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Author Topic: Kerbal SCIENCE Program (v0.22)  (Read 20910 times)

Karlito

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #210 on: November 10, 2013, 09:25:28 pm »

LoSboccacc is after Sean, guys.
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PTTG??

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #211 on: November 10, 2013, 09:47:42 pm »

Fixed techno65535
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highmax28

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #212 on: November 10, 2013, 09:49:43 pm »

I could not stop laughing at Jeb...
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

MarcAFK

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #213 on: November 10, 2013, 10:09:53 pm »

Well I know my turn is coming up soon so I'll prepare, Jool has so many nice moons to set up future rescue missions on. :P
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

highmax28

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #214 on: November 10, 2013, 10:35:30 pm »

Well I know my turn is coming up soon so I'll prepare, Jool has so many nice moons to set up future rescue missions on. :P
For sure, I'll need one if I succeed. Which is unlikely

EDIT:
Good news everyone! I just made it back from Munar orbit ALIVE. I may not have landed on the mun, but I think this is well deserved since I always got stuck here and required a rescue which would require another rescue until there are enough things trapped in orbit that I can't get any back at all. And this is my reaction to that:

Spoiler (click to show/hide)
« Last Edit: November 11, 2013, 12:35:16 am by highmax28 »
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

LoSboccacc

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #215 on: November 11, 2013, 02:49:49 am »

I returned back to the mun! because awesome science is awesome, but even simpler science is tasty!

I explored the mun farside crater. report shortly, here's the save:
https://www.dropbox.com/s/5zdktupsfr64i69/Kerbal%20SCIENCE%20Program%20203.zip

unlocked advanced exploration! I really missed stairs.

how do I link an imgur album? :(
Report:
http://imgur.com/a/QX2EL
« Last Edit: November 11, 2013, 03:27:42 am by LoSboccacc »
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ank

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #216 on: November 11, 2013, 06:19:20 am »

Well I know my turn is coming up soon so I'll prepare, Jool has so many nice moons to set up future rescue missions on. :P
For sure, I'll need one if I succeed. Which is unlikely

EDIT:
Good news everyone! I just made it back from Munar orbit ALIVE. I may not have landed on the mun, but I think this is well deserved since I always got stuck here and required a rescue which would require another rescue until there are enough things trapped in orbit that I can't get any back at all. And this is my reaction to that:

Spoiler (click to show/hide)

Hey, not to be a dick, but could you move general KSP discussion over to the normal KSP thread?
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BFEL

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #217 on: November 11, 2013, 07:04:04 am »

So any chance we'll have docking ports by my turn?
I want to make a Science Station that orbits the Sun.
Its purpose of course being to think up a way to LAND on the Sun :P
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Sean Mirrsen

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #218 on: November 11, 2013, 08:02:09 am »

So any chance we'll have docking ports by my turn?
I want to make a Science Station that orbits the Sun.
Its purpose of course being to think up a way to LAND on the Sun :P
((You have after all, invented landing on the Sun.

As well as the Sun itself. ^_^))
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highmax28

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #219 on: November 11, 2013, 09:04:48 am »

So any chance we'll have docking ports by my turn?
I want to make a Science Station that orbits the Sun.
Its purpose of course being to think up a way to LAND on the Sun :P
((You have after all, invented landing on the Sun.

As well as the Sun itself. ^_^))
Is that even possible? :o
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

TheBronzePickle

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #220 on: November 11, 2013, 11:03:28 am »

Theoretically, no. The sun does have a surface, but it'll just explode your ship from heat long before you get to touch it.

But, if you had, say, Deadly Reentry and didn't mind carrying the weight of 100-something heat shields...
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mainiac

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #221 on: November 11, 2013, 11:20:40 am »

Theoretically, no. The sun does have a surface, but it'll just explode your ship from heat long before you get to touch it.

But, if you had, say, Deadly Reentry and didn't mind carrying the weight of 100-something heat shields...

Wouldn't the heat shields themselves get hot enough to fry your craft?
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TheBronzePickle

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #222 on: November 11, 2013, 11:25:56 am »

That's why you have a hundred of them. It'll take a really long time for the heat to get through all of them.

And, let's face it. You're flying into the sun. You're probably not flying out again. Just enough time to get those delicious science points transmitted.
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Nothing important here, move along.

highmax28

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #223 on: November 11, 2013, 12:14:16 pm »

That's why you have a hundred of them. It'll take a really long time for the heat to get through all of them.

And, let's face it. You're flying into the sun. You're probably not flying out again. Just enough time to get those delicious science points transmitted.
I think the solar panels would work extremely well then
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

IronTomato

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #224 on: November 11, 2013, 01:41:17 pm »

That reminds me: I call dibs on getting a surface sample from Jool.
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