Alright, here's the full party!
Bonobo Makestartle
Halfling Magic-User 1
XP: 0 (2500)
Str 10(0)
Int 14(+1)
Wis 9 (0)
Dex 9 (0)
Con 12(0)
Cha 13(+1)
HP: 4/4
AC: 11 (13)
AB: 1
Special: +1 with ranged weapons; +2 melee armour class; +1 initiative; Can hide
Saving Throws: DR 9; MW 10; PP 9; DB 13; SP 11
Inventory: 37gp; Backpack; Spellbook; Clothing; Torches, 6; Tinderbox; Tent, Small; Waterskin; Rations, One Week; Silver Dagger
Load: 25 (50/100)
Move: 40'
Spellbook: Ventriloquism
Spells: 1 (Ventriloquism)
Frist Leafrustle
Elf Thief 1
XP: 0 (1250)
Str 8 (-1)
Int 11(0)
Wis 11(0)
Dex 14(+1)
Con 11(0)
Cha 10(0)
HP: 2/2
AC: 14
AB: 1
Special: Darkvision; +1 to find doors; 1/6 chance of finding doors with a glance; Immune to paralysis
Saving Throws: DR 13; MW 12; PP 12; DB 16; SP 13
Inventory: 15gp; Backpack; Leather Armour; Rope (Silk), 50'; Rations, One Week; Shortsword; Sack, Large; Tent, Small; Waterskin
Load: 46 (50/120)
Move: 20'
Thief Abilities:
Open Locks | Remove Traps | Pick Pockets | Move Silently | Climb Walls | Hide | Listen
25 20 30 25 80 10 30
Skyler Tahoe
Human Magic-User 1
XP: 0 (2500)
Str 8 (-1)
Int 16(+2)
Wis 12(0)
Dex 10(0)
Con 13(+1)
Cha 6 (-1)
HP: 3/3
AC: 11
AB: 1
Special: +10% XP
Saving Throws: DR 13; MW 14; PP 13; DB 16; SP 15
Inventory: 39gp; Backpack; Spellbook; Clothing; Tent, Small; Waterskin; Rations, One Week; Writing Ink; Paper, 2; Map Case; Silver Dagger; Lantern; Oil, 3
Load: 33 (50/120)
Move: 40'
Spellbook: Floating Disk
Spells: 1 (Floating Disk)
Max Yeskly
Dwarf Fighter 1
XP: 0 (2000)
Str 12(0)
Int 8 (-1)
Wis 8 (-1)
Dex 15(+1)
Con 15(+1)
Cha 11(0)
HP: 7/7
AC: 17
AB: 1
Special: Darkvision; Stone Detection
Saving Throws: DR 8; MW 9; PP 10; DB 12; SP 13
Inventory: 20gp; Backpack; Tent, Small; Waterskin; Sack, Large; Rations, One Week; Chain Mail; Shield; Battle Axe; Spear
Load: 82 (60/150)
Move: 10'
Now, to explain the two spells you have:
Floating Disc Range: 0
Magic-User 1 Duration: 5 turns +1/level
This spell creates an invisible, slightly concave circular plane of force for carrying loads. It is about the size of a shield, being 3 feet in diameter and 1 inch deep at its centre. It can hold a maximum of 500 pounds of weight. (Note that water weighs about 8 pounds per gallon.) The disc must be loaded so that the items placed upon it are properly supported, or they will (of course) fall off. For example, the disc can support just over 62 gallons of water, but the water must be in a barrel or other reasonable container that can be placed upon the disc. Similarly, a pile of loose coins will tend to slip and slide about, and some will fall off with every step the caster takes; but a large sack full of coins, properly tied, will remain stable.
The disc floats level to the ground, at about the height of the caster's waist. It remains still when within 10' of the caster, and follows at the caster's movement rate if he or she moves away from it. The floating disc can be pushed as needed to position it but will be dispelled if somehow moved more than 10' from the caster. When the spell duration expires, the disc disappears from existence and drops whatever was supported to the surface beneath.
Ventriloquism Range: 60'
Magic-User 1 Duration: 1 turn/level
This spell allows the caster to cause his or her voice to sound from someplace else within range, for example,
from a dark alcove or statue.
Here's how magic works. Each morning, you read from your spell book for an hour and pick which spells you want for that day. At level one, mages are allowed one level one spell. When you cast a spell, that's it for the day, the spell is gone until tommorow unless you prepared two of the same spell.
If you want to learn more about the system, go to
http://www.basicfantasy.org/downloads.html.
I'll write up the intro in a second.