These people's turns have been passed for faulty turn choices, and any resources have been built up; - Elfeater - You can't spend resources on technology
- JohnFalcon - You've been moved.
IF YOU WANT TO CHANGE YOUR VILLAGE FOCUS, PLEASE DO SO ON THIS TURN
Research funds will be redirected to your new focus, as if it had been your original focus all along.
Signide Kingdom
Government: Tribal: -1 Science Tech/Turn, +1 Military Tech/turn
Resource: 9/100 (9/turn)
Divinity: 0 [0/turn]
Culture: 0/100 xp [Lv1]
Science 8/100 xp [Lv1] [+4]
Military 2/100 xp [Lv1] [+1]
Naval 0/100 xp [Lv1]
Religion 0/100 xp [Lv1]
Government 0/100 xp [Lv1]
Village X
Location: 26,15
Focus: Science
Culture: 802 [+1/turn]
Food: 18/1000 [+9/turn] [Every 40 = +1 Pop/turn]
Population: 81.6 [+0/turn] [+1%]
Defence Bonus: 0%
Garrison
Warrior [a1 | d1 | mov1]
Infrastructure
Housing: 1 [0/100r] [+1% Growth]
Roadworks: 0 [9/50r] [+0% Growth]
Food Storage: 1 [0/100r] [1000 Max Food]
Resource Storage: 1 [0/100r] [100 Max Resource]
Fortifications: 0 [0/50r] [+0% Defence Bonus]
Trainable Units
Warrior [a1 | d1 | mov1] [Cost: 50 pop / 7 r / 12 f]
Buildable Improvements
-
Current Units not in villages
-
Arkin Empire
Government: Tribal: -1 Science Tech/Turn, +1 Military Tech/turn
Resource: 2/100 (2/turn)
Divinity: 0 [0/turn]
Culture: 0/100 xp [Lv1]
Science 8/100 xp [Lv1] [+4]
Military 2/100 xp [Lv1] [+1]
Naval 0/100 xp [Lv1]
Religion 0/100 xp [Lv1]
Government 0/100 xp [Lv1]
The Future
Location: 42,23
Focus: Science
Culture: 802 [+1/turn]
Food: 28/1000 [+14/turn] [Every 40 = +1 Pop/turn]
Population: 81.6 [+0/turn] [+1%]
Defence Bonus: 0%
Garrison
Warrior [a1 | d1 | mov1]
Infrastructure
Housing: 1 [0/100r] [+1% Growth]
Roadworks: 0 [2/50r] [+0% Growth]
Food Storage: 1 [0/100r] [1000 Max Food]
Resource Storage: 1 [0/100r] [100 Max Resource]
Fortifications: 0 [0/50r] [+0% Defence Bonus]
Trainable Units
Warrior [a1 | d1 | mov1] [Cost: 50 pop / 7 r / 12 f]
Buildable Improvements
-
Current Units not in villages
-
Toriria
Government: Tribal: -1 Science Tech/Turn, +1 Military Tech/turn
Resource: 4/100 (4/turn)
Divinity: 0 [0/turn]
Culture: 0/100 xp [Lv1]
Science 0/100 xp [Lv1] [+0]
Military 2/100 xp [Lv1] [+1]
Naval 0/100 xp [Lv1]
Religion 0/100 xp [Lv1]
Government 10/100 xp [Lv1] [+5]
Nirur's Village
Location: 33,63
Focus: Government
Culture: 802 [+1/turn]
Food: 20/1000 [+10/turn] [Every 40 = +1 Pop/turn]
Population: 81.6 [+0/turn] [+1%]
Defence Bonus: 0%
Garrison
Fist of Nirur [a1 | d1 | mov1]
Infrastructure
Housing: 1 [0/100r] [+1% Growth]
Roadworks: 0 [4/50r] [+0% Growth]
