1st Granite, 204BOOZE! GLORIOUS BOOZE!
2nd GraniteWell, now that we're all good and drunk again, it's time to get back to business.
One of our partner forts, Salverope, has fallen entirely. This means, among other things, no more plants.
Our current stock of plants is enough to make 1670 drinks. That's enough for what, a year?
No barrels means the DFTA caravans won't be bringing booze, either. In warmer climates, a truly desperate dwarf could capture certain stinging insects and make mead from their honey, but here in Frozenamuses, that's not an option either.
But they say that, in sufficient quantity, magma can solve any problem, and I think I see how to solve this one... I'll just need two magma-safe screw pumps. And a lot of micromanagement. And a lot of digging.
11th GraniteA potash maker withdraws from society. please don't take the iron please don't take the iron please don't take the iron
25th GraniteWindy meteors... The last tale I heard that contained both wind and meteors... Well, let's just say it didn't end well for the planet.
13th SlateOne of our legendary miners has died from thirst.
I guess I needed even more micromanagement than I thought. :/
20th SlateMore migrants. blah
18th FelsiteAn elven caravan showed up.
20th FelsiteAlso, no exporting war hammers.
24th FelsiteThere was a snatcher and an ambush, but we have a million traps at our entrance so they didn't get anywhere.
It is now summer.1st HematiteLargely uneventful. Since we can't make bars, or beds, or bone bolts, or a number of other things that we tend to occupy our time with, we haven't had much to do.
End-of-season reportWealth: 1151845☼ created, 135752☼ imported, 31483☼ exported
Orders: 1 trade ban in place
Trading: 1 caravan arrived this season