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Author Topic: Skies of Alzeran [7] - *THOOMP*  (Read 18143 times)

Aklyon

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Re: Skies of Alzeran [10/??] - Explosions!
« Reply #120 on: November 14, 2014, 09:42:09 pm »

Clearly the answer is for me to just use all the stats and just use massiveness as health or something >.>
but ya'll have already been using it the other way, so bla.
If they're counting as one weapon  and I misread it they're totally fine, Rolepgeek. I'll be more detailed in posting when I'm not being tired and typing things on a tablet.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Rolepgeek

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Re: Skies of Alzeran [10/??] - Explosions!
« Reply #121 on: November 15, 2014, 02:55:48 pm »

Did I do it right this time Akylon? I edited it heavily.
Actually can we have more weapons and stuff than the limit, it just can't all be deployed at once?

I might change the massiveness only taking up stuff when not deployed by viewing it as population needed to man/crew the stuff. I dunno.
« Last Edit: November 15, 2014, 02:58:30 pm by Rolepgeek »
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Aklyon

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Re: Skies of Alzeran [10/??] - Explosions!
« Reply #122 on: November 15, 2014, 03:17:18 pm »

Yes, you can have many things. Just not all of it will end up deployable at the same time.
Sounds good though!
« Last Edit: November 15, 2014, 03:19:26 pm by Aklyon »
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

flabort

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Re: Skies of Alzeran [10/??] - Explosions!
« Reply #123 on: November 15, 2014, 03:25:15 pm »

Head south, maintaining fire on the Hand of God. Create and fire some flak arrows, at anyone who gets close to Castle Arrip. If anyone gets within ramming distance, fire a boomerang arrow at that person. Repair any damage by researching a metal-to-rope spell and deploying it. Use some metal to research a shield spell.
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Rolepgeek

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Re: Skies of Alzeran [10/??] - Explosions!
« Reply #124 on: November 15, 2014, 03:33:04 pm »

Alright, there we go, Hive Cruiser Aeros Beta has it's full complement of armaments and is ready to go, I think.
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Aklyon

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Re: Skies of Alzeran [11/??] - Night of the Evil Clouds
« Reply #125 on: November 18, 2014, 03:26:23 pm »

I'm going to have Crystalline take a break for awhile, partly because I need to pay better attention to the things I need to do, and partly because I'm bad at not being distracted. :-\


Turn 5

Event roll: 1!
A number of evil clouds have formed. They will probably fade away by noon, but until then they hate all of you. The green gas cloud is dissipating into the normal cloud it was covering.

The Laputa and the Devastator Airship, unsure of what to do, just float about where they were already as it becomes nighttime. The wind shifts towards the west. Krarkkus roars a bit for no apparent reason.

Hive Cruiser Aeros Beta arrives in E12, having found an Antigrav Productor suspended in a nearby cloudbank. It has two modes: produce gravity (blue button), and produce antigravity (green button). It also has a third (red) button, but that button appears to do nothing when you push it and is labelled 'missiles' in a way that looks like there is a word missing.

Castle Zipworld, now being shoved west by the wind due to a lack of direction on the engine's part, is engulfed by one of the evil clouds. However, this engulfing doesn't last particularly long, as one of the warp crystals being studied that was split open came into contact with the cloud's substance and exploded into a mass of warp energy, quickly consuming the entire cloud and enveloping Zipworld before both cloud and crystal evaporate with a bang and an abrupt change of scenery. The second crystal investigation is put on hold in favor of determining where that chaotic reaction sent the fair castle. Neither the substantial island nor the other sky castle were near you before...

Heaven's Acropolis, having spent enough time anchored, sets up a base camp for the research team before not using the engines, instead drifting with the wind to E18. The north(east) drone squadron reports spotting a unknown dark purple cloud on its way chasing after Fluxxstone before a thunder of static and abrupt cease in communications. The east drone squadron does not make it to the green cloud before it dissipates, and instead halts near the aggressive airship and a second dark purple cloud of unknown origin, requesting new orders. In addition, a sky castle appears to the southwest in a burst of energy and dissipating cloud, but lacks the sonic boom of Fluxxstone's warping.