Food Storage: 1 [0/100r] [1000 Max Food]
Resource Storage: 1 [0/100r] [100 Max Resource]
Fortifications: 0 [0/50r] [+0% Defence Bonus]
Trainable Units
Warrior [a1 | d1 | mov1] [Cost: 50 pop / 7 r / 12 f]
Buildable Improvements
-
Current Units not in villages
-
Scarlet Moon Empire
Government: Tribal: -1 Science Tech/Turn, +1 Military Tech/turn
Resource: 2/100 (1/turn)
Divinity: 0 [0/turn]
Culture: 0/100 xp [Lv1]
Science 0/100 xp [Lv1] [+0]
Military 12/100 xp [Lv1] [+1] [+5]
Naval 0/100 xp [Lv1]
Religion 0/100 xp [Lv1]
Government 0/100 xp [Lv1]
Gregminster
Location: 22,32
Focus: Military
Culture: 802 [+1/turn]
Food: 28/1000 [+14/turn] [Every 40 = +1 Pop/turn]
Population: 81.6 [+0/turn] [+1%]
Defence Bonus: 0%
Garrison
1st Gregminster Infantry [a1 | d1 | mov1]
Infrastructure
Housing: 1 [0/100r] [+1% Growth]
Roadworks: 0 [0/50r] [+0% Growth]
Food Storage: 1 [0/100r] [1000 Max Food]
Resource Storage: 1 [0/100r] [100 Max Resource]
Fortifications: 0 [0/50r] [+0% Defence Bonus]
Trainable Units
Warrior [a1 | d1 | mov1] [Cost: 50 pop / 7 r / 12 f]
Buildable Improvements
-
Current Units not in villages
-
The Tharikate of Palios
Government: Tribal: -1 Science Tech/Turn, +1 Military Tech/turn
Resource: 9/100 (9/turn)
Divinity: 0 [0/turn]
Culture: 0/100 xp [Lv1]
Science 0/100 xp [Lv1] [+0]
Military 2/100 xp [Lv1] [+1]
Naval 0/100 xp [Lv1]
Religion 10/100 xp [Lv1] [+5]
Government 0/100 xp [Lv1]
Village X
Location: 46,60
Focus: Religion
Culture: 802 [+1/turn]
Food: 18/1000 [+9/turn] [Every 40 = +1 Pop/turn]
Population: 81.6 [+0/turn] [+1%]
Defence Bonus: 0%
Garrison
Warrior [a1 | d1 | mov1]
Infrastructure
Housing: 1 [0/100r] [+1% Growth]
Roadworks: 0 [9/50r] [+0% Growth]
Food Storage: 1 [0/100r] [1000 Max Food]
Resource Storage: 1 [0/100r] [100 Max Resource]
Fortifications: 0 [0/50r] [+0% Defence Bonus]
Trainable Units
Warrior [a1 | d1 | mov1] [Cost: 50 pop / 7 r / 12 f]
Buildable Improvements
-
Current Units not in villages
-
The Kingdom of Free People
Government: Tribal: -1 Science Tech/Turn, +1 Military Tech/turn
Resource: 6/100 (6/turn)
Divinity: 0 [0/turn]
Culture: 10/100 xp [Lv1] [+5]
Science 0/100 xp [Lv1] [+0]
Military 2/100 xp [Lv1] [+1]
Naval 0/100 xp [Lv1]
Religion 0/100 xp [Lv1]
Government 0/100 xp [Lv1]
London
Location: 1,21
Focus: Culture
Culture: 802 [+1/turn]
Food: 12/1000 [+6/turn] [Every 40 = +1 Pop/turn]
Population: 81.6 [+0/turn] [+1%]
Defence Bonus: 0%
Garrison
Warrior [a1 | d1 | mov1]
Infrastructure
Housing: 1 [0/100r] [+1% Growth]
Roadworks: 0 [6/50r] [+0% Growth]
Food Storage: 1 [0/100r] [1000 Max Food]
