Well, yes, but I think about a three of them, armed with, say, regular PSLs, could efficiently dispatch isolated battlesuits one by one - encircling and distracting.
Yep, they could, but they're still very vulnerable. A battlesuit that's supported, either by infantry or other battlesuits, is more difficult to ambush like that though. These people could pretty easily be shot down by laser rifles.
And then there is a problem with the tokens: they don't translate well into the resource cost. From what I've gathered, they're actually following exponential curve or something; in no way two Avatars would cost the same as three battlesuits to make, and just as a battlesuit does not take about the same as four Mk IIs to make.
Yeah, this is eternally a problem for me. Tokens don't translate to resources, but we have no other measurement system to go by. Any arguments about cost that don't directly involve inmate purchases can really only boil down to 'I feel this is how it is'.
Sorry for bringing up the cost of MK.III troopers with PSLs.
Anyway, you're probably right that an MK.III trooper with a PSL would be cheaper than a BS with a Spektr, and they're roughly equal as far as fighting each other. This works as a pretty good reason to not have solely Battlesuits, I guess.
Now, if such a crippling shot is possible (though I suspect it'd require an overshoot or something), you have your point - though lining up three legs on one side is probably a bit of a hassle; and anything less and you can still move the battlesuit around the place. And now that we're up to this, I can totally see the merit of 'curl away the limbs' system. Definitely worth looking into.
Also, I didn't understand that the new armor can withstand a PSL shard. It certainly raises the bar for an 'AP weapon' definition.
Maybe I'm visualizing something different from you? I'm imagining the legs being mounted basically in a row, so a well aimed shot could hit all three. Although, if you designed the armor plates to deflect shots away, you'd probably only lose one leg, maybe two... Hmm.
New armor's kinda annoying- hexbug is basically immune to kinetics, but only lasts a few seconds against lasers. Hexsand is basically immune to pure energy, (including
plasma!) but can't withstand a single round from a gauss rifle. Basically, you could have five layers of beetleplate, and an enemy force armed with PSLs and Plasma projectors would be about as effective as a force with gauss and laser rifles--but the latter force would have a better chance, compared to the old battlesuit plate. It's better,
kinda.
I was speaking of the time when the VR helmet inserted electrodes (or whatever it was) directly into the brain - it allows the user to experience full range of feelings, including those lost to them bodily (which might serve as a good argument for botting brains - at the cost of potentially eating away your sense of reality, and who said that robot people were not already challenged with that?). That said, they can probably only affect the 'feelings' nerves and are unable to read thoughts; that is a big problem worth looking into.
Huh. I always thought VR helmets never breached your skin, instead just using those sticky EM sensors. I think people remove them too quickly and easily for there to be brain insertions. Where did you read that any exist?
Actually, maybe it's even worth having a science team look into proper easy to use mind-machine interface.
I like this idea, and I haven't gotten any other suggestions for science crew assignments, so I think I'll do this.
I do wonder sometimes what they'd do if the designated Avatar pilot was a brain-in-jar already - would they grow him a new body just to abuse all those nerve endings? And I think that Miyamoto has a far greater, finer, possibly intimate control of his Avatar - maybe even greater than an average roboperson has of his body - and for a battlesuit that might not be necessary.
You think, but neither of us knows. I've always thought Miyamoto had roughly equivalent control over his body as a standard synthperson; he's just able to leave the avatar and be a
mostly normal human again, if he wants. That seem like it might be important to "Generals and war heroes", not to mention the morale of it, which would justify the relatively minor inefficiency of not using a braincase system.
We already know that a person with implanted nerve terminal nodes can have a certain degree of freedom when operating as ghost in the machine; we know that robopeople can do whole tons of things just with their mind (including operating the on-board computer); and we know that VR users can do even more with just barely any input. This nut is on the verge of cracking.
Important section highlighted. What do you mean by that? From what I know, VR users require
more input to do
less than robobody people, and a lot of the stuff they do is abstracted or stock. A VR person doesn't actully control their legs- they make their avatar go forward, and the VR machine uses canned animations to show what their legs are doing.
Was it capable..? I remember it having to shoot the battlesuit several times, possibly a volley, to crack through all layers of the battleplate. Maybe with an extremely lucky shot... Also, I find it really strange that one could get only three dumb basic metal slugs for a token. Maybe it has to do with magazine capacity - or maybe the law of RpTC means that for a couple more tokens we could get a fairly big magazine full of steel slugs.
Yep, it's capable, although only with a "really good, lucky shot"
[1]. Since we use a six sided die, that's proabably a lot more common than it sounds. Not to mention, it's semiauto, and three "basically okay, standard shots" would kill a battlesuit too.
Note from the same post that a HGC only damages or smashes a
single layer of armor. There's AP rounds available, but they're even more expensive, and are probably still incapable on one-hitting a BS.