Turn 29: Roaring Monolith Collapsing, Par For CourseLay down the statuette somewhere, then offer a single gold coin to whoever the statuette represents.
[5][Luck 5] You perfectly lay a single coin before the statuette, and begin to meditate. The ghostly apparition of a T-faced helm appears in your mind.
I had thought myself forgotten.Maplike images fill your mind, showing a tiny untainted region along the northeastern coast, an unspoiled cache further west, dark blotches of foul corruption, one of them near where your companions were, and a lesser blotch that strikes you as a ruined temple/spoiled cache. The major dark blotches fill you with a sense of dread, and you realize they must be powerful evils.
When you open your eyes, the coin is gone and the statue seems... duller, somehow. Strange.
+3 PriestVague knowledge of major evil locations gained. Accurate knowledge of untainted region north gained. Accurate knowledge of unspoiled cache in dangerous territory gained. Accurate knowledge of spoiled temple and cache, complete with lesser evil, gained.Open a hole in my Monolith's wall with my magic, then find Frelock.
[2][Luck 2] You attempt to create a hole in the rock leading outside, but something goes wrong. The geology of the monolith isn't right, and not only do you fail to create a passage, your efforts destabilize the rather unstable to begin with monolith. It begins to buckle and portions are already coming down.
Sigh dejectedly, wonder were all the lady elves are, then stop dancing and start analyzing the demons' tracks.
[1][Luck 3] You manage to follow the demons' tracks back where you came from, hoping to backtrack all the way to wherever they were before approaching you. It takes you a few moments to realize those are you and the humans' tracks, and for the past ten seconds, yours walking in a circle.
Cure light wounds on Sargoth
[4][Luck 3] Concentrating, you determine to heal Sargoth, impenetrable wall of rock or no. You successfully sense his life force, and channel energy directly to it. The results are less than satisfying, but you've just healed him through over six feet of solid rock. That's pretty impressive.
+4 RestorationSargoth receives light healing, now Healthy.New Augment: Faith HealingCast a dominate conjoured being spell at the wind elemental
[2][Luck 1] You fail to control the wind elemental, but you do give it an idea. [2][Luck 3] Fortunately for you, its attempts to use wind to control your body like a puppet fail.
Design spell: Extinguish Self, which doesn't generate cold or water, but destroys air.
[1+1][Luck 1] Your attempts to destroy air around you go terribly, merely succeeding in destroying the air in your own lungs and creating a light explosion within them. Your subsequent coughing and hacking is fairly severe and prolonged.
+1 DestructionTake light damage, now Heavily Wounded.Create multiple giant helicopter seeds that we can all use to fly to wherever we need to go
[2-2][Luck 3] The seeds sprout into whirling, lashing blades that promptly assault you with brutal force. The roots meanwhile begin lashing incoherently, grabbing your legs, and you could swear the plant is roaring. Oh, and the rest of it is attacking the wall, bringing down the monolith even faster. [4][1][3] vs [2][3][3] You take light damage from the blades, and manage to stab it with your bamboo staff as its own spinning unbalances it. It roars in fury and continues to grow, writhe, and attempt to destroy everything around it.
Abomination created.Light damage taken, now Moderately Wounded.AUTOPILOT
[6-1][Luck 5] Ochita flawlessly swarms the area in persistent healing fog. You all feel better already.
+3 Restoration+1 WaterEveryone outside monolith receives light healing, most now Healthy.use a new spell called Skeletal Minion to create an intelligent servant
Corpse [4] You grab a pretty good corpse without noticing. [3-1][Luck 1] You burst the corpse you intended to use, wasting it. Your new master sneers, obviously displeased.
Those near the monolith can hear a muffled, shrieking roar coming from inside it. You can also see that it's starting to collapse.
Slightly short man with a long amethyst ponytail and eyes. Medium complexion, birthmark on left hand.
HealthyCurrent Location: Tainted Lands, wyvern's mouth
Adept Summoner (29/30)
Novice Claw User (0/10)
Dabbling Earth Magic (2/10)
Dabbling Fire Magic (1/10)
Summon Spirit AllySummon WildlifeSummon Angel of MercySummon GrinderSummon Earth GliderSummon EarthmakerSummon WyvernWave of GlueCrystal FlurryClaw Gauntlets
Reinforced Leather Armor
Linen Tunic
Rugged Leather Pants
Leather Boots
---
Camping SuppliesWyvern serving as "mount"
Tall, swarthy, long-fingered arabic man with a short black beard and long arms.
Moderately WoundedCurrent Location: Tainted Lands
Adept Destruction (17/30)
Novice Enchanter (5/10)
Dabbling Dagger User (2/10)
Dabbling Pain Tolerance (4/10)
Lightning BlastFireballImbue Concussion BombShrapnel ShatterDetonateFiery DetonateDissipationDagger Focus StanceMinor DispelSlightly Broken Steel Dagger
Dark Grey Robe
Dark Grey Wizard's Hat
Bone Ring
---
Spellbook
Broad-shouldered man with green eyes and black hair.
