Day 3 Republic of Mathematica
A pilgrim passed through your town today and helped out with
mud fortifications you were building, giving reason that it
would save lives, and he'd feel much better with that on his
conscience.
+4 Fortification in Mathematica
The Tharikate of Palios
The villagers working on Dirt Roads in Village X have had a
flat expanse of ground to clear today, making the job much
easier.
+3 RoadWorks in Village X
Cyrenaica
A venomous creature was discovered in a family's house this
morning, along with the corpses of the family. It would seem
the fiendish thing killed them in their sleep.
-3 Population
Arkin Empire
Your fishermen have had a good day of fishing today.
Praise Science!
+5 Food
Toriria
A man has died of dehydration after working day and night on
the Roadworkers.
-1 Population, +3 Roadworks in Nirur's Village
Lokum Khanate
One of your warriors' two boys have both come of age, and
have joined your unit.
+2 Warriors in your Warrior Unit
Ligoria
One of your people have drawn a [crude] beautiful piece of
cave paintings.
+3 Village Culture
The Kingdom of Free People
King Isaac VI has ordered that the roads be extended twice
as far as usual, today.
+6 Roadworks in London
Grome
One of your Science researchers has fallen ill today. The
Witchdoctor has given him an ointment, and he should make a
full recovery by tomorrow.
-1 Science Tech Focus Output
These people's turns have been passed for faulty turn choices, and any resources have been built up;
Signide Kingdom
Government: Tribal: -1 Science Tech/Turn, +1 Military Tech/turn
Resource: 9/100 (9/turn)
Divinity: 0 [0/turn]
Culture: 0/100 xp [Lv1]
Science 12/100 xp [Lv1] [+4]
Military 3/100 xp [Lv1] [+1]
Naval 0/100 xp [Lv1]
Religion 0/100 xp [Lv1]
Government 0/100 xp [Lv1]
Village X
Location: 26,15
Focus: Science
Culture: 803 [+1/turn]
Food: 27/1000 [+9/turn] [Every 40 = +1 Pop/turn]
Population: 82.4 [+0/turn] [+1%]
Defence Bonus: 0%
Garrison
Warrior [a1 | d1 | mov1] [50/50]
Infrastructure
Housing: 1 [0/100r] [+1% Growth]
Roadworks: 0 [18/50r] [+0% Growth]
Food Storage: 1 [0/100r] [1000 Max Food]
Resource Storage: 1 [0/100r] [100 Max Resource]
Fortifications: 0 [0/50r] [+0% Defence Bonus]
Trainable Units
Warrior [a1 | d1 | mov1] [Cost: 50 pop / 7 r / 12 f]
Buildable Improvements
-
Current Units not in villages
-
Arkin Empire
Government: Tribal: -1 Science Tech/Turn, +1 Military Tech/turn
Resource: 4/100 (2/turn)
Divinity: 0 [0/turn]
Culture: 0/100 xp [Lv1]
Science 12/100 xp [Lv1] [+4]
Military 3/100 xp [Lv1] [+1]
Naval 0/100 xp [Lv1]
Religion 0/100 xp [Lv1]
Government 0/100 xp [Lv1]
The Future
Location: 42,23
Focus: Science
Culture: 803 [+1/turn]
Food: 47/1000 [+14/turn] [Every 40 = +1 Pop/turn]
Population: 83.4 [+1/turn] [+1%]
Defence Bonus: 0%
Garrison
Warrior [a1 | d1 | mov1] [50/50]