Kolima, its inhabitants sighing at the change of wind and the coming of night, attempts to reach the nearby island. They only manages to make it a bit north instead, not being propulsive enough to counter the new wind direction directly.

Dr. Coggington is quite impressive on his own. But additional (magnificent) architecture never hurt, and the chickens (both navy and magenta alike) don't appear to be opposed to it. Nor in favor of it, they're more interested in finding where you hid food in the maze of gears and other steam-powered components. So he begins to expand once more, but in a slow, archeological fashion. You find a glyph that probably means 'By Xok', though you aren't sure what it refers to or who Xok is. ((This'll take a few turns, but at the least it'll triple your structure. And probably buff your size on the map too, considering how big the island (and therefore the structure) is. :) ))

The continued adventures of Castle Arrip, Fluxxstone, and Hand of God:

Castle Arrip, noting the new wind direction, halt their northeastern rush and turn about southwards instead, creating 4 flak arrows in the mean time. A shield spell begins research with 10 metal, along with a metal to rope transmutation research picking up the last of the turn's new metal. Going directly south leads them very close to the Hand of God, and the flak arrows are launched as soon as that is noticed!
Spoiler: Flak (click to show/hide)
A fairly significant amount of the population on the Hand of God is burnt, pierced, or otherwise killed by the flak burst prior to the fighting proper. -3 Pop for Hand of God, +0 metal and -4 Flak arrows for Arrip

The Hand of God, not deterred by magic-influenced archery/flak, fires a number of weapons at Arrip and continues to run the Ritual of Fertility. +2 Pop from BMs

Fluxxstone on the otherhand, gets into an argument with one of the evil clouds after it refuses to bend to the will of the Fluxx and warp Fluxxstone towards Arrip, an argument that eventually ends in the cloud being ripped in two, half of it drawn into the fluxx breach and the other half tearing apart the damaged Orbiting Fluxx before losing its hold on the sky castle. One mass of raw fluxx wasted, the Omnipotent Overmind of Fluxxstone settles for getting close to Arrip instead of above it with the other two before attacking. +1 Raw Fluxx

Spoiler: War Dice (click to show/hide)
Fluxxstone rips and tears (and tears and rips) Castle Arrip in a heavily chaotic fashion, leaving rather little of the place intact but not destroying the whole sky castle, while Arrip continues teaching the Hand of God why water is still a deadly element even when its not in ice form! The two are looking rather ruined and unlikely to survive another round of combat; Fluxxstone, having not been the target of either, is merely missing the majority of its orbital rocks.

Spoiler: Map (click to show/hide)
Spoiler: Color Legend (click to show/hide)

Spoiler: War Castle Stats (click to show/hide)
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Eric Blank

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Re: Skies of Alzeran [11/??] - Night of the Evil Clouds
« Reply #126 on: November 18, 2014, 03:47:51 pm »

Orders:

Attempt to reestablish communications with drone squadron A. If failed, await automated recall procedure to take effect. The AI should turn around and return to last known location with contact, wait, then attempt to return to last know location of the parent vessel if that fails. Hopefully.

Recall the other squadron.

Base camp; investigate island thoroughly. Be careful.

Send message to incoming castle, request agreement of ceasefire and open discussions.

