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Poll

Should we fast forward the game? (Please don't vote if you're not one of the 14 players)

Yes, 20 turns!
Yes, 15 turns!
Yes, 10 turns!
Yes, 5 turns!
No, don't be bloody daft.

Pages: 1 ... 7 8 [9] 10 11 12

Author Topic: Tribal Empires  (Read 14873 times)

Azkanan

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Re: Tribal Empires
« Reply #120 on: October 22, 2011, 05:43:03 pm »

   Day 3
   
   
   
Spoiler: Global Events (click to show/hide)
   
   These people's turns have been passed for faulty turn choices, and any resources have been built up;
   
  • JohnFalcon99977
   
   
   
   

Spoiler: World Map 100% (click to show/hide)

Spoiler: World Map 200% (click to show/hide)

Spoiler: World Map 300% (click to show/hide)
















































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RulerOfNothing

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Re: Tribal Empires
« Reply #121 on: October 22, 2011, 05:45:19 pm »

Continue investing resources in fortifications.
Actually, I would like to do this until I say otherwise, or I reach level 1 in fortifications.
Also, I have decided to refrain from asking further questions unless they have ramifications in the next 10 turns. I would like to know about village fortifications and whether they give a flat bonus or just a percentage bonus to defense, also whether having +10% defense (for example) would affect the combat effectiveness of a unit with 1 defense. I would also like to know whether there is a city population threshold at 100 people or not.
« Last Edit: October 23, 2011, 06:39:21 am by RulerOfNothing »
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adwarf

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Re: Tribal Empires
« Reply #122 on: October 22, 2011, 05:47:04 pm »

Orders:
Continue Placing All Resources into Roadworks
Rename the Warrior Unit, and all after it to Militia with increasing Roman Numerals (Ex: Militia I, Militia II, Militia III, etc.)
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Neyvn

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Re: Tribal Empires
« Reply #123 on: October 22, 2011, 05:55:49 pm »

Um... Why does my Spoiler read,
Warriors to Ese Mo˜ira and just plain Warriors
when it comes to the Garrison and Trainable sections...
Both should read just Ese Mo˜ira (Warrior)

Anyway...

Continue Roadworks... 15/50
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Azkanan

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Re: Tribal Empires
« Reply #124 on: October 22, 2011, 05:59:41 pm »

Pass this turn, for me.
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Sinpwn

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Re: Tribal Empires
« Reply #125 on: October 22, 2011, 06:10:14 pm »

Work dem roads.
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Taricus

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Re: Tribal Empires
« Reply #126 on: October 22, 2011, 06:16:04 pm »

Nothing this turn.
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micelus

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Re: Tribal Empires
« Reply #127 on: October 22, 2011, 06:19:48 pm »

Again on roads.
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Nirur Torir

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Re: Tribal Empires
« Reply #128 on: October 22, 2011, 06:26:37 pm »

All resources to Roadworks.
The one who has given his life for the roads will be held as a shining example of work ethic for some years to come, and shall be forever honored: The name of the road outside my "palace" is now Maximilian Street.
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Johnfalcon99977

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Re: Tribal Empires
« Reply #129 on: October 22, 2011, 06:49:27 pm »

   These people's turns have been passed for faulty turn choices, and any resources have been built up;
   
  • JohnFalcon99977

May I query as to WHAT choices? I didn't even submit my turn, mostly because I couldn't see the map.[/list]
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Azkul

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Re: Tribal Empires
« Reply #130 on: October 22, 2011, 07:01:50 pm »

pass
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Tack

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Re: Tribal Empires
« Reply #131 on: October 22, 2011, 07:45:03 pm »

   These people's turns have been passed for faulty turn choices, and any resources have been built up;
   
  • JohnFalcon99977

May I query as to WHAT choices? I didn't even submit my turn, mostly because I couldn't see the map.

Anyway.


No actions this turn. Continue stockpiling.
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Johnfalcon99977

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Re: Tribal Empires
« Reply #132 on: October 22, 2011, 08:32:05 pm »

So were skipped if were a day late?

Yeah, after seeing how this game will be played, you can take me out. I honestly don't think I really want to play anymore.
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Elfeater

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Re: Tribal Empires
« Reply #133 on: October 22, 2011, 10:25:53 pm »

Stockpile and beign to research tactics for warfare.
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cerapa

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Re: Tribal Empires
« Reply #134 on: October 23, 2011, 06:58:17 am »

Aint doin nuthin.

Cept praising science THE MOON for food.
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Tick, tick, tick the time goes by,
tick, tick, tick the clock blows up.
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