The Orphan Dekoth(Nega)
War... never changes. Men are recruited, men are trained, and men die. That's how it's always been. You decide to go around the battle, less the emir's troops see you. (4) The men on the field don't bother looking at you; they're busy fighting. As you travel past them, you can see that the emirate has reinforcments just waiting for the right time to strike...The Kringi never had a chance in this battle. You continue on.
Hours pass, and eventually you find that you must rest. (3) Luckily you find an oasis to drink from, Unfortunately, some nomads are currently drinking from it as well. Well, you needed the rest, so you flew down on the other side of the oasis and drank immediately. The nomads are shocked by your sudden appearance, (1) and go for their weapons.
BrokenHold Nirathi(Nirur Torir)
You decide to read the remains of the old records...Yeah. No other reason besides curiosity. No, it's not because of your foolishness at all!
(2) You don't find much to read, most of them are scraps...and in quite small writing. (6+2) However, you are able to make them out and soon you discover...(3) that Ger Utiy ate three roasts in one day. Eh, no wonder no one cared about this place being burnt...With little to do, you decide to mope.
(1) For a very long time. Why did that spell have to break? Oh he's going to laugh at me! What would mother say? Oh now maybe the mayor has a reason to kick me out....And now the Overseer does too!...And you continued like this for a time.
Eventually, your friend Estif comes in.
"Nirathi, I've been looking for you for the whole day! Come on, it's night time already. We have to go to the Boar's Garden tonight, remember? Olon is telling his stories again."
Astaroth(tomas1297)
(5+2-2)
Well...it took some time, but your able to understand the language a bit more...
Knowlege gained: Kringi Mastery
You go and delve into the book...(3) You read for hours and hours, but you are unable to finish it. You'll have to leave it for now as the library is closing up for the night. The librarian reccomends you to go to the Boar's Garden to listen to the local historian's discussion.
From the book you learn about the politcal structure of Kring.
Kring is an empire made up of many different nations and many more tribes. All are idependant to a degree; their rulers can make edicts and demands in their areas of supervision, but all of these are inferior than Kring itself. The leadership of Kring is made up of the Emperor, the Imperial Council, the Vastri, and the Kras. The Emperor is chosen by the Council, Vastri, and Kras among thousands of canidates who can come from any segment of the population, as long as they are a Kringi citizen and they're family has been loyal to the nation for at least 5 generations and they have moderate wealth. The Council advises the Emperor and can be given command of nearly everything in the empire, as long as the Emperor and a majority of the Council agrees. Nearly all Councilmen are Kringi. The Council usually number from 5-30. The Vastri are the non-Kringi lords and chiefs of the empire. They hold immense power, but only in their realms. They can force certain issues to be discussed. Finally, the Kras are the lowborn of the empire. They are farmers, merchants, artistians and the such. They are the only part of the Empire's politicians that are voted in by all citizens of the empire.
The Prisoner Conchobar (Sinpwn)
Well with little else to do, you head back to your base. You once again try learning shape-shifting...(6) And succeed wonderfully. Shame that it only works for a few seconds and that it turns you into a tree.
The PackAlterix(Alkyon)
(2)"It was a long time ago son, the god is lost to the ages...Some say Helos, others Dren. I don't know myself."
Acheran(Tarran)
She's abandoning you...Your emotions are mixed, but you must leave...You head outside and take flight. No one has taken the offer to go with you. You set off; into the winds. Where to go...A village...But which one? Drevis' village...yes that would do for now. You follow the winds and find the village. Gurten it was called.
Things are different...Buildings have been burnt down and there are less people than usual...What happened here? You ask a nearby farmer.
(5) He kneels "Lord, please do not kill me! I don't have any trouble with you! Spare your servant!"
Strange....
"I asked what happened here."
"One of your brother came here and took this village...The black mi'lord."
"Has Drevis arrived yet?"
"No great lord!."
"Anything else happen?"
"Some dark-cloaked men have been seen around here."
Azkul's been busy since he was kicked out...And this lord thing was getting annoying.
You hear flapping...And you see the source. Azkul, your brother has come.
"Ughh...I best be off mi'lord"
The farmer retreats to the relative safety of a hut.
Koraeleth(Yoink)
"Mother!"
"Yes, Koraeleth?"
(1)"I'll be going now. thanks for everything."
