence and just ran with it in the next post :D



What happened to Jack and Karlia made me sad, I hope she brings that thing to justice :( Really traumatic after you get attached to the characters for stuff so casually horrible to happen to them aw... My character on Armageddon MUD was part of a motley crew of mercenaries including one called Raynauld... Also saw a lot of terrible, horrible things... But I don't know, I always keep reading horror anyway... Really amazing story that beats the quality of a LOT of stuff I've seen around, I'm going to keep reading (up to near the end of January 2017 now) :)
« Last Edit: December 17, 2018, 04:06:17 pm by TWO CATATA »
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Egan_BW

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Re: Web of Life: A Drider's Adventure
« Reply #2647 on: December 18, 2018, 12:01:48 am »

crhush eet.

Time to get Sidney killed off so that this can become the darkest dungeon rtd it was always meant to be! ahahahaha!
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Devastator

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Re: Web of Life: A Drider's Adventure
« Reply #2648 on: December 18, 2018, 03:26:21 am »

Crush it.. but with a twist.  Lets crush it while next to the revenge-wanting elder god, if it agrees to not kill us and let the prisoners go.  It should be able to get plenty of revenge against minions and by freeing its enemy's prisoners.  Also letting it loose in some kind of prison plane shouldn't be too destructive of a thing, and it should give us a pretty big tactical advantage.

If it sounds like a stupid and too-risky idea, don't bother and just crush it normally.


Also, tell that cult leader that if we free his family from the clutches of an evil god of destruction, we own him and he'd better start worshipping us.

Or, we could just go from here.
« Last Edit: December 18, 2018, 06:05:19 am by Devastator »
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omada

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Re: Web of Life: A Drider's Adventure
« Reply #2649 on: December 18, 2018, 03:15:31 pm »

Crush it.. but with a twist.  Lets crush it while next to the revenge-wanting elder god, if it agrees to not kill us and let the prisoners go.  It should be able to get plenty of revenge against minions and by freeing its enemy's prisoners.  Also letting it loose in some kind of prison plane shouldn't be too destructive of a thing, and it should give us a pretty big tactical advantage.

If it sounds like a stupid and too-risky idea, don't bother and just crush it normally.


Also, tell that cult leader that if we free his family from the clutches of an evil god of destruction, we own him and he'd better start worshipping us.

Or, we could just go from here.
+1
THIS, sounds like it will be a  nice !!FUN!! extra

BEFORE this tell the man to cover his eyes, say that we accept and leech the vampire, he will be easier to take
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He is short, with a small and failed beard
He likes wood, spears, ducks for their nobility, and rabbits for their weak hearts and funny reproduction rate.
he has a hard time to focus, and values, err almost everything, he dreams of mastering a skill.

Devastator

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Re: Web of Life: A Drider's Adventure
« Reply #2650 on: December 19, 2018, 01:59:48 am »

Also, leave the kids behind.  It's going to be kinda risky in there.
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TWO CATATA

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Re: Web of Life: A Drider's Adventure
« Reply #2651 on: December 19, 2018, 01:07:01 pm »

Chess is a popular one, though I can never remember how the little horse-shaped ones move.
I was saying earlier to a friend that also enjoys writing that the bit about quantum inns sounded very Pratchett. Lovely little reference omg, and no one else commented on it <3

(This is a followup to my previous post, I'm still reading through obviously, tried to avoid doing more than skim some of the recent stuff on purpose to avoid spoilers but oh my god don't kill this story yet it's just amazing, you're amazing! I haven't read a good story like this for a long time, and I've been around a lot of places. <3)(You should probably check out The Interface Series, it's a story made in posts over reddit in a similar way but without the interaction, apparently the author's in rewriting work with a major publisher now)
« Last Edit: December 19, 2018, 01:08:58 pm by TWO CATATA »
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Liquefied Spleens

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Re: Web of Life: A Drider's Adventure
« Reply #2652 on: December 20, 2018, 04:51:53 am »

