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Author Topic: Skies of Alzeran [7] - *THOOMP*  (Read 17437 times)

Eric Blank

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Re: Skies of Alzeran [10/??] - Attack of the...duck?
« Reply #90 on: November 08, 2014, 04:24:17 pm »

Orders:

Test the Stormbringer!

Clone the blue chickens, attempt to induce breeding, butcher one of the small, ugly ones and prepare delicious chicken and rice for lunch. Attempt interbreeding with domestic terran chicken stock.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Aklyon

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Re: Skies of Alzeran [10/??] - Fighting in the skies
« Reply #91 on: November 09, 2014, 02:16:35 pm »

Event roll: 9

Not many notice, but the wind picks up at worrying speed to the point of being able to shove barely-mobile castles around!

Kolima, having sent people out to push the place away from what is looking like a fight they're sitting in the middle of, is certainly helped along by the building winds! Whoosh! It is currently midafternoon.

As things continue to appear around Castle Zipworld, the things that had already showed up are looked through for interest, while a feast of chicken is prepared with half the chickens. Among the junk is found a golf club, a Large Crayon (the size of a golf club), an orange (the size of a grapefruit), and a device that appears to have been built in a way that every side (including the inside) is visible to the outside at any angle. It gives a few inhabitants a headache when they realize this, but it is kept anyway. The will of the warp is not sufficient enough (in this instance) to keep the castle from being moved by the winds however, and Castle Zipworld eventually ends up in B1 as a result.

The Omnipotent Overmind of the Fluxxstone is not afraid of any sort of duck, but this chaos duck is a nuisance. As such, a couple Chicken Warriors are flung toward it, and while they manage to fly for a very short time and attack it, they eventually fall back down, but it was long enough for the Cluckulator to have found the best angle to attack from, and after mentioning it is flung in that direction! The Cluckulator flies towards one of the Orbiting Fluxx, rebounds off it headfirst, and lands Axeplicationer-first on the Enraged Chaos Duck, multiplying it into 4 Chaos Duck Chunks! The Cluckulator did not gain any better flight however, and just as quickly as the others crashes back into Fluxxstone, rather dazed from the impact with the castle but having successfully won a battle with its new weapon. The winds blow forcefully against Fluxxstone in the meantime, but not quite enough to make the sky castle move an entire sector. +4 Raw Fluxx

Dr. Coggington manages to land on the small island near P3, but not without losing some of the navy chickens on the way down to physics throwing them to their doom on landing (or more specifically, falling without castle damage after having to take the increased winds into account partway down) upon the island. At first glance it appears to have ruins, a longer look shows that they are mostly rubble. But still, theres probably at least some archeology potential here, and if not, at least the cloud is still nearby, and theres small amounts of radioactives somewhere in the ground of the island. +1 steam

Upon Heaven's Acropolis, teams are organized to scout out the island and report back, as confused reports of chicken on duck air combat are received from the people looking in Fluxxstone's general direction and anchoring processes are underway. It is a rather large island, and will take some time to scout out completely. In the mean time, Engineering believes it has the correct parts made to bring the Stormbringer alive again. They are given the go ahead to install them while the chickens are cloned and lunch is made. During the cloning, its found out that these are terran domestic chickens, just with highly-mutated feather color and skin color genes. The cloned chickens are born just as blue as the parents.

New parts installed, the Stormbringer is activated at the highest settings, only to fizzle out and produce a message on its readout:
Quote
Insufficient wind generator installed for current setting. Replace properly.
Currently within a cloudbank. Signal does not travel well within clouds, only to clouds.
Stormtalk database not yet initialized. Ensure you are connected to the Exonet before trying again, or add database manually from local storage (C:\).
Insufficient power stored to call tornado. Plug into to charging base or check for errors in battery.

Krarkkus rumbles as it nears the island, which eventually results in two things: A triad of diplomats sent to Laputa, and the strange avians are assimilated. However, about a third of the birds explode into a mess of bits of bird and toxic gas when they are brought within the sky kraken and out of the sky. This does not appear to kill anything, but brings a roar out of Krarkkus. The island, once some of the inhabitants have left to explore it, appears to have several large, empty, ruined buildings in it, hexagonal in shape. They're in rather good shape, considering their ruined look: they aren't so much crumbling as they are just leaning against each other.

