Turn 7
More speed rolls! This dog pile on Reaperweed is gonna be an awful mess, I can feel it. Edit: AND. IT. WAS.
Reaperweed Spd: 6+3 (This roll compared to the others... Even if all the players hate you, my dice seem to be a fan.)
Grahm Spd: 2+3=5
Greeny Spd: 2+3=5
Hagrow Spd: 1+2=3
Johannes Spd: 2-1=1
"OI! That's my piano! And I'm a plant, not a man!"
Action pm'd.
While playing Middle C March (piano knowledge paying off here!) on a loop with one hand, whack melee guy with the acid seat (throw the seat if it won't turn to acid (preferably in the parts where I'm not holding it)) while focusing the piano's draining effect on him.
Grahm is not in range yet.
Reaperweed Aff: 6+3=9 (This is actually the roll to keep your piano from killing you. You'd probably be better off with these aff rolls swapped.)
Reaperweed Aff: 3+3=6
Greeny Aff: 2+3=5
Hagrow Aff: 4+1=5
Johannes Aff: 5-1=4
Greeny End: 4-3+4=5 (That crystal really saved you.)
Hagrow End: 4+1=5
Johannes End: 1+2=3
While this is technically a practice exercise, for the purposes of "Playing the piano" it seems to qualify well enough.
A large amount of life energy drains from all of your nearby assailants, especially Johannes, who seems to age a decade in moments. The piano seems to be keeping the energy to itself.
Reaperweed Str: 3-2=1
Afterwards, you try to grab the seat and throw it at someone, but you can't seem to pick it up.
"I'll look even more alive when my hand isn't on fire!"
Get to desk. Sit at desk. Quench hand with desk. Heal with desk? Shoot at piano guy with desk and then slingshot.[/b
Grahm Spd: 5+3=8
Grahm Aff: 1+3=4
Grahm Aff: 3+3+1=7
Grahm Dex: 6+2=8
Reaperweed Spd: 4+3=7
Reaperweed End: 2=2
Reaperweed End: 1=1
Grahm rushes towards the desk surrounded by humid air and takes a seat. Immediately the aquatic barrier forms, and some of the water breaks off. He can feel it soothing some of his burns already. Grahm doesn't think he could attack with both the desk and your slingshot in such a short timeline, and decides the desk is his best bet. With a point of a finger from the hand that isn't stuck to a slingshot, a high pressure blast of water surges out toward Reaperweed! The plant man sees the shot coming while trying to pick up his piano seat, but only too late, and is swamped by the aquatic blast! He immediately is thrown off his feet, and smashes into the pillar behind him! The last thing he hears before falling unconscious is a large crack of some sort. The pillar unceremoniously repairs itself from the impact.
Drain Vitality from whoever Grahm and Hagrow attack. Or from anyone who attacks Grahm, Hagrow, or me.
Seeing Grahm's rather impressive attack, you decide to finish things off by draining some vitality from an unconscious man.
Greeny Aff: 5+3=8
Reaperweed Aff: 3+3=6
Reaperweed End: 1=1
Reaperweed End: 2-3=-1 (Apparently I was wrong about the dice. Or was that tempting fate?)
Their already bruised and battered body puts up little resistance, and the loss of vitality is enough to stop their... heart? You suppose plant people have some sort of circulatory equivalent.
Reaperweed is dead!Greeny Luk: 6+3+1=10 (Yay, our first double digit item!)
With Reaperweed's death, the eyesore of a piano collapses into a gooey mess that drains into a loot portal. Thankfully, this loss of form seems to have released some of the energy stored within, and the combatants feel a bit better with the return of some of their life energy. Greeny holds out his hands in preparation, and a pistol falls into one of them.
It is moderately sized, and has fangs on the front as if its a fighter jet, but wait a second... Those aren't painted on they're real! They must act as some kind of bayonet! The gun has a flesh like texture, and there's doesn't seem any way to load new ammo.
A pull of a suspiciously bony trigger has the gun open a mouth full of teeth, and fire a large fang that penetrates deep into a nearby pillar. The fang is covered is some sort of liquid that you aren't eager to touch to see what it does. The fang vanishes, leaving no mark in the strange pillar. As far as guns go, this one seems very quiet.
Step away from Greeny, then fire the cannon at the piano player!
"Slingshot, look alive!"
Hagrow End: 5+1=6
You would have done this, but your target sort of died and loot fell out. However, you decide to check if it can be primed or loaded without firing it immediately after. You put your hand on the back of the cannon, and it cuts your hand, drawing a small amount of blood. The mouth of the cannon lights with flame and heat. You think you can just leave it like this for now. Whatever this thing hits, it'll definitely hurt.
(There was a chance for collateral damage here(there very often is with loot), and you didn't tell me if you cared about that sort of thing. I'd have fired it if Reaperweed didn't die, but I'm gonna assume you don't want your team mates to potentially die. This doesn't give anything away about your loot. I'd say this no matter what piece of loot you were trying to attack with. Yes even your ring.)
Huh. That didn't work.
The piano hath thwarted me, so instead I shall smash the head of the man playing it. Probably a lot squishier.
Said man is sort of already dead. How anticlimactic.
Run at him and Punch him in the Face.
Slash him with my scythe
These two are pretty far away from each other, so I guess I'll keep them separate for my own sake. As an aside, did you know that there's apparently no standard universal agreement for how to write possesives if a proper name ends in s? Until now, neither did I! I also just noticed that the players labeled "9" and "11" are fighting, so damn it. Illuminati confirmed.