Infrastructure
Housing: 1 [0/100r] [+1% Growth]
Roadworks: 0 [2/50r] [+0% Growth]
Food Storage: 1 [0/100r] [1000 Max Food]
Resource Storage: 1 [0/100r] [100 Max Resource]
Fortifications: 0 [0/50r] [+0% Defence Bonus]
Trainable Units
Warrior [a1 | d1 | mov1] [50/50] [Cost: 50 pop / 7 r / 12 f]
Buildable Improvements
-
Current Units not in villages
-
Toriria
Government: Tribal: -1 Science Tech/Turn, +1 Military Tech/turn
Resource: 4/100 (4/turn)
Divinity: 0 [0/turn]
Culture: 15/100 xp [Lv1] [+5]
Science 0/100 xp [Lv1] [+0]
Military 3/100 xp [Lv1] [+1]
Naval 0/100 xp [Lv1]
Religion 0/100 xp [Lv1]
Government 10/100 xp [Lv1]
Nirur's Village
Location: 33,63
Focus: Culture
Culture: 803 [+1/turn]
Food: 30/1000 [+10/turn] [Every 40 = +1 Pop/turn]
Population: 81.4 [+0/turn] [+1%]
Defence Bonus: 0%
Garrison
Fist of Nirur [a1 | d1 | mov1] [50/50]
Infrastructure
Housing: 1 [0/100r] [+1% Growth]
Roadworks: 0 [11/50r] [+0% Growth]
Food Storage: 1 [0/100r] [1000 Max Food]
Resource Storage: 1 [0/100r] [100 Max Resource]
Fortifications: 0 [0/50r] [+0% Defence Bonus]
Trainable Units
Warrior [a1 | d1 | mov1] [Cost: 50 pop / 7 r / 12 f]
Buildable Improvements
-
Current Units not in villages
-
Scarlet Moon Empire
Government: Tribal: -1 Science Tech/Turn, +1 Military Tech/turn
Resource: 3/100 (1/turn)
Divinity: 0 [0/turn]
Culture: 15/100 xp [Lv1] [+5]
Science 0/100 xp [Lv1] [+0]
Military 2/100 xp [Lv1] [+1]
Naval 0/100 xp [Lv1]
Religion 0/100 xp [Lv1]
Government 0/100 xp [Lv1]
Gregminster
Location: 22,32
Focus: Culture
Culture: 803 [+1/turn]
Food: 42/1000 [+14/turn] [Every 40 = +1 Pop/turn]
Population: 83.4 [+1/turn] [+1%]
Defence Bonus: 0%
Garrison
1st Gregminster Infantry [a1 | d1 | mov1] [50/50]
Infrastructure
Housing: 1 [0/100r] [+1% Growth]
Roadworks: 0 [0/50r] [+0% Growth]
Food Storage: 1 [0/100r] [1000 Max Food]
Resource Storage: 1 [0/100r] [100 Max Resource]
Fortifications: 0 [0/50r] [+0% Defence Bonus]
Trainable Units
Warrior [a1 | d1 | mov1] [Cost: 50 pop / 7 r / 12 f]
Buildable Improvements
-
Current Units not in villages
-
The Tharikate of Palios
Government: Tribal: -1 Science Tech/Turn, +1 Military Tech/turn
Resource: 9/100 (9/turn)
Divinity: 0 [0/turn]
Culture: 0/100 xp [Lv1]
Science 0/100 xp [Lv1] [+0]
Military 3/100 xp [Lv1] [+1]
Naval 0/100 xp [Lv1]
Religion 15/100 xp [Lv1] [+5]
Government 0/100 xp [Lv1]
Village X
Location: 46,60
Focus: Religion
Culture: 803 [+1/turn]
Food: 27/1000 [+9/turn] [Every 40 = +1 Pop/turn]
Population: 82.4 [+0/turn] [+1%]
Defence Bonus: 0%
Garrison
Warrior [a1 | d1 | mov1] [50/50]
Infrastructure
Housing: 1 [0/100r] [+1% Growth]
Roadworks: 0 [21/50r] [+0% Growth]
Food Storage: 1 [0/100r] [1000 Max Food]
Resource Storage: 1 [0/100r] [100 Max Resource]
Fortifications: 0 [0/50r] [+0% Defence Bonus]
Trainable Units
Warrior [a1 | d1 | mov1] [Cost: 50 pop / 7 r / 12 f]
