FANTASY TURN:The quest for
The Keystone has begun.
Goals"KIDNAP THE MAYOR OF THIS TOWN AND ESCAPE" Complete!Throw Ogomspoxom into the fires of Mt. Helmath! Complete!Establish diplomatic relations with the Goblins! Failed MiserablyBrave the depths of Bistökmafol and deliver the package.
Current SoundtrackMarsh LandActionsFW: Rest a while.
Rats: Explore nooks and crannies and bring back something interesting.
Mutie: Assimilate dead thing.
(...) You lay down and rest off the concussion somehow. That was convenient!
(...) The rats run out into the blinding dust, and bring back a ≡Plump Helmet Roast≡! Somewhat interesting.
(...) Mutie nibbles on the corpse, but doesn't seem too interested in it.
Fantasy: Turn the chest into peg legs
(...) You gnaw on the chest and hack at it with your harpoon gun, to little success.
BW: Enter via... the entrance.
(...) The ramp can only be accessed from the bridge above, so you look for another entrance. Underneath the ramp, at the back of the courtyard, you find a door! Unfortunately, it's locked. You jog over to Edgar, yoink the key, and turn it in the lock. Success! The key mysteriously evaporates as you turn it in the lock, and the door swings open! Dust wells out from the room ahead.
Fantasy: Head to the rest of the group. Just follow the dead body road!
(...) You prance and skip toward the front gate, up the ramp, and off the bridge. You then stand up, spitting out grass and dusting yourself off. You're in a courtyard with Edgar and Urist. You continue to prance past Urist, entering a large entrance hall. You skip past Frelock and Derm and find a set of stairs by the trade depot. Unfortunately there's a locked hatch on the stairs descending below the depot, so you climb up the stairs instead. On the next floor, you find a dark hallway lined with doors. The stairs continue ever higher, and you can see light at the top. Oh, and there's a huge pile of skeletons there. Not too important.
Fantasy: Deeper into the dungeon we go, looking for guilty (non-allied) things to stab.
(...) You walk past HEN onto the next floor. The floor above the one you're on seems to be the roof. This floor consists of a large, open area broken only by a thick stone pillar and a room with a large breach in the nearest wall. You can hear water rushing overhead, and light mist drifts from the open room.
Status
Player: dermonster
Name:
Derm Hell-binderOccupation: Elemental Mage/Summoner.
Location: Entrance Hall, Bistökmafol
Currently: Shakin' it off.
Inventory:
Robes | Spiffy Hat | Keyring|
Mutie (Commanding) |
Sword |
Armor |
Rat x2 (Commanding) | ≡Plump Helmet Roast≡
Wounds:
Heavy Burns |
Brittle SkullAbilities:
Gift of the Magi (...) |
Squishy Wizard |
Summoner (...) |
Tentacle Arm |
Water Blast |
Superheat |
Tectonic Shift |
Lightning Rod |
Bonesalve The Savior of Mending
Player: Frelock
Name:
Frelock Von-HeisenbergOccupation: Luck-o-mancer (Manipulating probabilities of things)
Location: Tower Complex, Bistökmafol
Currently: Exploring.
Inventory:
Gold Coin |
Peasant Robes | Golden Pocket Watch |
Map of Westport |
Long Sword |
Armor |
Spring ShoesWounds:
AsthmaAbilities:
Smooth Criminal |
Accident Waiting to Happen |
Befuddlement |
Legsplosion |
Greater Legsplosion |
Armsplosion |
Lich Curse
Player: monk12
Name:
EdgarOccupation: Sky Pirate
Location: Courtyard, Bistökmafol
Currently: Gnawing on pine wood.
Inventory:
Sleeveless Long Coat |
Grappling Hook |
Harpoon Gun | Bloody Arrow |
Case of Booze | Mysteeeeeeerious Package |
Ghost of Bloodbeard (Commanding)Wounds:
Right Forearm Missing |
Left Arm Missing |
Missing Leg x2 |
Very Heavy Bleeding x2Abilities:
Booze Power (...) |
Terraphobia |
Side-quest Radar |
Faint
Player: HighEndNoob
Name:
HighEndNoobOccupation: Ninja Sniper
Location: Tower Complex, Bistökmafol
Currently: WAIT A SECOND OH GOD THIS HALLWAY IS FILLED WITH CORPSES
Inventory: Robe |
Throwing Dagger x18 | Musket | Musket Ammo x18 |
Sword |
Tattered Shirt |
Leaf BarrelWounds:
Missing Tooth |
Heavy BleedingAbilities:
Immaculate Aim |
Clumsy Fighter |
'Splode On Impact |
Best Death EVAR
Player: _DivideByZero_
Name:
Urist AnvilsmasherOccupation: Soapmaker
DescriptionLocation: Courtyard, Bistökmafol
Currently: Unlocking the way forward.
Inventory: Cave Spider Silk Shoes x2 |
Monkeytear the Fanciness of Wearing | Bar of Kitten Tallow Soap |
Battle Axe |
Bamboo Pegarm |
Stone Arm |
OzurlidodWounds:
Missing Arm x2 | Crooked Toe |
Heavy Bruising |
Missing Tooth x2 |
Black EyeAbilities:
Dabbling Surgeon (...) |
Meager Social Ability |
Martial Trance |
Prehensile Beard | Legendary Leatherworker
Name:
MutieDescription: A giant mass of biological matter with a cat head sticking out of it. It takes orders from Derm.
Inventory: None
Wounds: None
Abilities: None
Locations
Ashiorid
Hellfire Cove
The BorealisCondition:
Sunk
Westport
Mayor's Ogomspoxom's Former Manor
Forest Retreat
Nolsmustul, Goblin Fortress