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Author Topic: Kerbal SCIENCE Program (v0.22)  (Read 21015 times)

PTTG??

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Kerbal SCIENCE Program (v0.22)
« on: October 17, 2013, 12:52:41 pm »

We're playing Kerbal Space Program Career Mode!

The way it works is, launch 1 mission. This can be to drive around on a rover, to land something on the Mun, or whatever you like.

Once you're done, if you have enough science points in the bank, you can buy one technology. Then, you zip the save up and put 'er on Kerbal Space Port.

Rules of thumb:
- Don't worry too much about Science- just think about how to achieve a goal with the tech you have.
- Don't damage other people's accomplishments without permission (knocking over flags or blowing up space stations).
- Use reverts and quicksaves sparingly.
- If your mission fails, go ahead and pass the save on! No landing legs? Out of fuel on the Mun? Jeb re-entered terminally? Oh well!
- If someone elses' mission didn't make it, consider helping them out!

Mission 1 Complete!



Players:
PTTG
TheBronzePickle
Sean Mirrsen
LoSboccacc
Karlito
MarcAFK - skip
IronTomato
10ebbor10
mainiac
tryrar
Carnwennan
ank
BFEL
Japa
highmax28
Looking for more!

Spoiler: Round 2 (click to show/hide)

Spoiler: Round 1 (click to show/hide)
« Last Edit: December 07, 2013, 12:29:13 pm by PTTG?? »
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TheBronzePickle

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #1 on: October 17, 2013, 12:55:56 pm »

Can I be next? I'm good at simple rockets... mostly because they're the only ones I can make well.
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Sean Mirrsen

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #2 on: October 17, 2013, 12:57:49 pm »

I'd like a turn as well.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

LoSboccacc

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #3 on: October 17, 2013, 01:02:01 pm »

in! want a turn as well.
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10ebbor10

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #4 on: October 17, 2013, 01:04:40 pm »

IN.

Also, I suggest that for simplicity we keep the amounts of mods to a minimum. Optimally none at all.
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Sean Mirrsen

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #5 on: October 17, 2013, 01:07:19 pm »

Yes, preferably no mods. Though some people around here can't live without MechJeb. I'd suggest that we use a modification of that, which puts it into career as part of one of the advanced control techs.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

PTTG??

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #6 on: October 17, 2013, 01:13:29 pm »

I'm going to start with no mods. Among other things, it'd mean we'd need to modify the mods so that they are in career mode anyway. When we decide to add them, I'd like to stick to polished, popular ones such as Kethane, KAS, and Mechjeb.
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Sean Mirrsen

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #7 on: October 17, 2013, 01:17:05 pm »

Add Kerbal Engineer Redux to that, please. I'd rather have a simple craft stat window than a mechJeb window I'd only use for stats.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Carnwennan

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #8 on: October 17, 2013, 01:18:01 pm »

I'll have a go. I can't promise that I will do well though :P
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TheBronzePickle

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #9 on: October 17, 2013, 01:30:25 pm »

Add Kerbal Engineer Redux to that, please. I'd rather have a simple craft stat window than a mechJeb window I'd only use for stats.

Kerbal Engineer Redux seems to already be set up to work with career, conveniently enough.
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PTTG??

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #10 on: October 17, 2013, 01:40:30 pm »

Mission 1 Complete!

Ed (a true Kerbalnaut from selection forward) volunteers to fly the INP-1, the first science vessel of the KS!P.

The mission goes well, except for the fact that he landed ON THE DEATH PLANET.

Mission Log 1.
« Last Edit: October 17, 2013, 04:21:55 pm by PTTG?? »
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TheBronzePickle

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #11 on: October 17, 2013, 01:42:27 pm »

Alright, let's see what I can('t) do.

Edit: You didn't spend your SCIENCE! Was that intentional, or do you want me to go ahead and buy your tech for you?

Edit2: I'll just assume it was intentional for now, I guess.
« Last Edit: October 17, 2013, 02:01:08 pm by TheBronzePickle »
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TheBronzePickle

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #12 on: October 17, 2013, 02:51:14 pm »

Mission 2 Complete!

When we welcomed Gilbrett into the team, we knew he wouldn't be getting along with anyone. He's the antithesis of everything that a good Kerbonaut should be. But he does have quite a talent for SCIENCE! So we hooked him up with a nice ride and let him do his thing, and he did. Hopefully the research boys will be crawling all over the information he brought back.

Unfortunately, any available pictograph logs were lost to, uh... unforeseen circumstances involving misplaced ship parts.
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PTTG??

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #13 on: October 17, 2013, 03:16:27 pm »

Yeah, I meant to buy the basic tech, so Sean should grab a bonus tech to bring us up to date.
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Karlito

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #14 on: October 17, 2013, 03:41:25 pm »

Put me on that list, yo.
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