Sydney has experimented both ways during those four years, but is ultimately asexual. A race that lives for a thousand years or more is probably best off not having that high of a sex drive. Of course, this did lead to the elves dying off.
Also, she punched her V-card, if that matters to you. That's also probably the last time we'll mention just about anything outright sexual in this, as I find it generally unneeded to mention. In the middle of psychological exploration, grand battles or politics, we don't need to know how often characters boink, most of the time.
Also of note, driders start making eggs at the age of 14, but they need to be fertilized before than can be laid, and there's a relatively high death rate in the eggs themselves. driders age at about the same rate as humans, and they're considered adults at the same time, as well. This wouldn't be the case if driders had a culture of their own, but as it stands they're too spread out.
You decided to get that favor with the leather-worker done in the way of a poison-box, like the duck-man had made for you during the bandit period. It didn't take long before he followed on how it works, although he did warn you that you would have to replace the leather fairly often. He gave you some rejected patches that have no use for anything but activating your biological trigger for some poison. Even if the poison is largely ineffective, it still has value as a cooking ingredient. Plenty of protein in there, apparently...
When it comes to travelling companions, there aren't a whole lot of options available. Akko is going back to the far east, to apply her new knowledge there. There were some serious looking guards there to take her away, too... Apparently she's from a very well-off noble family, or the equivalent for that area. You honestly wouldn't be able to tell, considering her simple mannerisms. Although it would explain her excellent grasp of common, considering her mother tongue is Nipponese (You think that's the name she gave it?). Sucy, on the other hand, would be very interested to join your group. She doesn't have any place to return to, and she likes Eveline.
You kind of suspect she might be a bit of a bad influence, though. The kobolt you got to know didn't turn people into barn animals for shits and giggles. Still, it's mostly harmless, they all turned back in the end. Meandra doesn't particularly care about the extra food and transportation costs for one extra person, so it's all fine on that end.
You spent some time with the driders before leaving. They're rather sad about it, but they knew it was coming, of course. None of them will follow you, as the eldest wouldn't let them even if they wanted to. Apparently, they're such a tourist attraction, and the city is so large, that they can have adventures about every week or more, depending on reruns. You didn't fully understand, but the point is that wanderlust is considered a disease and that they tend to cure it by reminding themselves how annoying traveling can be. It looks like Sucy is the only one who is available for travel, as if right now. You also made a quick visit to the detective, to have some final chats. You didn't really keep up with him like you did with the driders, but you found it a good idea to have a man you know with the police force. Apart from a quick congratulations and a glass of cider, there wasn't much to be said. His duties keep him busy enough. He did warn you that stealing dwarf weaponry is generally not worth the hassle, and that he should know. He spent two years on the run for that pistol he has now, and he would rather have those years back. With a last "best wishes" he sends you on your way.
Richard had some final talks with Meandra, and they both agreed it would be best if they parted ways. Richard needs to serve as the new teacher here, and Meandra's apprenticeship is officially over as of her graduation. As an arch-mage, Richard will find another person to teach in time, but now he'll spend some time as a destruction teacher. That's just about everything, ultimately.
You hoist the travelbag you already had on your back, do some final stretches and stand before the carriage that will take you away from the tower and the city, back into the relative unknown...
Straight for the dwarven homes.
There's a fairly straight path, which is likely to be beset by some bandits or cultists, but nothing out of the ordinary. The faster you get there, the less trouble you'll encounter.
Detour for the village.
You will be passing by your own village if you take a fairly major detour. You suspect this will add quite a bit of time to the journey, but at least it's peace of mind. You might be able to see your father again!
Will you be taking Sucy?
She's a bit of an oddball... Are you sure you want to include her to your party?
This will make your party consist of
Sydney
Eveline
Yunikki
Meandra
Sucy
Also, Roseheart. I'm afraid I'm going to have to decline on the forum runner for now. School will be starting again soon, and I don't know exactly how available I'll be. Not to mention, I'll be outright unavailable for the upcoming Tuesday and Wednesday as I need to go on a forced two-day trip. My apologies.