You don't need two identical fireteams. The basic unit for deciding ratios is the 10 man squad, a fireteam is just an extremely efficient thing to use in the field, which is why they use it as well in RL. Also, it might be a good idea (if it's 10 men teams) to have two identical leaders, with one being subordinate to the other (though not necessarily as armored) just in case. But, for intents of deciding gear (do we even need to do that in detail?) the 10 man squad would be the basic unit.
I'm not sure what the bit about "basic unit for deciding ratios" is supposed to mean. Just that ten is a nice number? Well, I'll point out that real militaries don't use ten man squads:
America:
--Army:2 FT of four (
--Mil. Police: 3 FT of three (9)
--Marines: 3 FT of four (12)
--Air force Security: 3 FT of four (12)
USSR:
--BTR squad: 9 troops, -2 stay with BTR. (7)
--BMP squad: 9 troops, -2 stay with BMP. (7)
Britain:
--Army, Marine, RAF (wow): 2 FT of four (
Canada:
--Army: 4 "FT" of two (
Not called a fireteam:
Finland
--Defence forces: 3 FT of 2 (6)
In any case, I think you're missing the point of squads being divided into fireteams. They're not there because those fireteams necessarily need to be in the same group with other fireteams, but because it's easier for the platoon leader to give orders to three or so squad leaders, who then only need to command three fireteams. Since we have sods commanded by some number of guys in a bunker who're sipping coffee, we don't need a structure revolving around commanders.
Now, I can understand lowering the size of the basic fireteam to five sods, but I think seven sods is good because we have more roles in a sod team than a real life fireteam. If you can think of a five man fireteam assortment that doesn't have holes, then by all means I'll accept it.
Well, yeah, that's kinda what I meant: they're more for specific mission objectives than 'general' deployment. Battlesuits work better for the latter. And honestly, even a team wouldn't be more than 3-4 or so, and we shouldn't be sending them into situations where it could happen that they get TPK'd (it can always happen though). Consider it like this: in real life, the special forces are used in coherent teams, getting in, do what needs doing, and getting out again, leaving the brunt of the fighting itself to regular infantry.
I'm pretty sure that the main role of special forces is pretty much sending them into situations where there is a significant risk of getting TPK'd. It's just that they're better than everyone else, so they have the lowest risk.
Anways, yes, I'm fine with this if that's how you want to handle the elites. I think it'll add unneeded complexity, and also overlap with the Black Ops if you're specifically sending them out, but it's your war.
I'm the kinda guy who likes to put the volume on his tv on an even number, or at least a multiple of 5. Is it silly? Yes, but I find beauty in harmony.
And I'm the type of guy who sets the microwave to run for 57 seconds. Is it silly? Yes, but I like the number seven, especially when paired with five or three.
If this comes down to personal preference, somebody is going to be disappointed.
A thousand peeps really isn't all that big. It's a scale thing. for reference: on D day the Allied deployed about 150.000 people, and lost 10.000. And that's just for a single continent! Sure, sods are better than the regular human trooper, but still. A thousand dudes for a planet is peanuts. Unless you adhere to the common sci fi trope that an invading army only needs to take and hold the capital city/a single building in order to take over a planet.
Oh, and I'll say it again: on the scale of a universe, we're producing laughably small amount of sods (we really needs to get those instructional vids going). And even if we switched everything to robot sods, it'd still be lacking by a long margin. I mean, how many are we producing per month right now? Let's assume we could produce 50.000 a month . That's 600.000 a year RL.
Right now China, a single nation on a single continent, has about 2,285,000 people in active service. Not a 1-on-1 comparison, I know that, but you get the point.
Yes, I'm aware of all this, but the point stands that we don't have anything like those numbers. Currently, we're producing 24,600 sods
per RL year. We could up that to 37,800 if we switched all the fleshpits to produce brains rather than bodies, but aside from that Pyro has all but said we aren't going to increase sod production further. That means that we're either going to have a frightfully insignificant number of troops, or we're going to have to massively supplement our forces with forces from allies like Q'baja.
In either case, if we have to fight on a large number of planets, we aren't going to be dropping thousands of troops on each, especially if there's remote bases and things that wouldn't even need a full fifty troops. Yes, this is unrealistic, but
SPACE MAGIC it's a game.
There's a reason I've been focusing on growing our sod production so much, and still trying to find ways to up production further.
((Also, we probably will be capturing planets by just taking single cities/buildings. Remember how we captured Heph? Single city-sized area. Q'baja? Destroying one building.))
I don't think pw would ask us to detail everything, and certainly not to keep track of everything. It would just ensure that if we deploy one, we could ask for armored regiments or whatever to be deployed, and as long as it's reasonable, I think he'd be ok with it. Remember that the majority of the war will be behind the scenes, especially after what pw learned from Hep defense mission.
...You realize that earlier in the post, we were discussing whether a ten man squad split into two five man fireteams is superior to just using seven man fireteams, right? Detailing the amount of artillery/armor/airforce in a regiment is way above that level.
Anyway, I meant that if we have large sums of troops, and the UWM goes and nukes our artillery, it's a larger break to say that this brigade is without "special" troops in general, or to just not really make any fuss about it. If we use small fifty-troop ARMies, then it's less unrealistic to say we effectively lost two out of twenty of them- maybe future artillery is performed by heavy bodies shuffled out of the regular infantry.
Then we should hold for a second and decide who will be leading these sods. With leader I thought you meant a special sod that was independent enough to lead a team.
I mentioned it earlier in this post, but I figured our sods would be commanded the same way sods are always commanded- by a guy in a bunker with computers and nice comms. The Leader sod is only a "Leader" because it leads the fireteam due to it's armor, and because it has the best comms- if it's killed, then it's possible for the team to be cut off from command.
And yes, we could just give every sod the same mediocre comms like what we do with our normal operatives, but I think this method would be better. A sod team can operate with more reaction time, and at a greater distance, if we give them one comm set that's really really good, rather than seven that are okay.
Oh, and I'm not sure if we can continue to bank on battlesuit plate being as good and protective as the war progresses and the UWM ups its game.
There's two ways it'll get to be worse: one, tech advances, which we should beat the UWM in (meaning our armor would get stronger quicker relative to the UWM's weapons), and two, the UWM switching to weapons that trade something for AP ability (Which will mean our regular infantry will be more effective by comparison).
Either way, I don't think this is something to worry about. At most it requires using somewhat different tactics, which are easily adjusted.
Yes, I do have the power IC to force my vision on matters like this. But I try not to. It's more fun that way for everyone (as you said, you're enjoying the discussion, no?). I only try to be dictator if it seems there's an impasse or things are grinding to a halt. Or to deflect blame and frustration to me so other people don't have to squabble (see: money dividing), but shh, don't tell anyone!
You are a better leader than I. That's probably why you're the leader, I suppose.
And yes, I am enjoying this discussion. I better be, considering that I drug you into it.