Laputa, as it receives a few diplomats but probably less than they expected, send a team down to consider titanium mining. While the report it sends back is very unsure about how one mines a sky island without knowing when you are about to fall down to your doom, geologically speaking it should be doable, the island is stable and not likely to fall apart in the process. Meanwhile, the arc blazer is dissasembled and analyzed. Lacking the exact materials used in its construction and circuitry, the laputae improvise.
The first attempt at replicating it blows up in a burst of lightning in the hand of the tester and kills him, but after analyzing what is missing from the test device remains it looks like the materials used just evaporated under the heat. The second attempt uses more heatsinks in the circuits and materials with higher heat resistance, and just shorts out with a click and the sound of melting heatsinks instead of exploding. Progress!

The Devastator Airship is not afraid of enraged, crazed ducks, not even ones with blades for feathers. So they ignore it and clean up the mess it left as it continues to fly mad circles around the airship, aflame but not burning, and sometimes it rams the ship again. Its still quite clearly interested in destroying the ship, but in more of a stalemate manner; each time it attempts to claim the deck, it is grabbed solidly (but not tackled) and hurled off the ship again posthaste. The poison gas launchers are fired again (this time with properly lasting gas), while the torpedoes are prepared as they move east to L17. Once they reach that sector of airspace, the torpedoes are fired directly north, but end up missing Castle Arrip by a noticeable margin.

Castle Arrip vs Hand of God, round 1.
An Eiral bursts into the council room as the declaration is made.
"Sirs! Torpedoes from the south nearly hit us!"
Open fire on the Hand of God anyway. We must deal with their nearby offense to avians before sorting out this new front.

And so they did! The Hand of God also open fired back at nearly the same time while charging towards Castle Arrip in an attempt to ram, and the resulting mess of water magics, divine lasers, toxins and skirmishers results in the first major attack since sky castles begun being constructed on Alzeran. There is also some continued research on arrows for the LBotA and some production on the boomeranging ones, but no real successes in new arrow types yet. +0 metal, +2 Pop from BMs
Spoiler: Dice rolls (click to show/hide)
The Hand of God fails to hit the swaying and wobbling rope fort that is Castle Arrip, and quickly reverses so as not to make itself an overwhelmingly easy target to hit. In the crossfire between the water bolts and skirmishers and toxins that fills the air the Hand leaves open, eventually the Toxin Spitters of the Hand of God claim the first real blow, burning through the faint shielding, snapping ropes, and quickly weakening others as the chemicals tear up as much as possible before the being swept away by the fierce wind. In response, Magic Water Cannon Alpha aims carefully and scores a mighty blow on the Hallowed Choir, most of which is swept away with the impact of the massive water bolt!

Spoiler: Map (click to show/hide)
Spoiler: Color Legend (click to show/hide)

The gas cloud will last 3 turns.
« Last Edit: November 09, 2014, 02:22:06 pm by Aklyon »
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

flame99

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Re: Skies of Alzeran [10/??] - Fighting in the skies
« Reply #92 on: November 09, 2014, 02:26:01 pm »

Burn all the Fluxx I have for speed. Should I manage to get into range of Castle Arrip, open fire with all weapons.
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Aklyon

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Re: Skies of Alzeran [10/??] - Fighting in the skies
« Reply #93 on: November 09, 2014, 02:30:38 pm »

'In range', for lack of any exact ranges on any of the current weapons (although some are mentioned to be better closer up, etc), is within 3 tiles at the furthest.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

10ebbor10

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Re: Skies of Alzeran [10/??] - Fighting in the skies
« Reply #94 on: November 09, 2014, 02:34:16 pm »

What direction is this wind going?
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Aklyon

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Re: Skies of Alzeran [10/??] - Fighting in the skies
« Reply #95 on: November 09, 2014, 02:37:26 pm »

The same as last turn, northeast.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

flame99

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Re: Skies of Alzeran [10/??] - Fighting in the skies
« Reply #96 on: November 09, 2014, 02:41:33 pm »

'In range', for lack of any exact ranges on any of the current weapons (although some are mentioned to be better closer up, etc), is within 3 tiles at the furthest.
Oh. Well then: Get as close as possible to Castle Arrip, then open fire with all weapons.
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It/its, they/them, in order of preference.