Ḧ̴̝̗̟̹͇́̒͂͂A̱̼̼̤̘ͥ̾ͥ̃̇̇́H̄ͥ͑̄̈́҉̣A̞̲̲̬͇͔͚̯̔͑̉͛Ḧ̉̊͗ͭ̑͐͏҉̺̪̱͕̻̰Ä̻̞͕̯̘ͣ̌̀͜H̜̙̼͐̌̎̌̀͜Ä̡̭̺̝͚̳́H̩̹͚͙̭̗̰̠̽ͬ͌͌̂A̜̥̠͉̦̞̘̝̝ͬͯ͡
Damn him! You...decide to go outside and fly off. (5) It does wonders for clearing your head of stress...But not of the voice.
Jaxar(Spaghetti7)
Freedom! It was yours now. Your wing were still hurting, but you could fly now, at least. Time to look for your brother...Taking wing, you go. You look through the forest canopies and find no sight of Kefka. As you travel along you see a clearing...And Kefka talking to a tree. peculiar. You swoop down and land next to him. He's not paying attention to you at all; too focused on the tree.
Kefka(Firelordsky)
Well...If a tree could teleport why not talk to it.
"Hello? Tree are you ok?'
No response.
'Hi? Want to be friends?"
Nothing.
For some reason, to persist to talk to the thing...It's strange really, you hear nothing but you feel so good talking to it.
The MonsterAzkul(Azkul)
Dragons were lords of the realm, kings of the sky and emperors of land! This land must be conquered!
You demand from the villages of Fare and Gurten levies of men to fight. Fare is able to spare 15 men. They are barely armed, although some have spears and bows. The others have working equipment such as rakes, pitchforks, and hammers. When you head off to Gurten to recruit men, you find your brother Acheran in your village. What the hell was he doing here? Trying to take away your land!?
HP: 59/59
BP: 15/15
Stats:
[+1]Strength: 67
Agility: 45
[-1] Intelligence: 35
[+1] Toughness: 75
[+1] Charisma: 65
Evilness : 60
[1]Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d20 / Fire / Ready
Misc Stats
Fame: 0
Cruelty: 54
Trustworthyness: 40
Body:
Head: Rough
Horns: Small horns
Claws: Long claws
Scale Color: Red
Body length: Long
Spine stiffness: Standard
Tail: Long
Breath: Fire!
Traits:
Weakened- Your wounds have not completely left you. -3 strength
Insane- Your actions are prone to coming out...different from what was expected.
Shared-Mind- Your actions may be...vetoed by the Other One.
Knowledge:
Fractured Memories- Your memories are mixed...you have memories of both Koraeleth and this Other One...although they make no sense at all.
Relations
Mother/??? +10
Sibling/Koraeleth Self
Sibling/Gravnoth -4
Sibling/Kefka +0
Sibling/Jaxar +0
Sibling/Azkul -2
Sibling/Alterix +0
Sibling/Acheran -1
Wealth
Gold:
Artifacts:
Memory of Twilight- Shows a memory of a long dead mage which may be useful. May induce insanity.
Total:
Holdings:
Retainers:
Location:
Mother's Lair-Main Chamber
HP: 44/44
BP: 15/15
Stats:
Strength: 50
Agility: 51
[+1] Intelligence: 65
Toughness: 55
[+1] Charisma: 65
Evilness : 45
Intimidation: 40
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: ?d? + 1 to hit / Prismatic / Ready
Misc Stats
Fame: 0
Cruelty: 48
Trustworthyness: 58
Body:
Head:Rough
Horns:Single-horn
Claws:Normal claws
Color:Chromatic
Body:Short
Spine:Standard
Tail:Blade
Breath:Prismatic
Traits:
Knowledge:
Derenian Mastery= Ability to speak Derenian.
Relations
Mother/??? +10
Sibling/Gravnoth +1
Sibling/Koraeleth +1
Sibling/Kefka Self
Sibling/Jaxar +8
Sibling/Azkul -1
Sibling/Alterix +3
Sibling/Acheran +4
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In forest.
HP: 56/72
BP:15/15
Stats: (Dangerously high stats)
[+2] Strength: 92
[-1]Agility: 44
[-1] Intelligence: 25
[+2] Toughness: 90
[-1] Charisma: 30
Evilness : 50
Intimidation: 50
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: 1d10vsSmall, 1d20vsLarge / Sonic / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 50
Body:
Head: Rough
Horns: Single Horn
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Standard
Tail: Blade end
Breath: Sonic
Traits
Trained- +3 strength.
Knowledge
Relations
Mother/??? +10
Sibling/Koraeleth -1
Sibling/Gravnoth -1
Sibling/Kefka +8
Sibling/Jaxar Self
Sibling/Azkul +0
Sibling/Alterix +0
Sibling/Acheran +0
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
Mother's Lair-Main Chamber.
