Go ahead and do so if you want, Rolepgeek. Things haven't gotten too complicated yet.
Turn 4Event roll: 6
Dr. Cogginton, Fluxxstone, and the Devastator Airship each get a
Boxed Rain. If you open the box, it will rain the first word it hears after being opened on anything below it for 2 turns. The box will vanish as soon as it ends and is invincible until opened. There is a thruster on the bottom, and when thrown in the air the box will hover.
The
Laputa just sits there, doing not much in particular. They do notice the sun is setting however, and that the wind is unchanged.
Castle Zipworld, being the sort of place that likes to eat, begins breeding the chickens after herding them into another room. But they also like Science, and add the paradox-sided thing into the room as well as the grapefruit-sized orange. Now there is simply some time needed to see the result of their Sciencing.
The golf-club sized crayon is found, after it accidentally gets broken in half like crayons eventually do, to have
4 Warp Crystals buried in it. After they're extracted and the crayon is melted a bit to be put back together, its now the size of a tall cup. The golf club is found entirely mundane and boring however, and is added to the pile of normal things the castle has as the Castle continues to be buffeted northeastwards by the wind, now being in C1.
Heaven's Acropolis gets its first reports in as the drone orders are sent off, although the north-heading ones alter course to follow the Fluxxstone after it bursts forward in an unexpected sonic boom of speed northeast. The plants are significantly different from terran standard to the point of being their own classification, although not incompatible if some modification was made to acclimatize the plants in storage to the altitude and unusual soil. Mineral reports range from useless ('There are some rocks here, not much else') to interesting, as there appears to be deposits of iron, copper, glowrock, and crystallized aether scattered throughout the island. The animals, at least the few that have been spotted so far, continue to be difficult. The east drone squadron reports confirmation of hostile long-range action northwards, while the north(east) drone squadron has trouble reaching the action, but can confirm that there are sky castles in motion to the northeast and dangerous projectiles.
Dr. Coggington shoots off a steam-powered salute to the fallen poultry before beginning to analyze the ruins in detail. Unfortunately, if there were any clues here, they are at best, vague partial words on an inside wall. 'Aaaaaaaaaaaaaaaaaaa-' is the longest and most legible, but also the most useless of the glyphs, after much time is spent attempting to cobble together a translation. The architecture was impressive however: Outside of being worn down to current levels, it looks like the building never quite fell over, as it originally took up the entire length and breadth of the island somehow.
+1 steamKolima continues to flee the fighting in the windward direction, noticing the large mechanical sky castle of sorts that is slowly becoming a problem due to its location and Kolima's negligible maneuvering speed without wind. Like the Laputae, they also notice the setting sun.
Krarkkus, having finished roaring, produces explosive drones from the birds, using some blood from the Deep Organs. Exploring the ruins reveals an excess of symmetrically shaped objects among the buildings, while exploring the island reveals a bit of copper. Also, a lot of grass, and some small shrubberies.
Fluxxstone charges towards the fight with a massive disruption in nearby space as Raw Fluxx is poured into the engines of Fluxxstone! It then fires an assortment of attacks towards the fight,
but misses. -5 Raw Fluxx, +3 Raw Fluxx, new total 3.The
Devastator Airship rearms its torpedoes, notes the small scout drone squadron, and fires northwards again! However, the combination of Fluxxwarp and everyone booking it end up with the torpedoes
impacting the Orbiting Fluxx of Fluxxstone instead and exploding several of them!
Aerial torpedoes: 1, 8 (9 total damage)
ClF^3 Torpedo: 20! (29 total)
Both hit: x1.5 (43.5 damage total)
Crit check: 4 and 14, Crit on the CLF^3 Torpedo! (Ow)
Result: 73.5 (74) damage-2 shield = 72 damage, no specialization reduction (stat is zero). 11 integrity x8 is 88, so 6 Orbiting Flux (66 integrity) are destroyed with 6 damage leftover on the seventh, leaving it at 5 integrity and the eighth one at full integrity.
Castle Arrip flees/fights in the windward direction, gaining a significant amount of distance from a combination of castle propulsion and matching wind direction as a new arrow type is successfully tested, although at the cost of significant metal: 5 pounds of metal shaped into a oval shape with breakpoints engraved in strategic places. While it does catch fire upon being launched, it does not disintegrate before it hits the target. Instead it fractures along the engravings into a mass of burning shrapnel on par with a flak cannon, but the collateral damage from the successful test both kills a yet-uncounted number of Eiral civilians and doesn't reach the Hand of God due to the wind direction. Regardless of the trouble, all weapons and defenses are kept at active status and attacking the heathen avian eaters.
-1 population, +20 metalThe
Hand of God on the otherhand, is trying to be strategic as the Queen orders trying to circle around their foe instead of ramming, but also directing a Siege Swarm to attempt an attack on the water cannon that deluged her Hallowed Choir! The Ritual of Fertility arises as the Hallowed Choir takes a break to find all their fellow singers.
+2 Pop from BMs---Hits---
Magic Water Cannons x5: 13+3 (16) vs Divine Shields: 9+5 (14), hit!
Magic Water Cannon Alpha: 19+6 (25) vs Ritual of Fertility: 3+5 (8 ), hit!
Siege Swarm Hangars x2: 12+10 (22) vs MWCA specialization+2: 8+17 (25), target missed. 2 Population used.
Toxin Spitters: 6+20 (26) vs Rope Structure #2: 20+6 (26), draw.
-Tiebreaker, d20 vs d20: 2 vs 5. Defense prevails.
Angel Fire Cannons x2: 10+15 (25) vs Rope Structure #1: 15+16 (31), miss.
Water Net Cannons x3: 7+8 (15) vs potential targets: No projectiles to hit, defaults to miss.
---Crit---
Magic Water Cannons: 3, Crit!
Magic Water Cannon Alpha: 5, no crit.
---Damage---
Magic Water Cannons: 3,4,4,1,4 (16 damage total) x2 = 32 damage minus 1/4th from Divine Shields = 24 damage, which wipes it out! 4 Integrity damage to Hand of God.
Magic Water Cannon Alpha: 7 minus 2/3rds from Ritual of Fertility = 2 damage to the Ritual's Integrity. ((by the way, is this '1/4th of damage dealt' by you, or to you? I'll edit your pop gain accordingly, assuming its at least 1 additional gain.))
The Eiral manning the normal water cannons are
infuriated they got hit first, and fire the cannon-spells with more vigor than strictly necessary. The resulting broadside of water bolts
pounds on the Divine Shielding one after another until one penetrates, and the ones after manage to hit the hive's integrity, smashing metal and spraying biomass and water about, wrecking numerous busts and paintings of Queen Kekerezzar and knocking over several of the religious statues!
In the aftermath of that, the fact that the Alpha cannon did next to no damage wasn't really noticed.
Edit: Herpderp, forgot the map.
Krarkkus: #555555, a gray
Laputa: Purple
Castle Arrip: Cyan
Castle Zipworld: #7F0000, dark red
Dr. Coggington: Purple, yellow trim
The Fluxxstone: #0f6e63, greenish
The Hand of God: #81CE5B, light green
Heaven's Acropolis: #FFCC00, yellow
The Devastator Airship: Red
Kolima: #40824C, earthy green