Charles makes small talk, discussing how Leo got here and his life prior to the HMRC.
You know I'm actually not sure about that. We'll have to ask Devastator to talk to you, since I've got no clue about his character's real past and such.
Beetlesuit design:
1.First, you said that I'd be able to have two layers. I'm pretty sure I know what that meant, but just to make sure, you mean two full layers of the Hexbug, Hexsand, Sharkplate arrangement, right? That was what I had been talking about. Also, this would mean that each individual new armor type is basically equivalent to one layer of battlesuit plate in price, which seems fair considering how they're both useless half the time, and their invulnerability the other half is only vaguely better than BS plate's constant nigh-invulnerability.
2.You said that mobility beetlesuits would be fine, as long as the hexbug layer is thin. How thin is thin? The current design has two layers of hexbug, both an inch thick. Would halving that (I.E, nearly halving the effective armor, like the old Mobility BS design) allow flight?
3.So, going by the widths given before, the current armor would be about nine inches thick (4+2.5+2.5=9). Is this thin enough that a beetlesuit could squeeze through a doorway?
4.If so, could a beetlesuit fight semi-effectively indoors at all? Crouching around, perhaps? Or does it require more significant modification?
Hephaestus Management:
5:A science crew finished looking at the Blueraditite we got from the anomalous planetoid. Details on the stuff below, so what do we get out of it?
Small Blueraditite ("Blue beads","Anomalous Shard Fragments","Small Coerulus"):
Origin:
-Found near the place where the large Blueraditite that came from the radiation orb from zone 6 impacted the infirmary corridor. They were spread both inside and outside the corridor.
-Also found in the track the radiation orb left in the ground.
Physical characterisitics:
-Rice shaped
-Milky blue semi-transparent
-Mildly Radioactive (not dangerous to humans)
-Incredibly hard
--Nothing happens if they break
-Mildly Electrically charged
-Radiation and electrical charge increase when in proximity to other small blueraditites.
Danger: No danger exhibited yet, proceed with moderate caution.
-It is unknown whether or not the objects will remain inert. Periodic checks recommended.
Location:
-The vault
-The track left in the ground by the radiation orb
Test results:
-"First thing, Their structure is oddly crystalline, considering they're so smooth and ovoid, and you can make out myriad rombohedral structures through the microscope. They aren't terribly dense, but are extremely tough, as your attempts to test their hardness yield not a single scratch or chip. They are mildly radioactive and electro-active, qualities that increase when near other beads; so much so that visible arcing between beads is observed when they are a few inches apart. Flame seems to have no effect on them, besides blacking them with it's residue, which can be wiped off to reveal the unchanged surface."
-Shooting them with a hand laser caused them to break. Nothing happened when they broke.
-Did not react to acids or bases.
Addendum:
-The nature of the anomaly that produced them implies great capabilities for energy production. Object may fetch a good price.
Large Blueraditite ("The Hot Potato","Anomalous Shard","Large Coerulus"):
Origin:
-Found near the place where the radiation orb from zone 6 impacted the infirmary corridor. It was inside the corridor.
Physical characteristics:
-Some physical properties can be extrapolated by experimenting with the smaller artifacts of the same kind.
-Looks like the middle section of a cylinder
--? The blue radiation orb was a cylinder? The object in the center of zone 6 is a cylinder?
-Glowing with a blue glow
-Radioactive (A few minutes of contact are enough to cause radiation poisoning to suited individuals. Synthetics will fare better due to lack of body.)
-Electrically charged (visible electrical arcing)
-Hot
-Vibratring
Danger: Highly radioactive, proceed with extreme caution.
-It is unknown whether or not the object will remain inert. Periodic checks recommended.
Location:
-Near the zone 6-1 boundary
Test results:
-"Thermal reveals that it's hot, which really isn't a surprise considering all the radiation leaking out of the thing. Motion reveals it's either vibrating slightly or it's causing minor distortion in the thin amounts of atmosphere around here. X-ray can't see inside it and the rest are equally unhelpful."
-"The thing is quite different from the beads. Where as the beads were small, smooth and ovoid this thing is quite large and is partially cylindrical, with a jagged edge on both sides, as though it was broken off from the middle of a larger rod. It doesn't seem crystalline in nature either, though it's hard to tell without a microscope."
-"You're not really sure what it or the beads could be made of, but whatever they are they're certainly unstable, and contain a rather massive amount of energy. And neither are amorphous, they're both quite rigid in their shape."
-"One clear application would be a power source, if you could figure out a way to harness it."
--Simus
Addendum:
-Possibly a chunk of the radiation orb that broke off as it flied near the base towards the crater.
-Possibly the source of small blueraditite. Small blueraditite chunks must have broken off when the large Blueraditite impacted the infirmary corridor.
--? The object seems to be incredibly tough. How could chunks of it break off?
-The nature of the anomaly that produced them implies great capabilities for energy production. Object may fetch a good price.
-The object seems to be still active.
6:Assign that science crew to researching improved Man-Machine Interfaces, that someone can use without anything more invasive than wearing an MK.II suit and amp. Is this even potentially practical? When will it be done if so?
Sharksuit design:
7.Well, this seems simple. Go for static plates of sharkplate where it wouldn't be restrictive, like the chestplate, helmet, forearm/shin guards, etc. Everywhere else, try making it like scale mail- overlapping scales of sharkplate, with a strong cloth backing. ((Thanks to renegadelobster for the suggestion)). Try and make sure it's no more encumbering than the MCP suits we're already using.