Does it matter where I crush this vampire?
Chattur'gha cannot help you, morsel. I trapped him, and I dominate his antithesis. Ulyaoth is too weak and cowardly to deny me.
I'm not hearing a no.
Of course, that DOES mean dragging this eldritch being through town. An eldritch being in a time of paranoia... Not to mention, this thing is pretty dangerous, still, and you're not sure how this "rift" works. It's a very risky thing, all-round, but...
Why would this eldritch, formerly nameless (it's odd that it gained a name, isn't it?) try to talk you OUT of making a mistake? You suspect that it's worth the risk, even if you have to leave town in a damned hurry after escaping.
I mean, you're going to escape, right? If you're going to be honest, you're kind of nervous about the whole thing. Especially if you're going "alone". You don't trust Chattur'gha as far as you can throw him, and considering he looked to be larger than you can imagine (literally, you can't fathom it. He kept coming closer and he seemed about the size of a country by the time you left. He's a big crab, alright? You could gather all the butter in the world and it wouldn't bother the big lug.)
You elect to finish up a little business before leaving though.
When I get back with your family, you will worship me, little man. It means I will own you from then on.
Now you're getting it!
I... The boost. Of course. I-if I must. Please, just save my family.
Good. Close your eyes, I'm about to do something that is NOT for your eyes.
The man closes his eyes and places his palms over his eyes like a child. Goodness, he looked a lot more impressive he talked to the bird. He's used to having a position of power, isn't he? You feel your fingers crack as the leech pops out of your arm and enters of the creature's myriad mouths. You keep that mass of teeth from closing with two fingers, so the leech can enter without issue. If it's like last time, this won't last long. Maybe long enough to get out of the tower without too much issue. You force the creature to go limp, and you run out of the door with the lanky abomination in tow.
Considering you have no cart, and no allies, and a ton of witnesses, you elect to go for the best known way to deal with having to do illegal/dangerous things. Just do it fast, and pretend like you're supposed to be here.

Strangely, this worked on the people in the tower, who didn't do much more than stare at you as you went past at a speed that seems more "this thing is on fire and I wish to remove it" instead of "I am doing something illegal". So, enough for people to stare, and later realize what's up, but not the kind that makes people chase after you. It's a fairly specific sort of thing that you really only get through experience. If this was your first rodeo with the eldritch, you'd definitely not appear so calm while also being kind of really miffed about the whole process. Of course, when you're outside it's not the same story, not by a long shot. For one, it turns out guards care a lot about a drider carrying a limp (though slowly getting more volatile) creature from beyond the veil. It doesn't take long before you're sprinting in a "law enforcement" sort of speed over "fire" speed. Fortunately, you're a fast girl. Even the other driders can't really match you, as you've got them beat in age. You've just got longer legs, even if you weren't some seven foot tall monstrosity tempered by rage and weird molts.
Still, it's probably not a good sign when the only reason you made it somewhere is because you can run on walls.

Things got pretty bad, it could have been an entire update on its own, but really? Do you care about that when you can just turn this into a visit to the friggin' shadow realm? The point is, you make it to the basement. And because you thought of trying to block it off at least a little, you manage to get to the mysterious basement that houses Chattur'gha before the guards can follow. Your companions weren't there yet, apparently deciding to take their bloody time getting here.  Speed-zoom fourth wall break over, let's get back to narrative tension.

Out of breath, you dump the vampire in the basement. Now you just need to kill the manged creature... You broke two of its arms in the run here, and you've got quite the bite mark on your armor. Sure enough, seems like D-VA wasn't lying when she said it was good armor. Of course, you don't quite know how to get to Chattur'gha intentionally, but....
Well, you've got meat from a hated enemy, and hooks that are connected to big crabbo. With a final throw, you dump the vampire creature (why are they called that? They don't look like vampires...) on the hooks. The meathooks instantly come to life, piercing the creature's flesh as it begins to scream in pain. It didn't react when you broke its arms, so those hooks must have something real special to them. Eventually, the hooks begin to "grow" additional smaller hooks out of the seemingly morphic metal. Smaller hooks begin to work their way up the creature, like a really nasty sowing machine, while the hooks twist in on themselves and turn into loops. In as little as 10 seconds, the creature is completely covered in a strange, writing metal, oozing a black goo for just a moment.
Then the hooks retract all at once.
You know, up until now you weren't sure if this shriveled up creature even HAD blood. Now, you can confirm that it didn't have blood, per se. At least, not fresh blood. The smell of rotting flesh is overpowering, but soon enough that smell disappears and is, instead, replaced with the smell of a fresh kill. Blood and guts, essentially. You've hunted enough to recognize it. The vampire might have been reduced to nothing but the finest giblets, but a strange, purple electric energy begins to gather in front of you. You let your children get off of you, and tell them to get back to your allies. They... Weren't pleased. They've gotten a tad lazy, hanging around in your hair like that, and quite a bit bigger. Cactus especially, despite being the youngest. You give them a loving squeeze, and tell them to be safe as you hear the secret door being opened.
Out of time. You touch the crackling energy.



