The Fifth Millenium.
MISS AESTINUS. the professor yelled, causing Sydney to jump up. She was too busy looking at the arriving space fleet to pay proper attention in the class. Something the professor is eager and quick to notice.
If you are done staring out the window into the only area less occupied than your head, how about you tell us why one must always wait for a confirmed lock during spacebattles?Sydney, drowsy from lack of sleep slurs out
Cuz Isaac Newton's the deadliest son of a bitch in space. as she tries to shake the cobwebs out of her head.
Speak up, ms Austinus. We can't hear you.Because the laws of momentum dictate that an object in motion stays in motion unless acted upon by an outside force. In space there's nothing stopping it, so it will keep going until it hits something. ...Good. I suppose there may be hope for you yet. Now please PAY ATTENTION!The rest of the lesson continues on as it always does, more talking about rules of engagement and how Plugs are supposed to add the Sentient element to the calculations. As a drider, Sydney is especially valued as a Plug, so it only makes sense she'd learn about it. Her "experience" from living (against her will) with pirates for four years gave her a passing grade in the entrance exam, with consideration towards a soldier role if she were to need more than 50 cl of Neutroxium to survive being plugged to begin with. The cybernetics are quite harsh, and the rejection blockers are expensive to make.
Fortunately, she's in the golden margin of needing only five CL of the stuff. That causes some friction with the people that feel like she has a permanent advantage just by being born.
And people STILL think spiders are scary.
Nobody much cares for driders on the training vessel UCS Gezelle. She's a bit too wide for the hallways, and she scares the other students. And those students talk to friends that aren't scared of driders. Before long, you have the whole school either distant or outright hostile.
Sydney doesn't care about that, though. Compared to the pirates, this is downright pleasant. She still can't bear to look at her back in the mirror. The marking that was burnt there still makes her shake.
The happiest day of her life was when the Space Marines came in and exterminated the lot of them. They came for the captain last, and they found him with one-hundred seventy-six stab wounds and a young drider holding a knife. Crying and shaking, with marks of shoddily implanted cybernetics to use her a Plug. She was sent to an orphanage for a few years before she enlisted.
Today was a big day, of course. Today would be the first exercise as a plug, which made most of the people positively giddy. They keep thinking it would be like the simulations, or even like a video game. In reality, it's closer to trying to follow two conversations at once while spinning a plate and making a meal at the same time. An absolute bombardment of information and things you need to take care of.
Where should the cannons fire?
Is the margin of error acceptable?
How should power be distributed?
Is the merchandise getting fed?
Do you need a shot of Neuroroxium now, and if so, how much?
Should the sale be finished or would it be better to wait for a higher bidder?All while something is kicking you in the back of the head to make sure you don't do anything outside of the chosen path. THAT is what it's like to be a Plug.
Of course, they'll be limited the data flow during this first run. The newbie-pods are all ready, waiting for their Plug.
Giddily, people walk to their chosen pod. This will be a combat exercise, most likely. EMP-shots are attached and made to be moveable around most of the ship. The blindspot is at the sides, but these little beans are just about man-sized anyhow. They turn on a dime and they're hard to hit. EMP-shot will disable the ships, except for the life support systems which are according to the safety regulations, put on a backup generator and have additional protection.
This is going to be fun, Sydney thought. She didn't much feel like it was going actually be fun. No matter how much she smiled or laughed, Sydney's eyes always had that sad, lifeless look to them since the pirates. That little fact also didn't much help in gathering friends with the other space cadets.
Most of the pods were just human-sized. Some of them have higher seats for the occasional kobolt, but most races fit in the humanoid compartments. Sydney, on the hand, needed to use a much larger model to account for not only her bulk, but the added ports that she needs. Driders are highly effective as Plugs, but the ports in their bodies need to be spread out much further. So instead of a bean, Sydney gets to play in a ball.
The ports are much better than the old ones, but the damage is still done. They needed to give her artificial ligaments and the like to make sure she could even move around properly after the removal, and she had to kick a painkiller addiction in her time at the orphanage.
She cringes as the machine links up with her and a familiar interface appears again. As she expected, only three streams of information, and one of them is just "acceptable margin for error" on the auto-aim. That one barely requires thinking. As the roof opens, the first few pods begin to enter the great nothingness of space. Many are still getting used to it. Some of the pods are already performing puke prevention. The first time can be rough for some.
For Sydney?
For the first time in five years, as the pod rises up into space and freedom,
Her eyes lit up, and a smile crept on her face.
Trying some different that may be part of another game someday.