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Author Topic: Roll To Roll To Dodge: A Meta-Adventure [Turn 126: Booze Mist Rising]  (Read 302650 times)

_DivideByZero_

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 110: KABOOOOOONNNNG!]
« Reply #1335 on: June 29, 2011, 11:23:43 pm »

Well, that just had to fail :P

RW: Look for a doctor.
BW: Enter via... the entrance.
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Have I now become your enemy by telling you the truth? (Gal 4:16)

HighEndNoob

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 110: KABOOOOOONNNNG!]
« Reply #1336 on: June 29, 2011, 11:28:13 pm »

Meta: Look for more cyborgs
Fantasy: Head to the rest of the group. Just follow the dead body road!
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 110: KABOOOOOONNNNG!]
« Reply #1337 on: June 29, 2011, 11:32:42 pm »

Well, that just had to fail :P
All the better, something awful was going to happen if it succeeded. :o
Not to be picky about my fantasy character, but he doesn't have a left arm anymore.
...Fine, then.



GHOOOOOOSSSSSST AAAAAARRRRRRMMM
« Last Edit: June 29, 2011, 11:49:04 pm by Gatleos »
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Frelock

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 110: KABOOOOOONNNNG!]
« Reply #1338 on: June 30, 2011, 04:22:07 am »

Meta: "Computer, disregard any statements I made about ignoring statements before this statement."  (Technically, it won't necessarily ignore that, since it's not to the contrary of making hard mode and never turning off)

Fantasy: Deeper into the dungeon we go, looking for guilty (non-allied) things to stab.
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All generalizations are false....including this one.

Sean Mirrsen

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 110: KABOOOOOONNNNG!]
« Reply #1339 on: June 30, 2011, 12:02:11 pm »

I would rather go with "Computer, this statement is false."
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Beardless

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 109: Handicapped Badass]
« Reply #1340 on: June 30, 2011, 03:49:14 pm »

Status

Player: monk12
Name: Edgar
Abilities: Booze Power (...) | Terraphobia | Side-quest Radar | Faint

Normally it's the pretty ladies that swoon at the dashing pirate, but it's nice to switch it up sometimes.
Logged
So it turns out that dumping magma on skeletons is either a really bad idea or maybe like the best idea ever.

Gatleos

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 110: KABOOOOOONNNNG!]
« Reply #1341 on: June 30, 2011, 11:03:47 pm »

Sitcom plot #37, subtype b.

**********~
Turn 111
**********~


META TURN:

THIS IS THE FUTURE

Goals
Find the keycard stations.

Current Soundtrack
Potential For Anything

Actions
RW: Interrogate passerby. Tell MC Colbern to push the pedestal button.
(...) A husky man wearing a familiar blue jumpsuit approaches you.

"Hey, we need your help to find a pedestal around-"
"GAAAHHH! Whoa! Why are you guys in your under- oooooohhhh... are you guys the, uh... entertainment for Lisa's birthday party? They're not holding it in here, you'll wanna go to the rec center. It's right between the lounge and magnetic rail system, can't miss it."
"...What? No, we're not-"
"You better hurry though, the party's about to start. *glances at Kyle and John* Huh. Lisa's into some... weird stuff."
"Whatever. MC Colbern, can you hear me?"
"My last name isn't Colb- *KRRRRZZZT*"
Meta: Destroy Windows
(...) The windows seem to be some kind of bullet-proof energy shield, so you attempt to use telekinesis on them. The center window collapses on itself and a loud howling sound fills the room as the air in the dining hall is sucked out through the hole! Panic fills the room and several people and small tables start flying toward the breached window! Suddenly a metal blast shield lowers and covers the breach, and the people and various objects fall to the ground.
RW: Look for a doctor.
(...)

"Is there a doctor in the house?!"
"Good lord, what happened to you?!? Sit down, I've got my medkit right here!"

The doctor bandages John's wounds perfectly.

"Come on, we need to get you to the infirmary!"
"Welp, gotta be going."
"Are you crazy?!"

Meta: Look for more cyborgs
(...) You trot around the dining hall, looking at people funny. They look at you funnier. You can't find any cyborgs.
Meta: "Computer, disregard any statements I made about ignoring statements before this statement."
(...)

"Computer, ignore any future statements which contradict past statements."