Resource Storage: 1 [0/100r] [100 Max Resource]
Fortifications: 0 [0/50r] [+0% Defence Bonus]
Trainable Units
Warrior [a1 | d1 | mov1] [Cost: 50 pop / 7 r / 12 f]
Buildable Improvements
-
Current Units not in villages
-
Cyrenaica
Government: Tribal: -1 Science Tech/Turn, +1 Military Tech/turn
Resource: 6/100 (3/turn)
Divinity: 0 [0/turn]
Culture: 0/100 xp [Lv1]
Science 0/100 xp [Lv1] [+0]
Military 2/100 xp [Lv1] [+1]
Naval 0/100 xp [Lv1]
Religion 0/100 xp [Lv1]
Government 10/100 xp [Lv1] [+5]
Benghazi
Location: 46,5
Focus: Government
Culture: 802 [+1/turn]
Food: 38/1000 [+19/turn] [Every 40 = +1 Pop/turn]
Population: 81.6 [+0/turn] [+1%]
Defence Bonus: 0%
Garrison
National Guard [a1 | d1 | mov1]
Infrastructure
Housing: 1 [0/100r] [+1% Growth]
Roadworks: 0 [0/50r] [+0% Growth]
Food Storage: 1 [0/100r] [1000 Max Food]
Resource Storage: 1 [0/100r] [100 Max Resource]
Fortifications: 0 [0/50r] [+0% Defence Bonus]
Trainable Units
Warrior [a1 | d1 | mov1] [Cost: 50 pop / 7 r / 12 f]
Buildable Improvements
-
Current Units not in villages
-
Russaurum Empire
Government: Tribal: -1 Science Tech/Turn, +1 Military Tech/turn
Resource: 4/100 (4/turn)
Divinity: 0 [0/turn]
Culture: 0/100 xp [Lv1]
Science 10/100 xp [Lv1] [+5]
Military 2/100 xp [Lv1] [+1]
Naval 0/100 xp [Lv1]
Religion 0/100 xp [Lv1]
Government 0/100 xp [Lv1]
Bastion
Location: 64,58
Focus: Science
Culture: 802 [+1/turn]
Food: 26/1000 [+13/turn] [Every 40 = +1 Pop/turn]
Population: 81.6 [+0/turn] [+1%]
Defence Bonus: 0%
Garrison
The Emperor's Spess Mehreens [a1 | d1 | mov1]
Infrastructure
Housing: 1 [0/100r] [+1% Growth]
Roadworks: 0 [4/50r] [+0% Growth]
Food Storage: 1 [0/100r] [1000 Max Food]
Resource Storage: 1 [0/100r] [100 Max Resource]
Fortifications: 0 [0/50r] [+0% Defence Bonus]
Trainable Units
Warrior [a1 | d1 | mov1] [Cost: 50 pop / 7 r / 12 f]
Buildable Improvements
-
Current Units not in villages
-
Ligoria
Government: Tribal: -1 Science Tech/Turn, +1 Military Tech/turn
Resource: 2/100 (1/turn)
Divinity: 0 [0/turn]
Culture: 0/100 xp [Lv1]
Science 5/100 xp [Lv1] [+0]
Military 2/100 xp [Lv1] [+1]
Naval 0/100 xp [Lv1]
Religion 0/100 xp [Lv1]
Government 10/100 xp [Lv1] [+5]
Talmaror
Location: 21,57
Focus: Government
Culture: 802 [+1/turn]
Food: 24/1000 [+12/turn] [Every 40 = +1 Pop/turn]
Population: 81.6 [+0/turn] [+1%]
Defence Bonus: 0%
Garrison
Warrior [a1 | d1 | mov1]
Infrastructure
Housing: 1 [0/100r] [+1% Growth]
Roadworks: 0 [0/50r] [+0% Growth]
Food Storage: 1 [0/100r] [1000 Max Food]
Resource Storage: 1 [0/100r] [100 Max Resource]
Fortifications: 0 [0/50r] [+0% Defence Bonus]
