Day One - Hours Left [4/12]You ask Haru to keep an extra watchful eye out, and after a few full seconds of waiting he gives you a half-nod without looking away from his scope, as if it were an afterthought. You tell Kensham to be ready for a fight, but stop him before he runs to the barracks.
Leave the men to their rest, just take the horse and be wary. He opens his mouth as if to say something, then snaps it shut as he thinks better of it, trotting off to prepare his horse.
The strangers approach at a slow walk, rearing their horses to a quiet stop a few metres away from Assal and Lola, and before the two can make their usual announcements one of the nomads speaks up.
What is the meaning of this? I have never seen an outpost here before. He tries to sound casual, but you detect an edge of barely noticeable anxiety in his tone. You approach them, walking past the safety of your spearmen to address them personally, and explain the purpose of the station. There's a long pause after you finish in which everything seems to slow to a crawl. After what feels like nearly an hour of listening to nothing but the snuffling of their horses and the whistling of the breeze, the silence is finally broken.
You mean to search us then?Another long pause.
Yes.The tension hangs in the air like a frayed thread pulled taught, ready to snap. Your hand drifts unconsciously to the loaded and cocked autorevolver holstered at your waist, and you can hear one of the men behind you nervously adjusting the grip on his spear. You don't dare risk a glance to see if Haru is paying attention to any of this, lest the man with the autorifle exploit your distraction and shoot you down. You're struck with a sudden sobering clarity as you realise the true meaning of your position in this godforsaken place, that hairy situations such as these is the heart your job as a captain, and your next decision could be the meaning life or death for you and your men.
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StationCaptain's Hut - A dried clay building that has a bed, a desk for important documents and a heavy wardrobe with a lock for clothing, weapons and other important items, as well as a wooden door for added privacy and safety
Barracks - A squat, open building made from wicker packed dirt that can comfortably house 20 men; also used to store arms and supplies
Small Tower - Three tall logs leant against one another and lashed together at the top; provides a vantage point for guards
Prison Box - Safely accommodates 1 prisoner
Well - A hole in the ground where water is drawn from
Personnel--
8 Green Militia--
Assal - Spear
Lola - Spear
Hon - Scimitar
Plisk - Scimitar
Jamai - Scimitar
Ghorma - Scimitar
Kensham - Laspistol
Haru - Marksman Pattern Lasrifle
StoresTotal Inventory2 Spears
4 Scimitars
1 Lasrifle, Marksman Pattern
1 Laspistol
1 Starved Horse
In Storage---
Procedure- Allow merchants and natives
- Run the poor off
- Deal with others as you see fit
- Honour the Sultan
Name: Azdna Shey
Gender: Female
Appearance: Standing as tall as most men and with wiry muscles hiding beneath her skin of deep-bronze, not many suspect Azdna as female on the first glance. Her deeply inset pair of amber eyes is always ringed with black mascara - obviously needed in such a hostile enviroment. The smallish nose and lips might create a sense of womanly charm, were it not for the near-constant frown of the eyebrows that dissipate them from doing so. Reaching over the shoulderblades, her coalen hair is finely braided in a multitude of strands - and bound with a strip of leather, as not to impede in combat.
Background: Hailing from the streets of the sultanates capital, Azdna made her hardy living as cutpurse, take-and-run, occasional burglary - you name it. A small clash of daggers with a fellow street-urchin somehow acquired her the interest of a merchant, who after a few weeks of gauging and gaining her loyality (mostly through meals, mind her), set her up as his daughters private guard - not trusting men to do so in fear of possible tarnish. After that one was successfully and honourably married of some years later, same merchant got Azdna a place with the guards. Let's just say that her insight and somewhat underhanded methods of fighting and going about things gave rise to some sort of recognition. Not one that did her good, with things being as they are now.
PossessionsScimitar
Autorevolver
Order Deposition