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Author Topic: Kerbal SCIENCE Program (v0.22)  (Read 20903 times)

TheBronzePickle

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #240 on: November 18, 2013, 10:41:32 pm »

When I make a rocket, it either never has enough dV or enough TWR and I can never balance them out.
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highmax28

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #241 on: November 18, 2013, 10:45:08 pm »

When I make a rocket, it either never has enough dV or enough TWR and I can never balance them out.
I only make nose heavy rockets if ever
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

ank

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #242 on: November 19, 2013, 03:05:45 am »

In case of rocket design problems, consult this chart:

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highmax28

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #243 on: November 19, 2013, 08:11:02 am »

As I always tell all my friends who play kerbal and make wobbly ships:

Always need more space tape!
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

BFEL

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #244 on: November 19, 2013, 08:52:55 am »

So any chance we'll have docking ports by my turn?
I want to make a Science Station that orbits the Sun.
Its purpose of course being to think up a way to LAND on the Sun :P
((You have after all, invented landing on the Sun.

As well as the Sun itself. ^_^))
Ah, ER reference :P
STEPHEN HAWKING did indeed invent those things :P

Theoretically, no. The sun does have a surface, but it'll just explode your ship from heat long before you get to touch it.

But, if you had, say, Deadly Reentry and didn't mind carrying the weight of 100-something heat shields...
I specifically said using save editing. Mostly to make the sun NOT HOT.
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n9103

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #245 on: November 22, 2013, 02:33:32 am »

Relevant to recent discussions: http://www.reddit.com/r/KerbalSpaceProgram/search?q=sun&restrict_sr=on
Spoiler (click to show/hide)
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ank

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #246 on: November 22, 2013, 03:38:16 am »

It's now 11 days since the last turn was played...
Can we skip to somebody who will actually take their turn?
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IronTomato

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #247 on: November 22, 2013, 07:55:59 am »

IronTomato quickly raises his hand.
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BFEL

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #248 on: November 22, 2013, 07:59:36 am »

IronTomato quickly raises his hand.
HEY! GIVE SOME OF US A SHOT FIRST.
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

mainiac

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #249 on: November 22, 2013, 02:31:10 pm »

IronTomato's turn isn't that far away, I say he goes now.
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BFEL

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #250 on: November 22, 2013, 03:09:27 pm »

IronTomato's turn isn't that far away, I say he goes now.
He already HAD a turn, there are others here who HAVENT, like for example ME.
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

ank

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #251 on: November 22, 2013, 03:21:12 pm »

according to the list it in IronTomoatoes turn in 2 turns, so unless somebody before him says anything, I say let's skip to him.
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IronTomato

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #252 on: November 22, 2013, 04:05:27 pm »

If BFEL hasn't had a turn, he's going before me.

The Tomato has spoken.
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Karlito

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #253 on: November 22, 2013, 06:32:55 pm »

Yeah sorry guys. Should have chimed in to let you know to skip me a few days ago.
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highmax28

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #254 on: November 22, 2013, 09:52:04 pm »

Id ask for an earlier turn, but I'm on the bottom of the list, so I get no say :'(

Plus a jerkwad wants me to record myself playing a horror puzzle game so I'll be busy screaming like a little girl... Yay...
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.
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