Guess I've waited long enough. Given that they actually have a kill, I'd rather not just make them stand still as a free kill. I'm just gonna hope they forgot.
GROW GRASS, GROW INTO HIM AND SLAY HIM.
Full offense! Kill him now by ribbon-slicing him.
Awesome Spd: 5=5
Merling Spd: 4-3=1
Awesome Aff: 5+3=8
Merling Spd: 6-3=3
Merling End: 4+2=6
Dr Awesome channels as much power into their staff as they can, trying to attack Merling indiscriminately all over his body!
He sees a variety of slashes open up across the elderly wizard! None of them are especially deadly individually, but he's bleeding quite a bit! That has gotta hurt!
Merling End: 4+2=6
Merling Aff: 6+3=9
Awesome End: 1-1=0
But Merling fights through the pain, and tells the grass embedded in his foe to kill him for good! There's no dodging this attack. He channels all of his power and fury into the orb! A stronger attack he couldn't make! The grass grows and spikes through every inch of Toaster's body! Every ounce of flesh and blood is sapped of moisture by the voracious plants, leaving only bone!
Doctor Awesome is dead!Merling Luk: 5+1+1=7
The doctor's skeleton turns to dust, and collects into a point, forming a portal to the loot dimension it. Out of it pops a bronze aspis. Immediately upon equipping it, he feels hardier than ever. It is covered in strange runes. Merling feels a chilling power within that he can call on his foes.
Drop the halberd and run. Hopefully that wounded leg will stop him from coming after me. Oh, and duck. The shotgun pellets.
Dive into the ground and take a shot at Depf's legs.
Sparky Spd: 5+5-2(Leg damage)=8
Depf Spd: 6+1=7
Sparky Dex: 5+1=6
Depf Spd: 2+1=3
Depf End: 2+2=4
Despite his wounded leg, Sparky keeps up! Depf has yet to abandon his earthen armor, but he fires away anyway! This time his shotgun strikes true, tearing through the armor and gouging open Depf's left leg! Depf drops his weapon, losing the remainder of his earthen armor and begins to flee at a great pace! Unfortunately, Sparky is blocking off the only way out of here that isn't the hydra filled cave! He manages to slip past the hobbling invisible man nonetheless, and feels his strength start to return. Sparky's cape continues to patch up his leg. His shotgun also generates an orb, giving him some much needed defensive ability back.
Sophie only watches and observes the conflict from afar.
If I can do so while keeping us afloat, pull stone or earth from the swamp to expand the platform. If not, float back towards the obelisk a bit past the edge of the swamp, then land and use stone or earth to expand the platform.
Test out our new furniture, try and figure out what it does. More fortifications if I get the chance.
Use the couch with ruby?
Greeny Aff: 1+6=7
Greeny feels his control begin to slip, and the massive structure slowly begins to fall! He expends most of his effort just keeping it afloat, not moving it or reinforcing it. If he rolls poorly again, this thing won't stay afloat!
Grahm Aff: 2+3=5
The comfy looking chair beckons to Grahm, and he takes a seat, if only to reduce his urge to dance. Immediately upon being seating, he feels himself fall asleep. A strange sensation begins to pervade his very existence, and his spirit separates from his body.
His body in spirit form appears to be his original one, devoid of the modifications the couch made to him. Grahm looks down from above at Greeny's Flying Earthen Fortress. He feels a firm tether of sorts attaching him to his physical body, which is now surrounded by a translucent barrier. He know if he follows the tether he will return to it safely. The barrier should keep him protected until then. He notes that he is now holding a rather curious bow in his right hand, and tries to pull the "string" back. When he does, a long silvery arrow appears. It looks deadly, even to himself. He releases the string, firing the projectile away. Not bad. He also sees a pair of sharp looking spiritual knifes holstered at his side. Those could be handy.
The couch isn't ready yet. Hagrow takes some time to remember that there was a pretty thick forest to the southwest of the starting area. Maybe that's where the mantis is. There does seem to be another forest past the ravine as well though. Who knows, as this battlefield has yet to be fully explored. (This is essentially a 5x5 tile space. You've all only seen 6 tiles, so feel free to explore a bit more.)
Not Actually Flimsiest Wizard has spawned!Not Luk: 5+3=8
Not Actually Flimsiest Wizard raises their waiver, hoping for something good. It turns into a rather curious pair of non prescription glasses. Each lens is shaped like a four leaf clover, and the frame is a stunning green. The Wizard takes in their surroundings, noting that they can see Sophie flying above them nearby. (These glasses are actually absurd. +4 Luk, what is going on with this generator today.)
Map:
http://imgur.com/a/6ZtYb5: Name: Hagrow(Paphi)
Kills: 2
Looks: Quite nude
Health: Mostly Fine. Right handed.
Inventory: Silver ring(Can enhance gravity. Causes wearer sickness.), Huge wooden cannon(Shoots lava, requires blood). Keytar(Held via strap, Traps target in a cage with a flaming bear. Target seems to be user), Wooden helmet(worn), Wooden shield(Left arm)
Stats:
Strength: --
Endurance: +
Dexterity: +
Speed: ++
Affinity: +
Luck: --
Loot Type: Negative
6: Name: Greeny(Beirus)
Kills: 6
Looks: Completely green. Follows in the footsteps of another, much greater green dude. He's not as great, but he makes up for it with passion and determination to be greater.
