Bonobo:"Alright, take the chest. We'll buy the cloak, the boots, a healing potion and two sacks."You do business, and the merchant is on his way. In total, you earn 103 gold, which is distributed throughout the party, with the remainder going to Bonobo.
The rest of the journey back to town is short, and flies by in what seems like minutes. You all agree to meet back in the Cow's Sword at midday in two days time.
Frist:You use your few contacts in the underworld to find the black market. You are lead to a small alley, going behind an alchemist's shop and a general store. Walking down it, you see several pairs of eyes peer out from a small hole in the wall to your right.
"Hello, sstranger, what bringss you here?" says a voice coming from the hole. It is a hushed, tangy voice with lots of emphasis on the 'ess' sounds.
"You are Brahn, correct?" you ask, hoping that you have the right place.
"I could be, what do you want from me?" the voice replies with it's ghastly voice.
"I'm looking for some tools, lockpicks, you know the deal.""Ah, well. That'll be 25 gold, friend."You pass the gold through the hole, and a thin, scaly arm protrudes out, snatching the gold. It disappears into the blackness, before reappearing with a roll of brown fabric in it. You take the roll, and unwrap it. Surely enough, it has several lockpicks, and other thieves tools inside. You wrap it back up and put it in your backpack.
As the sun sets, you watch the owner of a jewellery store close shop and head home with a purse of money on his belt. You follow him home, staying about 20' behind him and watch as he enters his house, noting which one it is. You then head back to the Cow's Sword for a few hours while you wait.
Max:You head straight to the Cow's Sword, proud of yourself. After buying a few drinks, you begin telling your story.
Friends! Friends! Come listen my story. Me Max Yeskly and the others raided the Old Island Fortress. Our journey began right here, with me standing on this very stool! We trekked out into the wilderness, fighting off bandits and slaying Gnolls before we found ourselves with a great body o' water between us and the fortress. But, thing is, we'd no boat! We found ourselves a half-destroyed thing, and fixed it up good and proper. It was truly epic. Once we were inside, we were unstoppable! We found chests o' treasure, fought goblins, giant worms and poisonous spiders. Then, we got back here to flog all our loot. So, does anyone fancy joinin' us on our next quest?"Skyler:You make your way to the local temple, eager to find out information about people who could teach you the dark arts. You find a small, beaten, pathetic excuse for a temple right in the town centre. Once inside, you see a few pews with a pulpit at the top and a sacrificial altar with a skinny lamb laid out upon it. There are three priests performing a ceremony that you sit and watch, waiting until it is time to speak. They slaughter the lamb, offering it to Falra, the most prominent god of this province. There are many deities that are worshipped in Actova, and this is but one of them.
Once the ceremony is over, you introduce yourself,
"H-hello. I am Skyler T-Tahoe, a wandering inquisitor. I was c-c-cursed with this stutter by a f-foul beast. I w-wish to know of any villains that practice the d-d-dark arts near here." The priests glance at each other, obviously thinking the same thing. Suddenly, one speaks,
"There is a powerful mage nearby that has being making trouble in our town. We do not know who he is, or where he lives, but there is a place that bears his mark. There lies an abandoned house in the west side of the town. We were planning to use it, seeing as we don't have much space at the moment. We sent a priest out to inspect it, hoping to find it uninhabited and ready to move in to. Sadly, he never returned. People say they have seen figures moving about the house, not just walking, though... More like... Dancing. They spin, jump and tumble about in the windows. We haven't been able to go inside, though, because the door will only open after sunset and... *sigh* none of us have the faith to enter.
I'm sure that if you enter and find out what is going on, you will find this evil man."Bonobo:You go to the outside of the walls of the town and dig a small hole, burying your 28 gold pieces in it. You then head into town and find the mages store to see if he will teach you a new spell. Once you enter, you find yourself in a small, crowded room. The walls are blue, but barely visible through all the charms, summoning circles and other such artefacts hanging from the walls. The man sitting behind the counter is plain and unremarkable, clearly the assistant.
"Hello there, welcome to the store. How may I help you?" he says in a dull tone, obviously bored.
"May I speak with the head mage here?" you ask, wanting to talk to someone who knows what he is doing.
"That would be me; can I help you with something? he responds, greatly surprising you.
"I'm terribly sorry, I didn't mean to offend you. Still, I wish to learn some spells, do you teach?" you ask, embarrassed.
"Yes, I do, in fact. I charge 250 gold for simple spells, and more for more advanced spells. It takes about a day to teach you the spell completely. That cost also covers the ink for writing it in your spellbook."Bonobo Makestartle
Halfling Magic-User 1
XP: 250 (2500)
Str 10(0)
Int 14(+1)
Wis 9 (0)
Dex 9 (0)
Con 12(0)
Cha 13(+1)
HP: 3/4
AC: 11 (13)
AB: 1
Special: +1 with ranged weapons; +2 melee armour class; +1 initiative; Can hide
Saving Throws: DR 9; MW 10; PP 9; DB 13; SP 11
Inventory: 37gp 5ep; Backpack; Spellbook; Clothing; Torches, 6; Tinderbox; Tent, Small; Waterskin; Rations, One Week; Silver Dagger; Sack, Large, 2; Healing Potion
Load: 29 (50/100)
Move: 40'
Spellbook: Ventriloquism
Spells: 1 (Ventriloquism)
Frist Leafrustle
Elf Thief 1
XP: 250 (1250)
Str 8 (-1)
Int 11(0)
Wis 11(0)
Dex 14(+1)
Con 11(0)
Cha 10(0)
HP: 2/2
AC: 14
AB: 1
Special: Darkvision; +1 to find doors; 1/6 chance of finding doors with a glance; Immune to paralysis
Saving Throws: DR 13; MW 12; PP 12; DB 16; SP 13
Inventory: 35gp 38cp 5ep; Backpack; Leather Armour; Rations, One Week; Shortsword; Sack, Large; Tent, Small; Waterskin; Key, Small, Old; Cloak
Load: 51 (50/120)
Move: 20'
Thief Abilities:
Open Locks | Remove Traps | Pick Pockets | Move Silently | Climb Walls | Hide | Listen
25 20 30 25 80 10 30
Skyler Tahoe
Human Magic-User 1
XP: 275 (2500)
Str 8 (-1)
Int 16(+2)
Wis 12(0)
Dex 10(0)
Con 13(+1)
Cha 6 (-1)
HP: 3/3
AC: 11
AB: 1
Special: +10% XP
Saving Throws: DR 13; MW 14; PP 13; DB 16; SP 15
Inventory: 64gp 5ep; Backpack; Spellbook; Clothing; Tent, Small; Waterskin; Rations, One Week; Writing Ink; Paper, 2; Map Case; Silver Dagger; Lantern; Oil, 2
Load: 36 (50/120)
Move: 40'
Spellbook: Floating Disk
Spells: 1 ()
Max Yeskly
Dwarf Fighter 1
XP: 250 (2200)
Str 12(0)
Int 8 (-1)
Wis 8 (-1)
Dex 15(+1)
Con 15(+1)
Cha 11(0)
HP: 7/7
AC: 16
AB: 1
Special: Darkvision; Stone Detection
Saving Throws: DR 8; MW 9; PP 10; DB 12; SP 13
Inventory: 45gp 5ep; Backpack; Tent, Small; Waterskin; Sack, Large; Rations, One Week; Chain Mail; Shield; Battle Axe
Load: 85 (60/150)
Move: 10'