Trainable Units
Warrior [a1 | d1 | mov1] [Cost: 50 pop / 7 r / 12 f]
Buildable Improvements
-
Current Units not in villages
-
Reisen
Government: Tribal: -1 Science Tech/Turn, +1 Military Tech/turn
Resource: 5/100 (5/turn)
Divinity: 0 [0/turn]
Culture: 0/100 xp [Lv1]
Science 0/100 xp [Lv1] [+0]
Military 2/100 xp [Lv1] [+1]
Naval 0/100 xp [Lv1]
Religion 0/100 xp [Lv1]
Government 10/100 xp [Lv1] [+5]
Eientei
Location: 30,38
Focus: Government
Culture: 802 [+1/turn]
Food: 22/1000 [+11/turn] [Every 40 = +1 Pop/turn]
Population: 81.6 [+0/turn] [+1%]
Defence Bonus: 0%
Garrison
Warrior [a1 | d1 | mov1]
Infrastructure
Housing: 1 [0/100r] [+1% Growth]
Roadworks: 0 [5/50r] [+0% Growth]
Food Storage: 1 [0/100r] [1000 Max Food]
Resource Storage: 1 [0/100r] [100 Max Resource]
Fortifications: 0 [0/50r] [+0% Defence Bonus]
Trainable Units
Warrior [a1 | d1 | mov1] [Cost: 50 pop / 7 r / 12 f]
Buildable Improvements
-
Current Units not in villages
-
Grome
Government: Tribal: -1 Science Tech/Turn, +1 Military Tech/turn
Resource: 8/100 (4/turn)
Divinity: 0 [0/turn]
Culture: 0/100 xp [Lv1]
Science 0/100 xp [Lv1] [+0]
Military 12/100 xp [Lv1] [+1] [+5]
Naval 0/100 xp [Lv1]
Religion 0/100 xp [Lv1]
Government 0/100 xp [Lv1]
Village X
Location: 30,2
Focus: Military
Culture: 802 [+1/turn]
Food: 20/1000 [+10/turn] [Every 40 = +1 Pop/turn]
Population: 81.6 [+0/turn] [+1%]
Defence Bonus: 0%
Garrison
Warrior [a1 | d1 | mov1]
Infrastructure
Housing: 1 [0/100r] [+1% Growth]
Roadworks: 0 [0/50r] [+0% Growth]
Food Storage: 1 [0/100r] [1000 Max Food]
Resource Storage: 1 [0/100r] [100 Max Resource]
Fortifications: 0 [0/50r] [+0% Defence Bonus]
Trainable Units
Warrior [a1 | d1 | mov1] [Cost: 50 pop / 7 r / 12 f]
Buildable Improvements
-
Current Units not in villages
-
Republic of Mathematica
Government: Tribal: -1 Science Tech/Turn, +1 Military Tech/turn
Resource: 4/100 (4/turn)
Divinity: 0 [0/turn]
Culture: 10/100 xp [Lv1] [+5]
Science 0/100 xp [Lv1] [+0]
Military 2/100 xp [Lv1] [+1]
Naval 0/100 xp [Lv1]
Religion 0/100 xp [Lv1]
Government 0/100 xp [Lv1]
Mathematica
Location: 14,59
Focus: Culture
Culture: 802 [+1/turn]
Food: 22/1000 [+11/turn] [Every 40 = +1 Pop/turn]
Population: 81.6 [+0/turn] [+1%]
Defence Bonus: 0%
Garrison
Alpha Squad [a1 | d1 | mov1] 50/50
Infrastructure
Housing: 1 [0/100r] [+1% Growth]
Roadworks: 0 [0/50r] [+0% Growth]
Food Storage: 1 [0/100r] [1000 Max Food]
Resource Storage: 1 [0/100r] [100 Max Resource]
Fortifications: 0 [4/50r] [+0% Defence Bonus]
Trainable Units
Warrior [a1 | d1 | mov1] [Cost: 50 pop / 7 r / 12 f]