Buildable Improvements
-
Current Units not in villages
-
The Kingdom of Free People
Government: Tribal: -1 Science Tech/Turn, +1 Military Tech/turn
Resource: 6/100 (6/turn)
Divinity: 0 [0/turn]
Culture: 15/100 xp [Lv1] [+5]
Science 0/100 xp [Lv1] [+0]
Military 3/100 xp [Lv1] [+1]
Naval 0/100 xp [Lv1]
Religion 0/100 xp [Lv1]
Government 0/100 xp [Lv1]
London
Location: 1,21
Focus: Culture
Culture: 803 [+1/turn]
Food: 18/1000 [+6/turn] [Every 40 = +1 Pop/turn]
Population: 82.4 [+0/turn] [+1%]
Defence Bonus: 0%
Garrison
Warrior [a1 | d1 | mov1] [50/50]
Infrastructure
Housing: 1 [0/100r] [+1% Growth]
Roadworks: 0 [12/50r] [+0% Growth]
Food Storage: 1 [0/100r] [1000 Max Food]
Resource Storage: 1 [0/100r] [100 Max Resource]
Fortifications: 0 [0/50r] [+0% Defence Bonus]
Trainable Units
Warrior [a1 | d1 | mov1] [Cost: 50 pop / 7 r / 12 f]
Buildable Improvements
-
Current Units not in villages
-
Cyrenaica
Government: Tribal: -1 Science Tech/Turn, +1 Military Tech/turn
Resource: 9/100 (3/turn)
Divinity: 0 [0/turn]
Culture: 0/100 xp [Lv1]
Science 0/100 xp [Lv1] [+0]
Military 3/100 xp [Lv1] [+1]
Naval 0/100 xp [Lv1]
Religion 15/100 xp [Lv1] [+5]
Government 0/100 xp [Lv1]
Benghazi
Location: 46,5
Focus: Religion
Culture: 803 [+1/turn]
Food: 57/1000 [+19/turn] [Every 40 = +1 Pop/turn]
Population: 80.4 [+1/turn] [+1%]
Defence Bonus: 0%
Garrison
National Guard [a1 | d1 | mov1]
Infrastructure
Housing: 1 [0/100r] [+1% Growth]
Roadworks: 0 [0/50r] [+0% Growth]
Food Storage: 1 [0/100r] [1000 Max Food]
Resource Storage: 1 [0/100r] [100 Max Resource]
Fortifications: 0 [0/50r] [+0% Defence Bonus]
Trainable Units
Warrior [a1 | d1 | mov1] [Cost: 50 pop / 7 r / 12 f]
Buildable Improvements
-
Current Units not in villages
-
Russaurum Empire
Government: Tribal: -1 Science Tech/Turn, +1 Military Tech/turn
Resource: 4/100 (4/turn)
Divinity: 0 [0/turn]
Culture: 0/100 xp [Lv1]
Science 12/100 xp [Lv1] [+5] [-1]
Military 3/100 xp [Lv1] [+1]
Naval 0/100 xp [Lv1]
Religion 0/100 xp [Lv1]
Government 0/100 xp [Lv1]
Bastion
Location: 64,58
Focus: Science
Culture: 803 [+1/turn]
Food: 39/1000 [+13/turn] [Every 40 = +1 Pop/turn]
Population: 82.4 [+0/turn] [+1%]
Defence Bonus: 0%
Garrison
The Emperor's Spess Mehreens [a1 | d1 | mov1] [50/50]
Infrastructure
Housing: 1 [0/100r] [+1% Growth]
Roadworks: 0 [8/50r] [+0% Growth]
Food Storage: 1 [0/100r] [1000 Max Food]
Resource Storage: 1 [0/100r] [100 Max Resource]
Fortifications: 0 [0/50r] [+0% Defence Bonus]
Trainable Units
Warrior [a1 | d1 | mov1] [Cost: 50 pop / 7 r / 12 f]
Buildable Improvements
-
Current Units not in villages
-
Ligoria
Government: Tribal: -1 Science Tech/Turn, +1 Military Tech/turn
Resource: 3/100 (1/turn)
Divinity: 0 [0/turn]
Culture: 15/100 xp [Lv1] [+5]
Science 0/100 xp [Lv1] [+0]
Military 2/100 xp [Lv1] [+1]