HP: 67/72
Stats:
[+2] Strength: 90
[+2] Agility: 85
[-1] Intelligence: 35
[+2] Toughness: 90
[-1] Charisma: 30
[1] Evilness : 82
[1] Intimidation: 78
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: None
Misc Stats
Fame: 3
Cruelty: 60
Trustworthyness: 40
Body:
Head:Very Rough
Horns:Large Horns
Claws:Long Claws
Scale Color: Black
Body length:Long
Spine stiffness:Standard
Tail:Blade End
Breath:None
Traits
Hard Fighter- You have fought your first real fight. While it was just very savage play by dragon standards, it has taught you a valuable lesson. +1 to initiave rolls.
Feared- You are feared by the locals. They are more intimidated by you and in dragons in general
Knowledge
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +1
Sibling/Gravnoth -1
Sibling/Koraeleth -1
Sibling/Kefka +3
Self/Jaxar -1
Sibling/Azkul +Self
Sibling/Alterix -2
Sibling/Acheran -2
Wealth
Gold:
Artifacts:
Total:
Holdings:
Gurten
Fare
Retainers:
Location:
Fare
HP: 45/45
BP:15/15
MP: 12/12
Stats:
Strength: 52
Agility: 45
[+2] Intelligence: 83
Toughness: 55
Charisma: 50
[1] Evilness : 60
[1] Intimidation: 65
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d10 / Energy / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 55
Body:
Head: Standard.
Horns: Large horns.
Claws: Long claws.
Scale Color: Purple.
Body length: Short.
Spine stiffness: Stiff.
Tail: Standard.
Breath: Energy.
Traits:
Thirst for Knowledge- You have a love of knowledge. You will go to great extents to increase your knowledge.
Trained- +2 strength
Learned- +3 intelligence
Knowledge:
Uthold Dabbling- You can understand a bit of Uthold
Gerol Understanding- You can understand Gerol
Derkoph Understanding- You can understand Derkoph
Derenian Mastery- You can understand Derenian perfectly
Yahaad Mastery- You can understand Yahaad perfectly
Kringi Mastery- You can understand Kringi perfectly
Spells
Heat- Makes the object or organism feel a hot sensation. 4MP
Sloth-Makes the target feel tired and lazy. 7MP
Harden- Increases the toughness of the target for a time. 4MP
Relations
Father/??? +10
Companion/Eder Carinn +8
Companion/Murcas Vasill +8
Wealth
Gold:
10
Artifacts:
Old suit of Dragon Armour
Total:
Holdings:
Retainers:
Eder Carinn
Murcas Vasill
Location:
In BrokenHold Foreign Quarter.
HP: 41/41
BP:15/15
MP:15/20
Stats:
Strength: 50
[+1] Agility: 65
[+1] Intelligence: 75
Toughness: 50
Charisma: 60
[2] Evilness : 85
[1] Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10 / Death / Ready
Misc Stats
Fame: 6
Cruelty: 53
Trustworthyness: 55
Body:
Head: Very rough
Horns: Large horns
Claws: Long claws
Scale Color: Black with green veins, that seem to pulse radioactively.
Body length: Long
Spine stiffness: loose
Tail: Blade end
Breath: Death
Traits:
Elf-eater= You have a taste for elves and their blood. +10 intimidation when dealing with elves and +5 evilness.
Magic-eater= You consume magic as if it was food.
Knowledge:
Illyrian Mastery- You can understand Illyrian perfectly
Spells
Flame- Inflicts small amounts of fire damage on target. 3MP
Heavy Winds- Summons up a great wind on to the area. 6MP
Dominate Wildlife- Makes certain creatures unaggressive or stationary. 5MP
Dominate Sentient- Makes sentient creatures willing to listen to you more often. 10MP
Relations
Mother/??? +10
Crown Princess/Endra Gelos -6
Oracle/Felos Arjgen -3
Scholar/Felon Triffi +3
Wealth
Gold:
Artifacts:
Violet Stone- Can be used to store 10MP
Ancient Dragon Helm- Protects your face
Total:
Holdings:
Retainers:
Losan Triffi
Location:
In Elven Fortress of Auchindon
HP: 64/64
BP:15/15
Stats:
Strength: 55
Agility: 45
[+1] Intelligence: 75
[+1] Toughness: 80
Charisma: 55
Evilness : 63
[1] Intimidation: 75
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d15 / Lightning / Ready
Misc Stats
Fame: 3
Cruelty: 52
Trustworthyness: 50
Body:
Head: Very Rough
Horns: Large
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Normal
Tail: Bladed End
Breath: Lightning
Traits
Treasure Hunter- You have a love of treasure. You will go to great extents to increase your wealth and knowledge.