Buildable Improvements
-
Current Units not in villages
-
Lokum Khanate
Government: Tribal: -1 Science Tech/Turn, +1 Military Tech/turn
Resource: 4/100 (2/turn)
Divinity: 0 [0/turn]
Culture: 0/100 xp [Lv1]
Science 0/100 xp [Lv1] [+0]
Military 12/100 xp [Lv1] [+1] [+5]
Naval 0/100 xp [Lv1]
Religion 0/100 xp [Lv1]
Government 0/100 xp [Lv1]
Village X
Location: 9,65
Focus: Military
Culture: 802 [+1/turn]
Food: 26/1000 [+13/turn] [Every 40 = +1 Pop/turn]
Population: 81.6 [+0/turn] [+1%]
Defence Bonus: 0%
Garrison
Warrior [a1 | d1 | mov1]
Infrastructure
Housing: 1 [0/100r] [+1% Growth]
Roadworks: 0 [0/50r] [+0% Growth]
Food Storage: 1 [0/100r] [1000 Max Food]
Resource Storage: 1 [0/100r] [100 Max Resource]
Fortifications: 0 [0/50r] [+0% Defence Bonus]
Trainable Units
Warrior [a1 | d1 | mov1] [Cost: 50 pop / 7 r / 12 f]
Buildable Improvements
-
Current Units not in villages
-
Givar Khanate
Government: Tribal: -1 Science Tech/Turn, +1 Military Tech/turn
Resource: 16/100 (8/turn)
Divinity: 0 [0/turn]
Culture: 0/100 xp [Lv1]
Science 0/100 xp [Lv1] [+0]
Military 6/100 xp [Lv1] [+1] [+5]
Naval 0/100 xp [Lv1]
Religion 0/100 xp [Lv1]
Government 0/100 xp [Lv1]
Village X
Location: 19,59
Focus: Military
Culture: 801 [+1/turn]
Food: 10/1000 [+10/turn] [Every 40 = +1 Pop/turn]
Population: 80.8 [+0/turn] [+1%]
Defence Bonus: 0%
Garrison
Warrior [a1 | d1 | mov1]
Infrastructure
Housing: 1 [0/100r] [+1% Growth]
Roadworks: 0 [0/50r] [+0% Growth]
Food Storage: 1 [0/100r] [1000 Max Food]
Resource Storage: 1 [0/100r] [100 Max Resource]
Fortifications: 0 [0/50r] [+0% Defence Bonus]
Trainable Units
Warrior [a1 | d1 | mov1] [Cost: 50 pop / 7 r / 12 f]
Buildable Improvements
-
Current Units not in villages
-
[spoiler=Ruler Yulaseni/Player Nevyn]
namevenaGovernment: Tribal: -1 Science Tech/Turn, +1 Military Tech/turnResource: 5/100 (5/turn)
Divinity: 0 [0/turn]
Culture: 10/100 xp [Lv1] [+5]
Science 0/100 xp [Lv1] [+0]
Military 2/100 xp [Lv1] [+1]
Naval 0/100 xp [Lv1]
Religion 0/100 xp [Lv1]
Government 0/100 xp [Lv1] ElomienathiLocation: 64,2
Focus: Culture
Culture: 802 [+1/turn]
Food: 26/1000 [+13/turn] [Every 40 = +1 Pop/turn]
Population: 81.6 [+0/turn] [+1%]
Defence Bonus: 0%
Garrison
Warriors to Ese Moira [a1 | d1 | mov1]
Infrastructure
Housing: 1 [0/100r] [+1% Growth]
Roadworks: 0 [5/50r] [+0% Growth]
Food Storage: 1 [0/100r] [1000 Max Food]
Resource Storage: 1 [0/100r] [100 Max Resource]
Fortifications: 0 [0/50r] [+0% Defence Bonus]
Trainable Units
Warrior [a1 | d1 | mov1] [Cost: 50 pop / 7 r / 12 f]
Buildable Improvements
-
Current Units not in villages-