Status

Player: dermonster
Name: Derek L.
Occupation: Video game Developer/designer.
Location: Space, Holodeck
Currently: Failing to communicate.
Inventory: Underwear | Jeans | T-shirt | Watch
Wounds: Heavy Burns
Abilities: Code Expert | Neckbeard | NERD RAEG | Aptitude for Guitar Shreddage

Player: Frelock
Name: Frederick Stephonavich
Occupation: Actuary (Knowing probabilities of things)
Location: Space, Holodeck
Currently: Filling in logical loopholes.
Inventory: Underwear | Watch
Wounds: Missing Arm | Heavy Bleeding
Abilities: Uncanny Prediction | Actuary's Lament | Tweak the Odds | Hangover

Player: monk12
Name: Monk
Occupation: Troper
Description: Characteristically wears nice hats. Top hats, pirate hats, fedoras, you name it. Hopefully still has one in his possession.
Location: Space, Holodeck
Currently: Inexplicably trying to kill everybody.
Inventory: Underwear | Balloon Animal | Watch | M16
Wounds: Light Bleeding
Abilities: Applied Phlebotinum | TV Tropes Will Ruin Your Life | MacGyvering | Telekinesis | Pyrokinesis

Player: HighEndNoob
Name: Kyle Hammers
Occupation: Janitor
Location: Space, Holodeck
Currently: Creeping people out.
Inventory: Watch | Ashcraver | Gauss Rifle | Pants
Wounds: Missing Legs | Triple Head Bumps | Blind | Missing Tooth x3
Abilities: That's The Power of Pinesol, Bitch! | Clean Freak | Custodial Might | EMT | Digitigrade Legs | Telepathy | Clairvoyance | Hangover

Player: _DivideByZero_
Name: John Freeman
Occupation: Drill Sergeant
Location: Space, Holodeck
Currently: Rejecting medical attention.
Inventory: Underwear | Watch
Wounds: Very Heavy Bleeding x2 | Pierced Lung
Abilities: Major Payne | Fullmetal Jacket | Apocalypse Now


Group Attacks
Impromptu Singalong
Spur of Conflagration to Giga Lazor

Locations

The S.S. Periclase

Main Deck

Deck 2

Maintenance Deck 3, Main Elevator

Maintenance Deck 3, Living Quarters

Maintenance Deck 3, Engineering Lab

EARTH!

Elevator Controls

Interrogation Room 7E-365 (Deck M3): You were all shackled to chairs in here when you woke up. The door has been dropkicked off its hinges. There's circuitry on the walls, a row of monitors, and a row of 5 chairs.


Spoiler: INITIATING RTD ROUTINE (click to show/hide)
« Last Edit: June 30, 2011, 11:10:27 pm by Gatleos »
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

RedWarrior0

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 111: The Entertainment]
« Reply #1342 on: June 30, 2011, 11:10:30 pm »

Frelock, next time, try this.
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HighEndNoob

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 111: The Entertainment]
« Reply #1343 on: June 30, 2011, 11:35:42 pm »

Meta: Follow Freeman.
Fantasy: Follow Frelock.
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 111: The Entertainment]
« Reply #1344 on: July 01, 2011, 09:04:16 pm »

Meta: "We're under attack! Quickly everyone, to the security pedestal!"

Fantasy: Ride the ghost of Bloodbeard

_DivideByZero_

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 111: The Entertainment]
« Reply #1345 on: July 02, 2011, 12:25:08 am »

RW: Run into the kitchen and fill some canisters with gas to make ammo for my launcher.
FW: Proceed, with three weapons in beard.
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Have I now become your enemy by telling you the truth? (Gal 4:16)

Dermonster

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 111: The Entertainment]
« Reply #1346 on: July 02, 2011, 12:37:46 pm »

RW: Ramp up the transmission power and try MC again.
FW: Go down the steps and blast open any locked doors I come across.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Frelock

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 111: The Entertainment]
« Reply #1347 on: July 02, 2011, 10:38:43 pm »

Frelock, next time, try this.
The problem is, my commands are working all too well; I just give the wrong ones.  You know, let's try the dwarves' strategy here.

Meta: Computer, activate super hard mode, DF, with a super-large world and a 1050 year history; embark on a 16x16 ocean map with a natural waterfall with as many cavern layers as possible.  Spend all embark points on cats, and set the ignition temperature for cat's fur in the raws to 10.

Fantasy: Into the lit room, and further down.
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RedWarrior0

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 111: The Entertainment]
« Reply #1348 on: July 02, 2011, 11:02:05 pm »

Limiting it to 16x16? Come on.
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monk12

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Re: Roll To Roll To Dodge: A Meta-Adventure [Turn 111: The Entertainment]
« Reply #1349 on: July 03, 2011, 07:39:09 pm »

[1] You are trapped frozen in time for all eternity as the FPS drops off the scale.
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