HealthyCurrent Location: Tainted Lands
Adept Earth Magic (14/30)
Novice Alchemist (4/10)
Dabbling Diplomat (5/10)
Dabbling Scavenger (2/10)
Dabbling Restoration (3/10)
Dabbling Butcher (2/10)
Dabbling Fire Magic (2/10)
Dabbling Light Magic (1/10)
Earth WaveEarth SlamPotion of StoneskinEarth CrushStonefistMonolith PrisonIron Skullcap
Reinforced Leather Armor
Soft Wool Tunic
Soft Wool Pants
Soft Wool Socks
Leather Shoes
Walking Stick
---
Hand Axe
Knife
Blanket
Waterskin (2)
Dried Beef
2 Gold Coins
Three
Demon EyesCrystalline white stones
Tiny Red GemTiny Yellow GemMystery Potion
Small White JarUnremarkable looking man with brown hair and eyes.
HealthyCurrent Location: Tainted Lands
Apprentice Runecrafter (13/20)
Apprentice Water Magic (19/20)
Dabbling Swordsman (3/10)
Dabbling Restoration (6/10)
Rune of Weeping WaterRune of Water's FlowAir FrostCure Minor WoundsRune of Frozen WaterIce LanceWater DrawDroughtfrost**
Healing MistsRune of Growing FrostSummon RainstormField FreezeRobe
Shoddy Oak Staff of Erratic WaterHooked Belt
Linen Pants
Leather Shoes
---
Frozen LongswordSketchbook+Pencil
Frozen Demon EyesCoin of Growing FrostCheap Iron Scale MailBroken SwordRunecrafting KitA short, moderately-girthed man with brown hair, piercing blue eyes, and a short but full red beard. Jolly demeanor, wearing very simple clothes.
HealthyCurrent Location: Tainted Lands
Adept Restoration (5/30)
Apprentice Light Magic (4/20)
Major MendingCure Light WoundsEye FlashCure Moderate WoundsSolar FlareLife TransferSoothing MendRainbow ShieldFaith HealingApplewood Staff
Brown Friar Robes (includes hood and rope belt)
Brown Linen Pants
Hemp Sandals
---
Backpack
Bedroll
Traveling Rations
Small Medical KitFairly tall, decently muscled, clean-shaven man with black hair and dark blue eyes. Seems a bit distant or distracted sometimes.
HealthyCurrent Location: Tainted Lands, apart from group
Apprentice Swordsman (12/20)
Novice Destruction (1/10)
Dabbling Medic (2/10)
Dabbling Ranger (4/10)
Dabbling Treasure Hunter (2/10)
Dabbling Priest (3/10)
FrostballDiamond CutterSteel Longsword
Bronze ShieldStudded Leather Armor
Shredded Linen TunicLeather Pants
Leather Boots
---
Book of Destruction Magic
Ornamental OrbCopper PoleSunstoneGold CoinsDeep Red GemNice Cigar Box (contains small yellow gems and tiny scroll)
Small Yellow Gems (in cigar box)
Tiny Scroll (in cigar box)
StatuetteTall, slightly tanned elf with brown hair and golden eyes. Armored but not particularly muscular.
HealthyLocation: Tainted Lands
Apprentice Polearms (2/20)
Novice Lightning (7/10)
Dabbling Dancer (3/10)
Lightning EdgeGrounding Nova StanceCall LightningHerd ThunderstormSlightly Fancy HalberdChainmail Hauberk
Chainmail Chausses
Iron Cap
Cotton Tunic
Cotton Pants
Leather Boots
Leather Bracers
---
Backpack
Waterskin
Bedroll
Flint & Tinder
Torch
Travelling RationsTall, somewhat older-looking man with dark brown hair and eyes.
Moderately WoundedCurrent Location: Tainted Lands
Apprentice Plants (10/20)
Novice Runecrafting (0/20)
Dabbling Demonologist (1/10)
Seed BurstGentle DirectionRune of Plant's CommandSeeking SeedsEnergizeRoot DrawBamboo Staff
Robe
Backpack
---
Big Box of SeedsTinderbox
FlareBook of Botanic RitualsBland, pale, skinny-looking fellow with brown hair and eyes.
HealthyNecomancy InhibitedCurrent Location: Waterlogged Cavern
Apprentice Necromancer (15/20)
Novice Runecrafter (1/10)
Dabbling Demonologist (3/10)
Animate DeadScathing TouchRune of NecrosisRune of Necromantic FocusPuppet DemonLinen Robe
Wooden Staff
Minor Ring of ProtectionLeather QuiverLeather Shoes
---
Damaged Focused Repeating Crossbow Rules Update: Permanent EffectsMost permanent magic effects require two sets of rolls, similar to how Arts work. Unlike arts, these rolls will generally be the same two schools of magic used together, one to determine effect, one to determine permanence. This generally only applies to effects intended to be very permanent- long-term summons and the like can use just one roll, but will fail or require maintenance at some point.