Enhanced plating: You gain even more plating over your human pieces. It will cover your spine and your shoulders.
Thickened bones: your bones are a bit tougher, and a bit bigger.
Increase: increases your general size. You'll gain about twelve centimeters(five inches) in height alone. This adds reach, strength and what have you.
E.P. has been a long time coming, and it certainly would be nice to get more armour. About the first thing we experienced was being bitten from behind by a rat and it is almost a running gag by now. Levels are not that common and perhaps there are more important things than full-body armour, but this would always be nice. The first stage, our "gloves" have proven themselves.
T.B. is not exciting. No doubt helpful, and we should have a high resistance to the associated "big boned" lines of fat-jokes and innuendo, but so very very "meh" that I just can't jump on the hype-train to enthusiasm central...
I. is, well, it is very nice. Big things are always more dangerous, but there are issues with cramped spaces. Our already being large has both given us practise at dealing with such things, but also demonstrated that awkwardness exists. Truly the highlight though must be the trolling potential. Sydeny just got her shiny new armour, what if it were suddenly a bit cramped? What if Yunikki suddenly felt small all the time? Does Eveline feel intimidated by Sydney's current size? How does she feel about seeing Sydney eat people several times larger than her? Has she heard The Tragic Tale of Lady Skitty and Lord Wailord? Would giving piggy-back rides to Meandra become a regular thing? Would all that precious money that Sydney has saved up suddenly have to go on a new wardrobe that isn't too tight in all the wrong places? The Troll is so very strong with this one. Can we possibly resist?
Idleness leads to mischief.
Mischief leads to antagonism.
Antagonisms leads to The Troll Side...
Viable Fluid: Makes it possible for creatures to survive in your poison. This is the first step towards creating tiny minions from your body alone.
Capsaicin additive: Mystery addition. Who knows what this does?
Enhanced lethality: one dose is guaranteed to kill the average man. It will still take a long while, though.
V.F. is super-exciting. Really, really wonderful cute little clone-Sydneys, probably doing that "act on your subconscious to reveal all your secret inclinations" thing. Well, after some more levels maybe... But that is sort of exactly what Necromancy does. I just, ugh, I am torn between just doing it anyway and my desire to obsessively powergame...
C. is, umm, hotsauce? But it has appeared before and is always obsessively mysterious. Is the mystery just there for flavour? Is it really just "+toxin, +++++ pain"? Perhaps there is something more... Pepper Spray? New recipe's for our cookbook? Automatic upgrades to the Soylent soup we make with our acid-venom? The Mysterious Mysteries of Mystery, they call to me!
E.L. has got to be a big no, probably. One of the great things about our venom is that it is somewhat non-lethal. On the other hand, venom enough to kill a man often becomes venom enough to give an elephant mild cramps. And despite the problems it has with heavy critters, poison is still the wilderness' number one means of killing something obscenely above your pay-grade. But hopefully we won't be doing the Shadow of the Colossus thing anytime soon. That said, if you could play that game as a Drider? Easy-mode!
Bone Array: your carapace gains a selection of spikes that help channel magical energy. While this increases power, interrupting your magica stream is both possible and very detrimental to you.
Slugger: Gain the ability to magically enhance your punches. Will not affect claw attacks.
Soul Drain: allow you to gain mana from draining a soul. The amount varies on the toughness of the beast and the remains of the soul.
Power is nice, but we have a chronic issue with people biting us from behind. B.A. sounds just a bit too risky to pay off.
S. is a thing, but, ehh, punches? Meh...
S.D.... Well, we have mana shortages, so that helps. Also, eating souls... Great for intimidation, but may make Sydney sad, but would likely make Queen happy! Also a freakishly good combination with necromancy, on account of one of the times you are most likely to want a sudden influx of mana is immediately after killing some tough beast. Who wants to slay a dragon and then try to preserve it until you can gather up the energy to animate it, when there is a giant dragon soul just sitting their waiting to be spent to produce an undead of terrific power?
At Home: You find it easier to relax in an area you modified yourself, and you fight much, much more effectively in that area.
aaaaaaAAAAAAAAAAA: You suffer from horrible, horrible nightmares. Can't be good.
Soulsight+: You can gauge somebody's intentions from their soul, but it is VERY difficult to get an accurate reading. Costly mistakes are likely.
A.H. is nice when we are stressed or imperilled at home. We often get attacked at home, like that time with the rat, no, wait, we hadn't been alive long enough to have a home... Well there WAS that time with the bandit that gutted us, but we were not a chosen-one back then, so we basically lived at home. Would our first meeting with Vvulf count? That was our own village but not so much home base... That one time with that one guy who fancied our maybe-mother? When we were enslaved? No, we had stepped out of our house for a moment for that... There was the time with the Mimics, but that was just a rest-stop and was more of a mental puzzle than a proper brawl. We TRIED to do that at the Crimson Curse's Cabaret, which really didn't turn out so well... I really really love the idea of being more spidery and setting up nice spider-homes for ourselves on a regular basis, but past experience suggests that it is a buff to the occasions that we least need one. No doubt we will immediately be beset by assassins coming after us in our home and horrific night-terrors that require voluminous happy-fun to manage, but just at the moment it sees sadly inopportune.
a.A. sounds terrible. Properly Terrible. And we were warned that not all level-up options were created equal. Then again, this is how you get prophetic visions and cutscenes of the villains monologuing....
S.+ sounds good. It helps with lies, which is something that is really difficult to deal with otherwise, and makes it easy to spot the assassin in a crowd, or the murderrat under the busy streets. Being unreliable hurts, but it is still better than nothing.
*Sighs* this is just a bit too close for me to call... Everything is just so wonderfully useful and/or toxic...