8.As far as the detachability, the leg, arm, and head sections should all be detachable, so that a suit can be sold piecemeal. Obviously, buying it piece by piece would cost more than buying the entire thing for only three tokens.
9.Anything else I need to specify about the current design? Or is this sufficient?
1. Yeah, two layers as in two full, three part layers. SO I guess it would be 7 layers total? 3x2 + 1 battle suit.
2. Yeah, having one layer instead of two sounds like a fair compromise to keep mobility.
3.Depends on the doorway honestly but most doorways are between 32-48 inches wide, at least in terms of civilian human crap. They're larger on the ship and in most military installations; but if you ever go to alien locales It's gonna be a crap shoot. 9 inches on either side means 18 total. So depending on how thick the stuff in the armor is, you'll have your answer. I'm not entirely sure what the beetle suit is, so I dunno. You probably said in the OOC thread but I only skim that every now and again.
4.See above.
5.Well, the stuff doesn't completely break physics. It isn't an infinite source of energy, rather it's just an insanely good battery of sorts. It contains stupidly massive amounts of power for it's size. Far more then even our best chemical batteries. We hooked it up to a cutting laser and the thing ran for days before the crystal's power was exhausted. Only problem is that the things throw off a lot of radiation as they're used, along with heat and all sorts of other shit. This means that they need some pretty heavy duty shielding. Bigger ones are so fucking dangerous that we're considering just dropping them as weapons.
Regardless, we can grow them now, but doing so requires huge, HUGE amounts of energy.
6.Hmm. This is a bit vague. When you say "Machine-man" do you mean neuro interfaces to let men control machines?
7.That should work. It might be a bit heavy and encumbering to humans with low strength, but not overly so.
8.Alright. Though remember that we have a minimum of 1 token for the price, so breaking it up too much might actually make it MORE expensive to buy piecemeal.
9. Is the head section just something to slip over a normal helmet? Or is it something different? Also, the way I'm imagining this is that you're selling this thing in pieces; like "Left sleeve, right sleeve, left leg, right leg, chest, head" is that what what you had in mind?
Anton Chernozorov
Alright then. As part of the list of things to be sent to the Sword for testing, Anton shall work on the MkIII-A suit. It's basically a merger of one of the long-tormented MACS system's modules with a MkIII suit on a permanent basis, with benefits. The "A" stands for "atmospheric/aquatic".
Points of interest:
- The design pretty much straight-up replaces the rocket components of the MkIII with ducted fans. Two large electric turbines are positioned over the shoulders on swiveling joints, two smaller ones reside on the ankles for extra maneuvering. Minor aerodynamic elements are sprinkled around the suit's extremities to aid maneuvering as well, and to make the suit act a little like a wingsuit in freefall, though it's too heavy to be able to do anything resembling a glide.
- Compared to a MkIII, the suit has less speed and maneuverability in the air, but can stay up indefinitely, using a generator to power the electric fans. It also can't fly in an airless environment (obviously), but should do pretty damn well in water. Likewise, since it's not spewing fire and smoke everywhere, it's marginally stealthier and safer to use around civilians. On that note, the fans should be able to swivel all the way back and down over the wearer's back, so the person in the suit can fit into standard doorways and corridors.
- Also compared to a MkIII, the suit lacks an EMM function because as I remember it, EMM burns rocket fuel to empower the movements of the wearer. However, since the suit carries an extra-large generator, perhaps it could use that to straight-up overcharge the synthetic muscles of the exoskeleton? Extra strength and agility, but no flying at the same time, plus maybe some chance of breaking the joints/limbs on a severe enough overshot?
- As far as armor, are the new materials available enough to make a prototype with? The suit should only be armored enough that a single laser rifle pulse won't send it slamming into the ground. Hexsand casings for the fans, plus a thin hexsand/sharkplate chestpiece? Maybe designed to work with a sharksuit like what Saint is developing?
- And finally, is it possible to make the fans themselves out of sharkplate or some other sharkmist-based self-repairing compound? The fan assemblies are by far the most important, vulnerable, and hard to replace parts of the whole thing. It'd be neat if they could be repaired easily if damaged.
((I think I drew a sketch of the MkIII-A back when the thing was part of the MCS system, way back when I was just starting to tinker around in here. Here it is.
Feel free to ask questions. (that goes for everyone, not just PW. I welcome discussion.)
I'm kind of assuming that the basic design is going to be straightforward enough - Anton already designed the Aero module for the MACS, he'll just permanently attach it to a MkIII for this, and give it programming from the same module. The only new work is in the EMM-replacement (that I call MASC), and maybe using the new materials for armor/components. ))
1. Wing suit stuff is fine (though a way to extend and retract it might be prudent) but the ducted fans...I question their ability to function as you want. I'm no physicist, but from what I've seen with drones and that myth busters attempt to build something similar (as well as The Martin Jetpack) it seems like even extremely high efficiency ducted fans lack the force to keep a man aloft. At least, not without being stupidly huge. Even with the problem of a power source taken care of, it still seems to have definite problems.
2. Well, we can already overcharge robotic muscles. Jim, way back when, was offered a program to do it, but declined. Mostly because doing so is dangerous.