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Author Topic: Kerbal SCIENCE Program (v0.22)  (Read 21033 times)

ank

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #225 on: November 11, 2013, 06:36:05 pm »

That reminds me: I call dibs on getting a surface sample from Jool.

I call dibs on NOT getting a surface sample from Jool :p
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highmax28

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #226 on: November 11, 2013, 06:58:01 pm »

I'm not familiar with jool? And I just made it on the mun, so expect a landing and return trip from me :D
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

MarcAFK

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #227 on: November 11, 2013, 07:03:13 pm »

I fully intend on getting a ship to Jool carrying 6 probes, Theoretically I should be able to put the main probe carrier into the correct path for each moon significantly before reaching Jool's orbit then drop them off, hopefully their Ion engines should be able to provide enough manuever to reach the atmosphere for aerobraking.
I'm only transmitting the data for each probe, It'll still be open for anyone else to get surface samples, goo, science jr, etc and return them.
Also I'm sure I'll miss many of the targets, we all need more debris out there right?
EDIT: did i mention there is a high possibility of super-awesome ED kerman getting left in Jool orbit with too little fuel to attempt a homeward journey?
Logged
They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

IronTomato

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #228 on: November 11, 2013, 07:06:46 pm »

I fully intend on getting a ship to Jool carrying 6 probes, Theoretically I should be able to put the main probe carrier into the correct path for each moon significantly before reaching Jool's orbit then drop them off, hopefully their Ion engines should be able to provide enough manuever to reach the atmosphere for aerobraking.
I'm only transmitting the data for each probe, It'll still be open for anyone else to get surface samples, goo, science jr, etc and return them.
Also I'm sure I'll miss many of the targets, we all need more debris out there right?
EDIT: did i mention there is a high possibility of super-awesome ED kerman getting left in Jool orbit with too little fuel to attempt a homeward journey?
I prefer to call it a vacation.  :P
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highmax28

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #229 on: November 11, 2013, 07:12:03 pm »

I fully intend on getting a ship to Jool carrying 6 probes, Theoretically I should be able to put the main probe carrier into the correct path for each moon significantly before reaching Jool's orbit then drop them off, hopefully their Ion engines should be able to provide enough manuever to reach the atmosphere for aerobraking.
I'm only transmitting the data for each probe, It'll still be open for anyone else to get surface samples, goo, science jr, etc and return them.
Also I'm sure I'll miss many of the targets, we all need more debris out there right?
EDIT: did i mention there is a high possibility of super-awesome ED kerman getting left in Jool orbit with too little fuel to attempt a homeward journey?
I prefer to call it a vacation.  :P
Ed Kerman is never going home...
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

IronTomato

  • Bay Watcher
  • VENGEANCE
    • View Profile
Re: Kerbal SCIENCE Program (v0.22)
« Reply #230 on: November 11, 2013, 07:17:25 pm »

I fully intend on getting a ship to Jool carrying 6 probes, Theoretically I should be able to put the main probe carrier into the correct path for each moon significantly before reaching Jool's orbit then drop them off, hopefully their Ion engines should be able to provide enough manuever to reach the atmosphere for aerobraking.
I'm only transmitting the data for each probe, It'll still be open for anyone else to get surface samples, goo, science jr, etc and return them.
Also I'm sure I'll miss many of the targets, we all need more debris out there right?
EDIT: did i mention there is a high possibility of super-awesome ED kerman getting left in Jool orbit with too little fuel to attempt a homeward journey?
I prefer to call it a vacation.  :P
Ed Kerman is never going home...
Ed's vacation is Jeb's overtime.
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highmax28

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  • I think this is what they call a tantrum spiral...
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Re: Kerbal SCIENCE Program (v0.22)
« Reply #231 on: November 11, 2013, 07:18:41 pm »

I fully intend on getting a ship to Jool carrying 6 probes, Theoretically I should be able to put the main probe carrier into the correct path for each moon significantly before reaching Jool's orbit then drop them off, hopefully their Ion engines should be able to provide enough manuever to reach the atmosphere for aerobraking.
I'm only transmitting the data for each probe, It'll still be open for anyone else to get surface samples, goo, science jr, etc and return them.
Also I'm sure I'll miss many of the targets, we all need more debris out there right?
EDIT: did i mention there is a high possibility of super-awesome ED kerman getting left in Jool orbit with too little fuel to attempt a homeward journey?
I prefer to call it a vacation.  :P
Ed Kerman is never going home...
Ed's vacation is Jeb's overtime.
Well, look at Jeb, he's loving the overtime! I've never seen him in any picture of him NOT smiling or having that stupid mile wide grin on his face
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Karlito

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #232 on: November 13, 2013, 06:57:34 pm »

Going to mission tomorrow, since I've got the day off work and won't be so sleep deprived.
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This sentence contains exactly threee erors.

ank

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #233 on: November 17, 2013, 05:45:04 am »

Game seems to have stopped a bit....
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MarcAFK

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #234 on: November 17, 2013, 07:14:35 am »

Didn't realize it's been a few days since karlito posted that. But I'm sure my turn is soon which is good since it's my day off tomorrow. I'm going to finish planning my mission.
« Last Edit: November 17, 2013, 10:00:28 pm by MarcAFK »
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

ank

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #235 on: November 17, 2013, 12:54:08 pm »

I don't think anybody would mind if you took a ninja turn, and let Karlito do his turn after you.
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MarcAFK

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #236 on: November 18, 2013, 12:54:39 am »

Minor explosion issue, please standby...
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

highmax28

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  • I think this is what they call a tantrum spiral...
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Re: Kerbal SCIENCE Program (v0.22)
« Reply #237 on: November 18, 2013, 12:57:15 am »

Minor explosion issue, please standby...
I get those a lot after I crash land or something and revert the flight and half the rocket blows up before it launches...

Obvious bug, but high hopes we get some more hilarity!
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

MarcAFK

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  • [INSANITY INTENSIFIES]
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Re: Kerbal SCIENCE Program (v0.22)
« Reply #238 on: November 18, 2013, 02:21:43 am »

I always get the one where my overpowered first stage decides to push it's way through the second stage and explode everything.
The issue is usually fixed by reducing acceleration before the stage where that happens, and also strengthening the vunerable stack decoupler by creative use of radial decouplers and struts.
Logged
They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

highmax28

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  • I think this is what they call a tantrum spiral...
    • View Profile
Re: Kerbal SCIENCE Program (v0.22)
« Reply #239 on: November 18, 2013, 09:13:20 am »

I always get the one where my overpowered first stage decides to push it's way through the second stage and explode everything.
The issue is usually fixed by reducing acceleration before the stage where that happens, and also strengthening the vunerable stack decoupler by creative use of radial decouplers and struts.
When I make a rocket, it ain't moving for a good 5 stages... And then I kill half my fuel by the time I make Munar orbit
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.
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