Naval 0/100 xp [Lv1]
Religion 0/100 xp [Lv1]
Government 0/100 xp [Lv1]
Talmaror
Location: 21,57
Focus: Government
Culture: 803 [+1/turn]
Food: 36/1000 [+12/turn] [Every 40 = +1 Pop/turn]
Population: 82.4 [+0/turn] [+1%]
Defence Bonus: 0%
Garrison
Warrior [a1 | d1 | mov1] [50/50]
Infrastructure
Housing: 1 [0/100r] [+1% Growth]
Roadworks: 0 [0/50r] [+0% Growth]
Food Storage: 1 [0/100r] [1000 Max Food]
Resource Storage: 1 [0/100r] [100 Max Resource]
Fortifications: 0 [0/50r] [+0% Defence Bonus]
Trainable Units
Warrior [a1 | d1 | mov1] [Cost: 50 pop / 7 r / 12 f]
Buildable Improvements
-
Current Units not in villages
-
Reisen
Government: Tribal: -1 Science Tech/Turn, +1 Military Tech/turn
Resource: 5/100 (5/turn)
Divinity: 0 [0/turn]
Culture: 0/100 xp [Lv1]
Science 0/100 xp [Lv1] [+0]
Military 3/100 xp [Lv1] [+1]
Naval 0/100 xp [Lv1]
Religion 0/100 xp [Lv1]
Government 15/100 xp [Lv1] [+5]
Eientei
Location: 30,38
Focus: Government
Culture: 803 [+1/turn]
Food: 33/1000 [+11/turn] [Every 40 = +1 Pop/turn]
Population: 82.4 [+0/turn] [+1%]
Defence Bonus: 0%
Garrison
Warrior [a1 | d1 | mov1] [50/50]
Infrastructure
Housing: 1 [0/100r] [+1% Growth]
Roadworks: 0 [10/50r] [+0% Growth]
Food Storage: 1 [0/100r] [1000 Max Food]
Resource Storage: 1 [0/100r] [100 Max Resource]
Fortifications: 0 [0/50r] [+0% Defence Bonus]
Trainable Units
Warrior [a1 | d1 | mov1] [Cost: 50 pop / 7 r / 12 f]
Buildable Improvements
-
Current Units not in villages
-
Grome
Government: Tribal: -1 Science Tech/Turn, +1 Military Tech/turn
Resource: 12/100 (4/turn)
Divinity: 0 [0/turn]
Culture: 0/100 xp [Lv1]
Science 12/100 xp [Lv1] [+5] [-1]
Military 3/100 xp [Lv1] [+1]
Naval 0/100 xp [Lv1]
Religion 0/100 xp [Lv1]
Government 0/100 xp [Lv1]
Grome
Location: 30,2
Focus: Military
Culture: 803 [+1/turn]
Food: 30/1000 [+10/turn] [Every 40 = +1 Pop/turn]
Population: 82.4 [+0/turn] [+1%]
Defence Bonus: 0%
Garrison
Warrior [a1 | d1 | mov1] [50/50]
Infrastructure
Housing: 1 [0/100r] [+1% Growth]
Roadworks: 0 [0/50r] [+0% Growth]
Food Storage: 1 [0/100r] [1000 Max Food]
Resource Storage: 1 [0/100r] [100 Max Resource]
Fortifications: 0 [0/50r] [+0% Defence Bonus]
Trainable Units
Warrior [a1 | d1 | mov1] [Cost: 50 pop / 7 r / 12 f]
Buildable Improvements
-
Current Units not in villages
-
Republic of Mathematica
Government: Tribal: -1 Science Tech/Turn, +1 Military Tech/turn
Resource: 4/100 (4/turn)
Divinity: 0 [0/turn]
Culture: 15/100 xp [Lv1] [+5]
Science 0/100 xp [Lv1] [+0]
Military 3/100 xp [Lv1] [+1]
Naval 0/100 xp [Lv1]
Religion 0/100 xp [Lv1]
Government 0/100 xp [Lv1]
Mathematica
Location: 14,59
Focus: Culture
Culture: 803 [+1/turn]
Food: 33/1000 [+11/turn] [Every 40 = +1 Pop/turn]
Population: 82.4 [+0/turn] [+1%]
Defence Bonus: 0%
Garrison
Alpha Squad [a1 | d1 | mov1] [50/50]
Infrastructure
Housing: 1 [0/100r] [+1% Growth]
