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What do you want more of.

Monsters!
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Loot!
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Science!
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Dialogue!
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Politics!
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Resource Management!
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Total Members Voted: 0

Voting closed: January 18, 2015, 01:39:02 pm


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Author Topic: Necromechanic (BEING REBOOTED, CHECK OP/LATEST POST FOR DETAILS)  (Read 289651 times)

Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2775 on: July 06, 2015, 06:56:58 pm »

Maybe our blood spear would have a similar effect?

This is either the effect of the blood, the lightening, a combination of the two, or something else we're missing. if we have some platinum on hand, and can channel through it with any real speed, I would give that a try and see if electricity is what we're after. If we can find a way to launch blood around, that would be good too.

You have a sample of every material you have encountered embedded in your Halfstaff with very few exceptions.
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endlessblaze

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2776 on: July 06, 2015, 08:35:17 pm »

what are the exceptions?
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2777 on: July 06, 2015, 08:43:50 pm »

Things that you couldn't reliably get a sample from, Blood orb, Sustained spell orb, Liquids, and substances that are exclusively part of a certain item are one.
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Whisperling

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2778 on: July 06, 2015, 08:58:42 pm »

Things that you couldn't reliably get a sample from, Blood orb, Sustained spell orb, Liquids, and substances that are exclusively part of a certain item are one.

Looks like we have a new channeling experiment.
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endlessblaze

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2779 on: July 06, 2015, 09:55:16 pm »

bouncing mana off a sustained spell orb......this could be big!

if the mana becomes the spell that's being sustained you could have instant reusable spells, even ones that would normally take time to pull off.


I wonder if we could compress sustained spells into different shapes? like cards or crystals
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

Aslandus

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2780 on: July 06, 2015, 10:19:09 pm »

For now I think we could just bounce mana off platinum for lightning, unless the difference between lightning and "blood lightning" is significant...

Also, forget leaving for loot now, we have a boss battle to fight! Trinkets can wait until we steal Johnny's soul and use him to power our moving fortress

RAM

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2781 on: July 06, 2015, 10:24:31 pm »

If Bigbot is a priority target, then perhaps it should be protected...
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Vote (1) for the Urist scale!
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ATHATH

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2782 on: July 07, 2015, 12:53:14 am »

Didn't someone say something about the loot room collapsing when we defeat Johnny?
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I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2783 on: July 07, 2015, 01:01:02 am »

Didn't someone say something about the loot room collapsing when we defeat Johnny?

He is the only one that can open it if I remember correctly.
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The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2784 on: July 07, 2015, 08:28:30 am »

Didn't someone say something about the loot room collapsing when we defeat Johnny?

He is the only one that can open it if I remember correctly.
Hahahaha. That's the liarist lie I've ever heard. We're adventurers. We can open anything.

Armok

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2785 on: July 07, 2015, 11:29:11 am »

The leaving was't for the loot anyway, it's for the lava, so we can do my elaborate summoning ritual.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Whisperling

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2786 on: July 07, 2015, 01:29:13 pm »

The leaving was't for the loot anyway, it's for the lava, so we can do my elaborate summoning ritual.

Honestly, I think the summoning ritual is much too risky. We don't know whether the spirit exists, or whether it would work for or against us when summoned. The summoning is likely to end as a deadly backfire which at best wastes all our mana and at worst gets all of our minions killed.

I would approve of summoning Fenrir, since we know he'll be on our side, but creating a body for some random volcano god is just plain reckless.
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Armok

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2787 on: July 07, 2015, 03:45:56 pm »

Don't worry abaut that, I have it worked out, and it's not random. For one, with it, our non character minions are expendable. The one risk is it might destroy some loot, but we'll be able to check that first.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Whisperling

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2788 on: July 07, 2015, 04:04:41 pm »

Don't worry abaut that, I have it worked out, and it's not random. For one, with it, our non character minions are expendable. The one risk is it might destroy some loot, but we'll be able to check that first.

Some of our minions are expendable, but others took time and resources to make. Plus, Valeric might have plot armor, but a near-death experience could easily weaken him or separate him from materials and minions.

If you think the lava god exists, is more powerful than Fenrir, and would fight for us, I'd like to see some evidence so I can at least see whether the risk/reward ratio is worthwhile. As of now, Fenrir is a perfectly fine summon we know will obey. I choose that over theatrics or a whim any day.
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Iituem

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2789 on: July 07, 2015, 04:22:13 pm »

I'm actually reasonably certain that we don't have Plot Armour, and the whole reason for taking on a Max Difficulty dungeon was to acquire some.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

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