You elect to go the way that is marked with the purple sign. Edwin was more interested in the one that was marked with something, regardless. In the interest of not having your head explode, you also let Edwin go first. You don't want to deal with those stares any more, you don't feel in great spirits.
I can take over, no harm no foul.You doubt that sincerely. Anyway, the hallway is another one filled to the brim with traps, though Edwin is careful enough not to trip too many of them. It's also mercifully empty from living (sort of) threats, so it's even less things to be worried about. Reaching the end was a breeze, as you even helped Edwin over a particular plate that would be impossible not to press. You kind of swung him across as you climbed along the walls. This can't be what Mantorok had in mind with his prison, it's all too easy. Relatively, at least. Most likely, you've ended up in something that isn't quite what it intended, most likely because of the way you entered. Chattur'gha probably sent you to an alternate place, though that DOES open the question on whether or not your prisoners are even here. Either way, no way to go but forwards. Edwin finds another tablet as he goes, as well, though it's a spell combining runes he doesn't even have yet. Hopefully he'll find them later on.
The next room, however, is... odd. There are strange, green see-through walls. Edwin doesn't look too thrilled at touching them. What's a tad more alarming is the collection of zombies moving in. eight of them total, and they are completely unfazed by the walls. Edwin is quick to move in, though he stows away his shotgun and pulls out... a torch. A LIT torch, somehow? What.
The second one of the zombies gets close, he pushes them off with the same torch, instantly setting the creature alight and making it fall back, flailing around. He does this multiple times, as well, eventually standing before a pile of burning zombies while you look on. He keeps swinging for a time, as well, until you ask what he's doing.
Ah... Well, the zombies of Xel'lotath are incredibly flammable, as Maximillian described. I couldn't move too well, my torch is rather handy and... Well, I was holding my eyes closed to prevent them from looking.Why even waste ammo on them?They disappear nigh-instantly. If they got a good look into your soul, there's no recovering yourself by finishing them off. Oh... I needed a live one for a time, actually. I can create something to look through that hole back there.I'm sure there will be plenty of other opportunities. Now, excuse me while I try to navigate this... It's a tad too narrow for you.Calling me fat, now?You have the lower body of a massive spider. Don't even start with me. Edwin walks through the maze, occasionally recoiling when an errand finger or elbow strikes the walls. After a small moment of grumbling and cursing, Edwin reaches the end.
Oh, of course. Of all the...Edwin takes out his book and begins casting a spell. You're too unfocused to really follow what runes are used, but after a sudden explosion (pure noise, no actual exploding) all the walls disappeared with a chime.
A way to dispel an area. Probably should have figured it out myself, but I find Magick to be a tad... risky, to be experimenting with.Great, great... Can we keep moving?A door slowly opens to your right, indicating that there's yet more to be done. You sigh and step through the doorway, going first this time.
Wanneer je erdoor stapt, ontdek je nog een versierde kamer met wat speciale muren. Het is een uitgebreid tafereel op de muur, die Mantorok lijkt te vereren als de god van de oogst. Edwin had het daarover al gehad. In het midden van de kamer zijn er drie pilaren, elk met een andere vorm in het midden. Edwin en jij komen eerst voorzichtig dichter, maar het is duidelijk dat je er iets in zal moeten steken. Uiteraard is de eerste gedachte de kamer doorzoeken, en uiteraard duurt het niet lang eer Edwin de eerste vorm terugvind. Het is een van de runes, Edwin zegt ook dat deze verwijst naar Ulyaoth, degene die het diepst verbonden is met magie en de grootste bedreiging vormt voor Mantorok. Mantorok heeft controle over de gedachten en het lichaam, maar magie blijft moeilijk voor dat ding. Je zal nog wat runen moeten vinden doorheen de tempel als je verder wil geraken vanaf hier. Je merkt ook nog een indentatie op in het midden van de drie kleine pilaren, het teken van Mantorok. Het is als een slot. De puzzel is gemakkelijk, maar de puzzelstukken zijn moeilijker te vinden.