Roadworks: 0 [0/50r] [+0% Growth]
Food Storage: 1 [0/100r] [1000 Max Food]
Resource Storage: 1 [0/100r] [100 Max Resource]
Fortifications: 0 [12/50r] [+0% Defence Bonus]
Trainable Units
Warrior [a1 | d1 | mov1] [Cost: 50 pop / 7 r / 12 f]
Buildable Improvements
-
Current Units not in villages
-
Lokum Khanate
Government: Tribal: -1 Science Tech/Turn, +1 Military Tech/turn
Resource: 6/100 (2/turn)
Divinity: 0 [0/turn]
Culture: 0/100 xp [Lv1]
Science 0/100 xp [Lv1] [+0]
Military 18/100 xp [Lv1] [+1] [+5]
Naval 0/100 xp [Lv1]
Religion 0/100 xp [Lv1]
Government 0/100 xp [Lv1]
Kato
Location: 9,65
Focus: Military
Culture: 803 [+1/turn]
Food: 39/1000 [+13/turn] [Every 40 = +1 Pop/turn]
Population: 82.4 [+0/turn] [+1%]
Defence Bonus: 0%
Garrison
Warrior [a1 | d1 | mov1] [52/52]
Infrastructure
Housing: 1 [0/100r] [+1% Growth]
Roadworks: 0 [0/50r] [+0% Growth]
Food Storage: 1 [0/100r] [1000 Max Food]
Resource Storage: 1 [0/100r] [100 Max Resource]
Fortifications: 0 [0/50r] [+0% Defence Bonus]
Trainable Units
Warrior [a1 | d1 | mov1] [Cost: 50 pop / 7 r / 12 f]
Buildable Improvements
-
Current Units not in villages
-
Givar Khanate
Government: Tribal: -1 Science Tech/Turn, +1 Military Tech/turn
Resource: 24/100 (8/turn)
Divinity: 0 [0/turn]
Culture: 0/100 xp [Lv1]
Science 0/100 xp [Lv1] [+0]
Military 18/100 xp [Lv1] [+1] [+5]
Naval 0/100 xp [Lv1]
Religion 0/100 xp [Lv1]
Government 0/100 xp [Lv1]
Village X
Location: 19,59
Focus: Military
Culture: 802 [+1/turn]
Food: 20/1000 [+10/turn] [Every 40 = +1 Pop/turn]
Population: 82.4 [+0/turn] [+1%]
Defence Bonus: 0%
Garrison
Warrior [a1 | d1 | mov1] [50/50]
Infrastructure
Housing: 1 [0/100r] [+1% Growth]
Roadworks: 0 [0/50r] [+0% Growth]
Food Storage: 1 [0/100r] [1000 Max Food]
Resource Storage: 1 [0/100r] [100 Max Resource]
Fortifications: 0 [0/50r] [+0% Defence Bonus]
Trainable Units
Warrior [a1 | d1 | mov1] [Cost: 50 pop / 7 r / 12 f]
Buildable Improvements
-
Current Units not in villages
-
Šnamevena
Government: Tribal: -1 Science Tech/Turn, +1 Military Tech/turn
Resource: 5/100 (5/turn)
Divinity: 0 [0/turn]
Culture: 15/100 xp [Lv1] [+5]
Science 0/100 xp [Lv1] [+0]
Military 3/100 xp [Lv1] [+1]
Naval 0/100 xp [Lv1]
Religion 0/100 xp [Lv1]
Government 0/100 xp [Lv1]
Elomienathi
Location: 64,2
Focus: Culture
Culture: 803 [+1/turn]
Food: 39/1000 [+13/turn] [Every 40 = +1 Pop/turn]
Population: 82.4 [+0/turn] [+1%]
Defence Bonus: 0%
Garrison
Warriors to Ese Mo˜ira [a1 | d1 | mov1]
Infrastructure
Housing: 1 [0/100r] [+1% Growth]
Roadworks: 0 [10/50r] [+0% Growth]
Food Storage: 1 [0/100r] [1000 Max Food]
Resource Storage: 1 [0/100r] [100 Max Resource]
Fortifications: 0 [0/50r] [+0% Defence Bonus]
Trainable Units
Warrior [a1 | d1 | mov1] [Cost: 50 pop / 7 r / 12 f]
Buildable Improvements
-
Current Units not in villages
-