Knowledge
Elmstone Mastery- You can use the Elmstone to create maps and sketches to ease travel. It requires flames to function.
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +10
Sibling/Koaeleth +0
Sibling/Gravnoth +0
Sibling/Kefka +2
Sibling/Jaxar +1
Sibling/Azkul +1
Self/Alterix Self
Sibling/Acheran +9
Wealth
Gold:
5 Derenian gold
Artifacts:
Elmstone- Can act as a torch by sucking out flames. Can act as a map and a magical "camera".
Ring of Kevin's form- Allows the user to take the form of a peasant named Kevin. Long dead.
Holdings:
Retainers:
Location:
Mother's Lair-Main Chamber
HP: 45/45
BP:15/15
MP: 10/12
The only female
Stats:
Strength: 41
Agility: 41
[+2] Intelligence: 87
Toughness: 55
[+1] Charisma: 65
[1] Evilness : 20
[1] Intimidation: 20
Combat Stats:
Claws: None
Bite: 1d12
Tail: 2d5+1
Ram: +2
Breath: Heal 1d20 / Life / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 60
Body:
Head: Smooth All-Around
Horns: Single
Claws: None
Scale Color: White
Body length: Long
Spine stiffness: Stiff
Tail: Spike
Breath: Life
Traits
Superintelligent- Your far too smart for your age. Such a strange child...
A little training- +1 strength, +1 agility
Knowledge
Gerol Understanding- You can understand Gerol
Kringi Mastery- You can understand Kringi perfectly
Derkoph Mastery- You can understand Derkoph perfectly
Astuth Understanding- You can understand Astuth perfectly
Yahaad Understanding- You can understand Yahaad
Spells
Human Form- You can turn into a human for a short period of time. 2MP
Dwarf Form- You can turn into a dwarf for a short period of time. 2MP
Hide-You can make your self unseeable for a short period of time. 4MP
Glow- You are able to make the target glow for a period of time. 2MP
Telekinesis- You can control objects from a distance with magic. 3MP
Relations
Mother/"Arleana" +10
Historian/Olon Astuk +6
Militia/Kosoth +4
Friend/Bombuk +5
Friend/Estif +5
Friend/Urn +5
Friend/Moras +4
Friend/Golt +5
Friend/Tris +4
Overseer/Frestag +3
Mayor/Oret -1
Clerk/Murit -1
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:In BrokenHold Foreign Quarter.
HP: 50/50
BP 15/15
Stats:
[+1] Strength: 67
Agility: 53
Intelligence: 53
[+1] Toughness: 67
Charisma: 54
Evilness : 47
Intimidation: 55
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10, 25% chance stun / Ice / Ready
Misc Stats
Fame: 2
Cruelty: 50
Trustworthyness: 60
Body:
Head: Rough
Horns: Small
Claws: Normal
Scale Color: Cyan
Body length: Standard
Spine stiffness: Standard
Tail: Blade
Breath: Ice
Traits:
Raised by Wyverns- Wyverns have different values and strategies from dragons. You are less accepted by your dragon kin but wyverns and even humans and other races will be more open to you.
Knowledge:
Haphtas Mastery- You can speak Haphta
Yahaad Mastery- You can understand Yahaad perfectly
Relations
Adopted Father/Seffyn +8
Step-Sister/Altaf +5
Friend/Lestris +4
Friend/Hamadj +3
Local Trader/Abbas +0
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In Elorrin.
HP: 60/60
BP:15/15
Stats:
[+1] Strength: 75
Agility: 45
Intelligence: 60
[+1] Toughness: 75
Charisma: 60
Evilness : 48
Intimidation: 50
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+3
Breath: None
Misc Stats
Fame: 1
Cruelty: 39
Trustworthyness: 60
Body:
Head: Standard
Horns: Small horns
Claws: Normal claws
Scale Color: Brown
Body length: Standard
Spine stiffness: Standard
Tail: Mace end
Breath: None.
Traits:
Merciful- In contrast with one of your siblings, you are well liked by the surrounding villages; although they would wish that you would help them more often.
Charismatic- You have a natural way of talking with people
Knowledge
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +10
Sibling/Gravnoth +1
Sibling/Koraeleth +0
Sibling/Kefka +3
Sibling/Jaxar -1
Sibling/Azkul -2
Sibling/Alterix +8
Self/Acheran Self
Friend/Drevis Soren + 5
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
Mother's Lair-Main Chamber