Hugh Spd: 5=5
Brutus Spd: 3-2=1
Hugh Dex: 3-1=2
Brutus Spd: 3-2=1
Hugh Str: 2+1=3
Brutus End: 1+2=3
Brutus Dex: 2+1=3
Hugh Spd: 1=1
Brutus Str: 6+3=9
Hugh End: 1+2=3 (I chose what body part to target at random, and the part wasn't armored.
Hugh End: 4+2=6
Hugh throws a decent punch at his foe's noggin, but his arm is turned away by Brutus's scythe. In turn, Brutus uses their scythe to cleave Hugh's left leg off at the knee! What will happen next?
Hit the snake in the eye with the ice kama
Snake battle!
Snek Spd: 6+2=8
Rautherdir Spd: 3+2=5
Snek Dex: 1+2=3
Rautherdir Spd: 6+2
Rautherdir Dex: 5+2=7
Snek Spd: 5+3=8
Rautherdir Str: 4+1-3=2
The snake tries to take a quick bite out of Rautherdir, but they sidestep the attack easily, and go for the eyes! Their slash is fast, but the snake is faster and pulls its head back quickly. Looks like this battle is back to square one.
Sophie Lou (wipeout1024) has spawned!Sophie Luk: 3+2=5
Your waiver turns into a heavy machine gun. You look in the box magazine, and all you can see is darkness. There's definitely
something in there though. You look around, and see a great lake to the north, a river to the west, and a swamp to the east. Past the river, there seems to be a strange structure. You look down the sights towards it, and your aim seems to have been automatically enhanced. You think you see some people there, but they look to be out of range.
2: Name: Johannes Andersmith (Coolrune206)
Looks: A man with nothing but the clothes on his back.
Health: Mostly Fine. Neck slightly burned. One arm singed. Life energy somewhat drained.(-1 End, -1 Spd)
Inventory: Flesh Shield of Flame
Stats:
Strength: +
Endurance: + +
Dexterity: -
Speed: - -
Affinity: -
Luck: + +
Loot Type: Positive
4: Name: Rautherdir (Rautherdir)
Kills: 1
Health: Left Leg Broken(Treated with good quality splint), 3 Endurance drained by Vital Ruby
Inventory: Grenade Bandolier (5 grenades attached), Pocket Ice Kama
Stats:
Strength: ---
Endurance: -
Dexterity: ++
Speed: ++
Affinity: --
Luck: +++
Loot Type: Positive
5: Name: Hagrow (Paphi)
Looks: Quite nude
Kills: 1
Health: Mostly Fine. Feels sick. Life energy a little drained. Hand cut a fair bit, bleeding.
Inventory: Wet silver ring. Huge wooden cannon.
Stats:
Strength: --
Endurance: +
Dexterity: +
Speed: ++
Affinity: +
Luck: --
Loot Type: Negative
6: Name: Greeny (Beirus)
Looks: Completely green. Follows in the footsteps of another, much greater green dude. He's not as great, but he makes up for it with passion and determination to be greater.
Kills: 1
Health: Mostly Fine. Life energy a little drained.
Inventory: Vital Ruby (10 Endurance Drained. Now increases End by 5. Maxed out.) Fang Pistol in hand.
Stats:
Strength: ---
Endurance: ---
Dexterity: --
Speed: +++
Affinity: +++
Luck: +++
Loot Type: Positive
8: Name: Grahm (Whisperling)
Looks: A short, thin man with greying hair. He is wearing a vast assortment of mismatched, ragged, and poorly-repaired clothing.
Health: Mostly Fine. Hand that isn't holding slingshot somewhat burned.
Inventory: Flame Slingshot stuck to hand. Various rocks in pockets. Various sticks in pockets.
Stats:
Strength: -
Endurance: --
Dexterity: ++
Speed: +++
Affinity: ++
Luck: ---
Loot Type: Negative.
9: Name: Hugh Mungus (crazyabe)
Looks: Tall, dark, and Unclothed
Kills: 1
Health: Leg leg cut off at the knee.
Inventory: Diamond Scale Mail (Increased Speed), Aquatic Office Desk(Grahm is sitting in the chair)
Stats:
Strength: +
Endurance: ++
Dexterity: -
Speed: -
Affinity: ---
Luck: +++
Loot Type: +
11: Name: Brutus (S34N1C)
Looks: Technically optional. You don't arrive with any items other than the clothes on your back, so don't put any here.
Health: Fine
Inventory: Giant stainless steel scythe.
Stats:
Strength: +++
Endurance: ++
Dexterity: +
Speed: --
Affinity: ---
Luck: +
Loot Type: Positive
12: Name: Sophie Lou (wipeout1024)
Looks: Blond bikini babe, who found herself here during one of her sunbathing sessions.
Health: Fine
Inventory: Heavy machine gun of Darkness(+1 Dex)
Stats:
Strength: -
Endurance:
Dexterity: +
Speed: +
Affinity: --
Luck: ++
Loot Type: Positive
((The good news is that you probably didn't die, otherwise Person wouldn't have had to roll the whole thing out.))
Yeah they went first. Such is life. Hope you rejoin sometime. Not gonna lie, was hoping those two by the forest might form a counter alliance. Seriously, you've got half the players in the game on the same team, and no one seems to be doing the obvious thing. I guess its good roleplaying though, so props for that.