Turn 6
Hagrow Spd: 6+2+1=9
Grahm Spd: 4+3=7
Reaperweed Spd: 3+3=6
Rautherdir Spd: 3+2=5
Greeny Spd: 2+3=5
Johannes Spd: 4-1=3
Hugh Spd: 1=1
Brutus Spd: 2-2=0
Rest but also follow Greeny
Run to the desk, sit down, and make a big puddle of water to put out my hand. Wait to see if the thing heals my burns, then follow Greeny (dragging the desk behind me, if possible?).
Hagrow simply takes a breather and waits for Greeny to get moving. Grahm navigates around the obelisks in order to safely avoid Reaperweed's music. They aren't at the desk yet, but it is occupied at the moment. He should be able to take a seat next turn.
Continue playing. Try to focus the life-draining effects of the piano at that guy who's charging at me. If no one attacks me, just keep playing.
Reaperweed Aff: 5+3=8
Reaperweed Aff: 1+3=4
Reaperweed End: 6
Johannes Aff: 5=5
Johannes End: 5+2=7
You hear someone start running at you, and keep playing your song. This time, you try to make the effects more focused. Unfortunately, the piano reverts to acid for a brief moment, and you lose a bit of skin(or whatever the plant equivalent of that is) off your fingers. You still keep playing, but Johannes isn't affected by your song at all from the looks of things.
Hide in the swamp.
You enter the swamp, and a rotten odor assaults your senses. Well, that's a sign that there was or is animal life here right?
Dex: 2+3=5
Rautherdir Spd: 5+2=7
Suddenly, you feel a movement in the air and jump to the side. You look for what attacked you, and see a large snake with its fang's bared. The snake has a thick body, and looks to be made out of some sort of metal. The fangs are dripping with a strange fluid, and its eyes glow red.
(Congrats on finding one of the "hidden" enemies. Killing this will give loot.)
"Probably, Hargrow. Or it'll catch on fire or explode or whatever negative loot does. Anyway, leave the piano man for now. He's not going anywhere unless he drags it with them. Just stay out of range while you catch your breath. Let's regroup for now."
Go west until I'm in line with the middle vertical row of obelisks and wait for the others to regroup with me. Drain anyone who attacks us, or drain anyone other than Grahm or Hargrow that gets in my range.
You hide behind an obelisk, hoping that gets you out of the music's range. You can still hear it at the edge of your senses, but feel fine nonetheless.
Johannes dashes over to Reaperweed and begins the shield smashery.
"It's like a healing point."
Johannes Spd: 4-1=3
Johannes Dex: 6-1=5
Johannes Str: 3+2=5
Johannes Aff: 4-1=3
Piano End: 3+2=5
After you get up from your seat, you start charging towards that strange musician.
You smash your shield into the offending piano, and even the small fireball that leaves your shield barely leaves more than a dent. Looks like a sturdy piano.
(For reference, this isn't quite a grand piano, but Reaperweed definitely can't lift it. Brutus could drag it around pretty well though.)
To THE FOREST!
Begin running towards Hugh
You both run towards each other. Brutus bursts out of the forest, and the two can finally lay eyes on each other. Without a word, both combatants take fighting stances.
2: Name: Johannes Andersmith (Coolrune206)
Looks: A man with nothing but the clothes on his back.
Health: Mostly Fine. Neck slightly burned. One arm singed.
Inventory: Flesh Shield of Flame
Stats:
Strength: +
Endurance: + +
Dexterity: -
Speed: - -
Affinity: -
Luck: + +
Loot Type: Positive
4: Name: Rautherdir (Rautherdir)
Kills: 1
Health: Left Leg Broken(Treated with good quality splint), 3 Endurance drained by Vital Ruby
Inventory: Grenade bandolier (5 grenades attached), Pocket Ice Kama
Stats:
Strength: ---
Endurance: -
Dexterity: ++
Speed: ++
Affinity: --
Luck: +++
Loot Type: Positive
5: Name: Hagrow (Paphi)
Looks: Quite nude
Kills: 1
Health: Mostly Fine. Arm slightly twisted. Feels sick. Has a headache.
Inventory: Wet silver ring. Huge wooden cannon.
Stats:
Strength: --
Endurance: +
Dexterity: +
Speed: ++
Affinity: +
Luck: --
Loot Type: Negative
6: Name: Greeny (Beirus)
Looks: Completely green. Follows in the footsteps of another, much greater green dude. He's not as great, but he makes up for it with passion and determination to be greater.
Health: Fine
Inventory: Vital Ruby (8 Endurance Drained. Now increases End by 4.)
Stats:
Strength: ---
Endurance: ---
Dexterity: --
Speed: +++
Affinity: +++
Luck: +++
Loot Type: Positive
8: Name: Grahm (Whisperling)
Looks: A short, thin man with greying hair. He is wearing a vast assortment of mismatched, ragged, and poorly-repaired clothing.
Health: Mostly Fine. Hand that isn't holding slingshot moderately burnt.
Inventory: Flame Slingshot stuck to hand. Various rocks in pockets. Various sticks in pockets.
Stats:
Strength: -
Endurance: --
Dexterity: ++
Speed: +++
Affinity: ++
Luck: ---
Loot Type: Negative.
9: Name: Hugh Mungus (crazyabe)
Looks: Tall, dark, and Unclothed
Kills: 1
Health: Fine
Inventory: Diamond Scale Mail (Increased Speed), Aquatic Office Desk(Johannes is sitting in the chair)
Stats:
Strength: +
Endurance: ++
Dexterity: -
Speed: -
Affinity: ---
Luck: +++
Loot Type: +
Name: Reaperweed (a character from another game) (ATHATH)
Looks: Imagine an animate plant with bread replacing the flowers, wearing a black hood (contrary to common belief, reapers do not always have scythes). That's basically what he looks like.
Health: Mostly Fine. Fingertips damaged by acid.
Inventory: Acidic, Life Draining, Green Piano next to him.
Stats:
Strength: --
Endurance:
Dexterity:
Speed: +++
Affinity: +++
Luck: ---
Loot Type: -
11: Name: Brutus (S34N1C)
Looks: Technically optional. You don't arrive with any items other than the clothes on your back, so don't put any here.
Health: Fine
Inventory: Giant stainless steel scythe.
Stats:
Strength: +++
Endurance: ++
Dexterity: +
Speed: --
Affinity: ---
Luck: +
Loot Type: Positive
Fairly uneventful, as far as turns go.