Ceasefire agreement with the fluxxstone now considered void pending investigation of aggressive actions.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

RAM

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Re: Skies of Alzeran [11/??] - Night of the Evil Clouds
« Reply #127 on: November 18, 2014, 04:35:23 pm »

Dr. Coggington: "Slurp Slurp Slupr" Continue to incorporate this fine architecture. Also attempt to establish some plots of grass-land for grazing purposes.
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flame99

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Re: Skies of Alzeran [11/??] - Night of the Evil Clouds
« Reply #128 on: November 18, 2014, 04:48:04 pm »

Get as close to Castle Arrip as possible, and fire all weapons, hoping to land a killing blow.
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Shadestyle

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Re: Skies of Alzeran [11/??] - Night of the Evil Clouds
« Reply #129 on: November 18, 2014, 04:56:13 pm »

Engrave a diplomantic message in the old golf club, and send it to the Heaven's acropolis.

"Hail noble beings, we are citizens of the castle zipworld, and we seem to have been displaced in space (and possibly time) If you could inform us as to where we are it would be much appriciated." the message reads.



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Eric Blank

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Re: Skies of Alzeran [11/??] - Night of the Evil Clouds
« Reply #130 on: November 18, 2014, 07:19:28 pm »

The captain reviews the message, and packages a reply on paper with the golf club. The reply reads thus;
"I am Captain Tholin Areseer of the Heaven's Acropolis. You are currently drifting in the atmosphere of Alzeran, by our present tactical grid in cell C19. I can provide no better specifics at the present time, as our sensor and navigation crews were unable to determine your mode of arrival.

On the landmass over which my vessel is suspended is a research team composed of my personnel and utilizing our equipment. I must insist that you do not interfere with them for the moment, and I would also like to discuss an agreement of friendly, open discourse between the populations of our two vessels.

If possible, I would like to communicate further via radio. Encryption and tuning instructions will be appended to the end of this message."


(Attachments: encryption and tuning instructions for contacting Heaven's Acropolis via radio.

additional orders to engineering research team:
Plug the storm bringer device into the auxiliary capacitor system, if compatible. Do not activate until further notice.
« Last Edit: November 18, 2014, 07:25:05 pm by Eric Blank »
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Shadestyle

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Re: Skies of Alzeran [11/??] - Night of the Evil Clouds
« Reply #131 on: November 18, 2014, 07:31:09 pm »

The king requests the Royal ham radio, Setting it and tuning it properly.

"Hello? is this thing on? I am King Portsummon, Of castle zipworld, Have we business to discuss and discover friend?"
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Eric Blank

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Re: Skies of Alzeran [11/??] - Night of the Evil Clouds
« Reply #132 on: November 18, 2014, 08:06:40 pm »

"Yes. I would like to discuss how you arrived here, and what your intentions here are. It is the intention of my people to determine the suitability of this world for future colonization, and if it proves acceptable, to prepare for said colonization. My planetolgist team would appreciate any information you can provide about this world, and are prepared to provide you with similar information.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

flabort

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Re: Skies of Alzeran [11/??] - Night of the Evil Clouds
« Reply #133 on: November 18, 2014, 08:10:52 pm »

What was that?
We lost most of our castle!
Reeeeelaaaax. Why do you think I had those spells researched?



Activate the researched shield spells to bolster Castle Arrip's survivability. Use metal-to-rope to repair damage to rope structures #2 and #3, and replenish integrity and structure. If there is any excess metal from previous turns, make a flak arrow or two and shoot them at Fluxxstone and Hand of God.
Move with the wind, using maneuverability to go around any evil clouds, firing weapons as defensive cover on Hand of God (Alpha and x3 regular) and Fluxxstone (x2 regular). Hold back on the water nets unless projectiles are used.
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Shadestyle

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Re: Skies of Alzeran [11/??] - Night of the Evil Clouds
« Reply #134 on: November 18, 2014, 08:17:49 pm »

"Well, the ship was blown into a strange cloud, and one of our warp crystals must have shattered in the aftermath. as for information, everyone on this castle has lived here their entire lives, the power of the warp must be protected, and as it's king, i am the last person to give a hoot about where we are, unfortunately. We do get large amounts of trash and treasure from our castle's connection to the warp though. Maybe you could find some value in what we would consider junk?"
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