Health: Fine. Upper body(Left arm, right arm, torso) made of hard wood. Wood encrusted with diamonds. Left arm has power over nature. Right arm charged with lightning. Stony Prosthetic Leg(Foot covered in fire and earth. Silvery carvings. +1 Affinity and Luk), Right handed.
Inventory: Vital Ruby (10 Endurance Drained(Max). Increases holder's End by half drained amount. Left hand.), Fang Pistol(Right hand), Crackling Yellow Holy Roller-skates(worn), Magical Crown(worn, Endurance, Speed, and Affinity +1), Wooden shield(Left arm), Glass Chair(Puts user to sleep and guards them. The user becomes a spiritual guardian that holds a bow and knives.)
Stats:
Strength: ---(+)
Endurance: ---(+)
Dexterity: --
Speed: +++(+)
Affinity: +++(+++)
Luck: +++(++)
Loot Type: Positive
8: Name: Grahm(Whisperling)
Kills: 1
Looks: A short, thin man with greying hair. He is wearing a vast assortment of mismatched, ragged, and poorly-repaired clothing.
Health: Upper body(Left arm, right arm, torso) made of hard wood. Wood encrusted with diamonds. Left arm has power over nature. Right arm charged with lightning. Spirit separated from body by glass chair. Left handed.
Inventory: Shiny Couch(Modifies user body substantially. Potentially Fatal), Flame Slingshot(On ground next to couch. Will adhere to the hand that picks it up.), Spare wooden helmet(on ground next to couch), Wooden helmet(worn), Wooden Shield(Right arm), Sharp Wooden Boomerang(pocket), various rocks(pockets), various sticks(pockets)
Stats:
Strength: -(+)
Endurance: --
Dexterity: ++
Speed: +++
Affinity: ++(+)
Luck: ---(-)
Loot Type: Negative.
14: Name: Sparky(Yottawhat)
Kills: 2
Looks: Skinny looking man in running shorts.
Health: Left leg cleaved. Moderate bleeding. Moderate pain. Right handed.
Inventory: Arcane Shotgun(Right hand, produces defensive molasses orbs(1 active)), One Handed Crystal Sledgehammer(Left hand, +2 Spd, +1 Aff, Makes holder invisible) Green Cape(Worn, +1 Aff, Automatically heals user)
Stats:
Strength: -3
Endurance: -1
Dexterity: +1
Speed: +3
Affinity: 0
Luck: +1
Loot Type: Positive
23: Name: Sophie Lou 3.0(wipeout1024)
Looks: Blond bikini babe (and android), who found herself here during one of her sunbathing sessions.
Health: Fine. Right handed.
Inventory: Box of darts(Types: Emergency Exit, Deadly), Silvery mittens(Worn, gives wearer Darkness Wings.)
Stats:
Strength: -
Endurance:
Dexterity: +
Speed: +
Affinity: --
Luck: ++
Loot type: Positive
26: Name: Merling(crazyabe)
Kills: 1
Looks: Looks old and magical, Don't question that second one.
Health: Left arm cut a fair bit. Right arm cut somewhat. Right leg cut somewhat. All limbs and body cut moderately. Heavy bleeding. Moderate pain. Left handed.
Inventory: Orb(Controls plants), Bronze Aspis(Endurance+2)
Stats:
Strength: ---
Endurance: ++
Dexterity: ++
Speed: ---
Affinity: +++
Luck: 0
Loot Type: Positive
27: Name: Depf(The Moonlit Shadow)
Looks: Maybe later
Health: Left leg gouged by arcane shotgun pellets. Right handed.
Inventory: Huge Halberd(Increases strength? Covers user in earth. Left by Sparky's feet.)
Stats:
Strength: ++(-)
Endurance: ++
Dexterity: +
Speed: +
Affinity: --
Luck: ---
Loot Type: Negative
28: Name: Not Actually Flimsiest Wizard(FallacyofUrist)
Looks: A man in wizard robes who looks miffed at not having a staff in his hand.
Health: Fine. Right handed.
Inventory: Glasses(+4 Luk)
Stats:
Strength: ---
Endurance: +
Dexterity:
Speed: ---
Affinity: +++
Luck: +++
Loot Type: Positive
Made of: Earthen material, Covered in plants.
Size: Big enough to carry Hagrow, Whisperling, Greeny, Hagrow's cannon, and Whisperling's couch just barely.
Durability: High.
Speed: Covers distance based on Aff control roll.
Other Features:
Plant Spikes: Grants ramming attack. Made of plants.
Plant Armor: Provides a boost to durability at the cost of taking more damage from fire. Covered by Wooden panels.
Tiny Wooden Panels: Held on by plant matter. Slightly increases durability, slightly decreased fire resistance.
Vine Ladder: Allows passengers to leave and enter without the craft landing. Can be grown or severed at will if needed.
Edit: Fixed damage assignment.