Er is iets dat niet volledig klopt, maar...
What is...
This.
Isn't.
Really...
Happening!
What?Looking around, you find yourself walking back to the room with the fake wall, clearly knowing what must be done. You... You do know what happened in that room, right? It was... It was easy? You can't just go back, it'd be ridiculous. You can't. You'll remember... You do remember, you just can't quite get your mind together enough.
N-nothing. I'll... Let's keep moving.Puzzles are going to get funky as your sanity remains a tad fringed. Better figure out what that room was!Basic Stats
Level: 13
Health: 65/65
Sanity: 40/55
Poison stings: 1/1
Restraint 3/3
Mana: 50/50 Stunted! It will not regenerate!
Children (none are here)
Adam 11/11
Alice 12/12
Cactus 13/13
Items and equipment
Items:
410 gold coins
Normal Cookbook.
5 rations
Equipment:
Ram Dao
Scimitar
Bone scimitar
D-VA armor
Skills and spells
Magic:
Resurrect vermin: Allows you to resurrect very small creatures such as rats(invests 2 of your max mana) (no mana cost)
Resurrect average beast: Allows you to resurrect creatures such as dogs, cats and other similar-sized creatures.(invests 7 mana) (no mana cost)
Resurrect Humanoid: Allows you to resurrect humanoid creatures. (Invests 10 mana) (Costs 14 mana)
Reshape minion plus!: Allows you to majorly change the appearance of your resurrected minions.
Control Undead: Allows you to attempt to control an undead that doesn't belong to you. (mana cost of 2 per second, unmastered)
Minion Vision: Allows you to see what a minion sees. The minion must have eyes.
Disintegrate undead: Delete a corpse you currently control.
Animate Piece: Allows you to animate just a piece of dead tissue. It requires your constant attention, and cannot act independently. (Drains 0 mana)
Graft: Allows you to use dead tissue as a replacement limb. Requires a lot of mana. (1 per second) (average limb takes around 20 seconds to properly graft)
Gather Soul: Allows you to make a soul visible. You could try putting it in a flame of some sort to keep it around. (9 mana)
Soul battery: Allows you to use a soul-infused flame as a small mana-boost. This snuffs it out, however
Undead flashbang: Allows you to blow up a minion for a flash-bang effect. (9 mana)
Stitch: allows you to close a wound and stop bleeding as fast as you can stitch. Costs zero mana, but requires something to stitch with.
Siphoning Cloud: Breathe out a cloud that drains the life from victims and gives it to you. Adds a LOT to intimidation (4 mana)
Smoke Cloud: Breathe out harmless but thick smoke. (1 mana)
Deathbolt: A bolt that hurts the body's connection with it's soul. Causes minor wounds to appear over the body as it attempts to compensate (1 mana)
Doombolt: A more powerful version of the above (4 Mana)
Pinworks: You can apply spells into a bone spike, relative to the size of the victim. You can also make traps if you use an offensive spell. Allows creation of free zombies.
Skills:
Claws: Your arm has been replaced with a powerful claw. This is BOUND to you, and cannot be removed.
Pride: You have a mind-controlling leech in your arm. This is so mindblowingly unethical/illegal it would put you in "kill on sight" status with a lot of organisations/people.
Broodmother: Once per day, you can sting something to create spiderlings, which are large, clever spiders that adore you by default. Your instincts cause you to be VERY protective of them.
Crossbow usage: Novice
Adaptation: You regenerate mana faster than most
Gun usage: Novice
Oral Fixation: Can cast spells spells from the mouth.
Draining: Can drain blood using fangs.
Major experience in blocking and swordplay.
Climber
Crafty: Bolas
Cooking skill: Excellent
Corpse Cutting: Quite Decent.
Animal handling: inexperienced.
Necromantic knowledge
Soul Sniffer