I am having a reasonable, though not yet excess, amount of fun in both plots.
Name: Wonderful 101, Next Generation
Age: Avarage of 22
Gender: Mostly Cis
Race: Average across the board.
Sex: About 50/50
Appearance: Varies, all members wear a Wondermask, and the team leaders wear Wonder-crests as well.
Personality: Disciplined
Having heard about the Tresspasser invasion of the multiverse through recent GEATHJERK attacks, the wonderful 101 have decided to assist the current Tresspasser group, in order to save their world, and the multiverse itself!
Level: 6
EXP: 500
HP: 101/101
Unite Gauge 5/5 (UG is equal to 1/3 Synergy before buffs/debuffs. Recover 1 per turn while not transformed and taking damage.)
Init: 15+1d20 at the start of each combat.
Stats:
Constitution: 15
Dexterity- 15
Intelligence- 15
Resistance- 15
Strength- 15
Synergy- 15
Perks:
101 Members Strong!: All base stats remain permanently at 150% of the current cap, But AOE attacks deal 101 Times more damage, and non AOE heals (Except for Wonderliner) heal for 1/101 as much, Their stats directly correlate to their health, EG 50 Health means their stats are cut by 50%.
Unite-Morph!: Grants access to the Unite Morph Transformation, secret weapon of the Wonderful 100, which enables them to create real-world objects by rearranging pseudo-digital subatomic particles according to a bubble memory blueprint and linking their bodies electronically together unleashing their awesome power! Adds
Engage Unlimited Form!: Grants access to the "Unlimited Form" Ability, temporarily disengaging safety devices in order to allow them to transform without cost
Equipment: (Your starting equipment; what you wear, fight with and so forth.)
Actions: (Your attacks and abilities. these can be Magical, Melee, or Ranged and use the relevant stat. (Synergy for Magic, Strength for Melee, Dexterity for Ranged).
Basic Attack: Deal weapon damage, Cannot kill, instead, stuns enemies that would normally drop to 0 health.
Basic Defense: Resist 50% of incoming damage for 1 turn
Wonder-Liner: By utilizing their CENTENEL suits, the wonderful ones can grab civilians and downed mooks, granting them a micro-wondermask, which protects them with an energy barrier and allows them to temporarily assist the wonderful ones, Add health equal to their INT, + the number of enemies killed in this battle,
Level 2: If their health is full, and Downed Mooks and/or civilians are stated to be nearby, gain 10 Credits for each one saved/recruited, at the GM's Discretion.
Unite Morph: Grants the user the ability to transform into a variety of real world objects using special power. Consumes 1 bar of the Unite Gauge every turn while transformed, and Negates the extended AOE damage from "101 Members Strong!" while transformed.
Level 2: Unite Sword!: The wonderful ones transform into a sword, which deals 1d(1/3 Health) Melee Damage, and can be equipped/used by someone whose strength score is capped.
Level 3: Unite Hand!: The wonderful ones transform into a hand, which deals 2dStr Melee Damage, and they can immobilize themselves to grab an enemy, throwing them into another enemy to deal 3dSty Damage to both if the Opposed Strength check succeeds.
Level 4: Unite Gun!: The wonderful ones transform into a gun, which deals 1dDex Ranged Damage, And they can sacrifice 5 Health to add 3d6 Damage to it.
Level 5: Unite Guts!: The wonderful ones transform into a giant flan, deflecting attacks?... Their RES is Tripled on the turn they transform, but only Doubled every turn after if they remain in this form, they cannot act while in Unite Guts.
Level 6: Unite Reflex!: If the next attack would kill them, They use up the remainder of their unite Gauge to Instantly transform into Unite Guts for this and next turn.
Unite Build!: The wonderful ones become a mundane object, such as a ladder, Bridge, girder, or machine component, for the purpose of solving puzzles and preventing things from collapsing due to structural failure.
Engage Unlimited Form!: During Boss Fights, The Wonderful 101 May Opt to Disengage their Safety Devices to activate unlimited form, letting them transform as a free action, and removing the Unite Gauge cost. Every battle they use while this is active reduces all of their stats drop by one, and in addition, they lose 10 Health per battle as well until they completely rest and recuperate, either at the end of a plot, or at the midway point, depending.
Level 2, 3, 4, 5,
Wonder Toilet: In between battles, the wonderful 101 have a 50% chance to encounter a Wonderful Toilet, a secret resupply point for the Wonderful 101, They randomly gain 1d3 Consumable items from one such Wonderful Toilet.
Inventory: (Where your earned loot and other items go. Anything not equipped or worn goes here.)
Summons: (The beings you summon to aid you in battle. These go in a separate sheet.)