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flabort

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Re: Skies of Alzeran [10/??] - Fighting in the skies
« Reply #97 on: November 09, 2014, 02:42:57 pm »

Move with the wind, and continue to fire all weapons. Intercept anything deadly with the water nets.
If they get close enough to ram again, fire off some boomerang arrows. Continue arrow research, but prioritize repairing all weapons with metal production should they be damaged.
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Shadestyle

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Re: Skies of Alzeran [10/??] - Fighting in the skies
« Reply #98 on: November 09, 2014, 02:43:25 pm »

Begin breeding the chickens in one of the empty rooms, keep the Inside-outside-in thing inside the room with the chickens. science demands it. Send the crayong and golf club to the tinkerers shop to discern of there is anything special about them. Feed the orange to the chickens.
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Aklyon

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Re: Skies of Alzeran [10/??] - Fighting in the skies
« Reply #99 on: November 09, 2014, 02:46:03 pm »

'In range', for lack of any exact ranges on any of the current weapons (although some are mentioned to be better closer up, etc), is within 3 tiles at the furthest.
Oh. Well then: Get as close as possible to Castle Arrip, then open fire with all weapons.
You can still shoot outside the range by picking a direction and going with that (ebbor seems to like doing so), but I'm going to merge all of it together into a general 'Did you even get close with that' like I did for ebbor's broadside this turn or just write it off if its halfway across the map or something.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Eric Blank

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Re: Skies of Alzeran [10/??] - Fighting in the skies
« Reply #100 on: November 09, 2014, 04:03:27 pm »

Captain's review of footage captured in engagement "Fluxxstone vs the duck"

- When provoked, the creature dubbed "Fluxxstone" flung chickens at the duck by unknown means. It should be noted that the chickens appear to be identical to those which were found aboard our own vessel. The first two chickens did not appear to have any success and rapidly fell down out of sight. The third and final was launched with some sort of object gripped in its talons. Its flight path sent it ricocheting off one of the objects orbiting the Fluxxstone When it came in contact with the duck, the duck was immediately killed, visibly separated into four quadrants. Both birds fell out of sight afterwards.

"While at first I found it difficult to take the reports seriously, along with the fluxxstone's method of defense, I must admit this raises my expectations for the creature's potential threat level. What madman would try to throw live chickens at an enemy and expect such a tactic to bring success? Not I.

Further matters:
- the research team reports difficulty capturing live animal specimens from the "island" and results of plant and mineral testing have yet to come in.

- Sensor operation crew reports what looks like the signatures of combat arriving from the north and east. We have no visual confirmation as yet, but two objects are definitively involved; one with notably long weapons range, and believed to be moving in our direction, and one which appears to be firing at a third adjacent to it.

Orders: deploy one drone squadron heading north, and one east, to gather intel on the situation. Do not engage, only observe. If engaged, recall drones.

- Testing of the device proved inconclusive, but a message was fed through the display that leads me to believe further testing should be delayed for the moment, pending a safer test location. We don't need to be knocked into the island or kill our research team.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

RAM

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Re: Skies of Alzeran [10/??] - Fighting in the skies
« Reply #101 on: November 09, 2014, 04:58:45 pm »

Dr. Coggington shall attempt to analyse the ruins in as great detail as can be managed. We are, afterall, attempting to learn about the local civilisations. Also, respect to the lost.
Expend a unit of steam to shoot off a salute to those that perished in the landing.
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Cptn Kaladin Anrizlokum

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Re: Skies of Alzeran [10/??] - Fighting in the skies
« Reply #102 on: November 09, 2014, 09:34:47 pm »

Continue away from the battle!

And try to figure out what I can do with a lump of shiny rock...
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Aklyon

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Re: Skies of Alzeran [10/??] - Fighting in the skies
« Reply #103 on: November 09, 2014, 10:10:47 pm »

You could try to sell it! Or use it as a melee bludgeon, I dunno.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

10ebbor10

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Re: Skies of Alzeran [10/??] - Fighting in the skies
« Reply #104 on: November 10, 2014, 02:34:18 am »

Devastator Airship

Maintain position, fire torpedoes North.
« Last Edit: November 10, 2014, 12:55:17 pm by 10ebbor10 »
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