The next time you blink, you find yourself elsewhere. It's... surprisingly mundane. Sort of. Simple overgrown stonework, with a strange statue right ahead. It looks like the representation of woman, with four arms and a kind smile. Looking around you, there are three passageways. Two of them head deeper into this building, while the other leads to the outside. you can see foilage similar to the Orc jungle, though... different, somehow. The strangest thing about this place vy far is just how little mana there is in the air. In fact, there might as well be nothing at all! This isn't quite the world you expected when heading a prison dimension, to say the least. There are four pillars in this room, as well, but they look to be for nothing but support and to mark an indentation in the floor.
Just as you're about to head somewhere, you hear a gasp from the side of you. Looking over, you see a human, of all things, holding a strange rifle. he is wearing strange clothing, in a style that you would place as dwarven, considering the manufacturing. He is bearded, well-built (if still a tad thin) and is dressed in beige. Shorts and a tough-looking vest, finishing off the ensemble with a collection of pouches and a strange hat. Sort of a tan bowler hat, but tougher and with more flared out edges.
Don't shoot. You say, before the man gets over his shock of seeing you. He seems like a capable man, remaining steady.
What? You can talk?
Yes. I'm not like the other driders you probably know.
Drider? Bah, no matter. Tell me what you are, and what you plan on doing here. Did Augustine send you?
Who is Augustine?
Answer the question! He levels his shotgun at you. You don't want to mess with that thing, especially in these close quarters.
I'm a drider! And I'm here to rescue prisoners from Mantorok.
Mantorok? The fertility god?
...Not quite. It looks to conquer and destroy the damn world.
Hm. Religious reasons aside, what do you plan on doing?
Head deeper, find prisoners, get them out of here.
To where? It took me weeks of travel from civilisation to this temple. I only found it thanks to Augustine, who then tried to shoot me in the back! How did you get here?
I... teleported? I killed a creature and teleported here from its remaining energies. Where the hell are we?
You truly are clueless, are you not? This is Cambodia. He lowers his gun, seemingly more at ease. I don't trust you yet, miss...
Aestinus. Syndey Austinus
Miss Aestinus. But you are not at all like the other monsters I had to fight off since Augustine turned back into the evil it truly is. Will we help eachother as we head forward?
Wouldn't it be a better idea for you to get out of here? You're just a single human. Armed with a shotgun, to be sure, but still just a human in this...  place.
Nobody crosses Edwin Lindsey! I'll have my pound of flesh from that evil.

What do you do?
As you are in a dungeon, there will be less suggestions, if any. It's your ship, captain, sail it.



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« Last Edit: December 20, 2018, 04:54:12 am by Liquefied Spleens »
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Neat stuff I do:
A suggestion game about a drider that does a lot of stuff. I think it's kinda neat.

Egan_BW

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Re: Web of Life: A Drider's Adventure
« Reply #2653 on: December 20, 2018, 10:20:42 pm »

Sounds like we're on some version of earth.  The man's weapon is described both as a strange rifle and as a shotgun, so my best guess would be an automatic shotgun.
Mana is limited here, so we're hard-limited in the number of spells we can cast unless we find some way to get it back. It a dungeon, maybe there'll be potions.

Some of what this guy is talking about reminds me of Eternal Darkness, knowing that Spleens likes to reference things. I don't know for sure just yet, though.


Hmm. Does soul battery break even on mana? If so, we might want to get a torch or something. You know, a lantern would be a smart thing to carry around. :V
Proceed down the right passageway, keeping a few eyes open for traps. Everyone knows that old temples in the jungle are trapped.

Apparently the human is native to this dimension, or at least didn't notice when he plane shifted. That makes him a valuable source of information on this world. Talk.
And be at least a little friendly. We don't have any friends here, so it's a good idea to try making one.
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Devastator

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Re: Web of Life: A Drider's Adventure
« Reply #2654 on: December 20, 2018, 10:41:18 pm »

Ask if Edwin has specific plans, and what's his objective here.  Do go into some detail about the whole lethally transforming nearly the entire population of the world we're from thing, along with our first-hand observations of such.  Keep it that we're here to free prisoners and rescue people who have been taken, to help secure allies in the fight back home.. ie, we're not planning on staying here, and our objectives should be compatable.

See if we can find out the details of this place and what's going on, because there could be some treachery afoot.  Maybe this is a place belonging to Mantorak's enemy in this plane, for instance, and she's sent us here to play two hands... either we die, or she uses our prowress for her own ends.  Be careful with our words, though, because Edwin looks both dangerous and dedicated.
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