Day One - Hours Left [5/12]You wave a thanks to Haru, and he raises his lasrifle in salute. Kensham trots up on his horse and you order him to ride out and retrieve the other man's steed. He heads off quickly in that direction. In the meantime Assal has set his spear down and checked the man you shot while his brother tends to his horse. The round struck him in the sternum without exiting, and the man moans in pain between fits of coughing. Before you can ask him anything however he falls into unconsciousness, and after Lola finishes hitching the horse the two of them remove him to the barracks so they can seize his belongings and attempt a treatment.
Kensham arrives with the other nomad thrown across the front of the saddle. Kensham dismounts and you help him pull the outlaw from the horse and lay him on the sand. Kensham laments, saying that his horse bolted and was nowhere to be seen, as you turn the man's body over to inspect his wounds. Even upon cursory examination, he is clearly dead. The marksman pattern lasrifle is extremely precise, but at the range that he was struck at the beam experienced some dissipation before striking him. The result is a large wound, placed slightly off centre of the median of his upper dorsal region, about as wide as a man's extended hand, and deep enough to place one's fist inside without having to wash it afterward. He was dead before he hit the ground.
A few minutes later Assal comes from the barracks, his hands and uniform stained with blood to report the other nomad's passing. You accept his report and order him to go cleanse himself from the well. He thanks you and takes his leave.
You retrieved a small selection of weapons from the deceased nomads: 2x Scimitar, 1x Autogun
You retrieve some goods from what was recovered of the nomads' possessions: 1x Silk, 2x Fruit Wine
You gained one healthy horse as well.
Once this is all stowed Kensham asks what should be done with the bodies.
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StationCaptain's Hut - A dried clay building that has a bed, a desk for important documents and a heavy wardrobe with a lock for clothing, weapons and other important items, as well as a wooden door for added privacy and safety
Barracks - A squat, open building made from wicker packed dirt that can comfortably house 20 men; also used to store arms and supplies
Small Tower - Three tall logs leant against one another and lashed together at the top; provides a vantage point for guards
Prison Box - Safely accommodates 1 prisoner
Well - A hole in the ground where water is drawn from
Personnel--
8 Green Militia--
Assal - Spear
Lola - Spear
Hon - Scimitar
Plisk - Scimitar
Jamai - Scimitar
Ghorma - Scimitar
Kensham - Laspistol
Haru - Marksman Pattern Lasrifle
StoresTotal Inventory2 Spears
6 Scimitars
1 Lasrifle, Marksman Pattern
1 Laspistol
1 Autorifle
1 Starved Horse
1 Healthy Horse
In Storage1 Autorifle
2 Scimitars
1 Silk
2 Fruit Wine
Procedure- Allow merchants and natives
- Run the poor off
- Deal with others as you see fit
- Honour the Sultan
Name: Azdna Shey
Gender: Female
Appearance: Standing as tall as most men and with wiry muscles hiding beneath her skin of deep-bronze, not many suspect Azdna as female on the first glance. Her deeply inset pair of amber eyes is always ringed with black mascara - obviously needed in such a hostile enviroment. The smallish nose and lips might create a sense of womanly charm, were it not for the near-constant frown of the eyebrows that dissipate them from doing so. Reaching over the shoulderblades, her coalen hair is finely braided in a multitude of strands - and bound with a strip of leather, as not to impede in combat.
Background: Hailing from the streets of the sultanates capital, Azdna made her hardy living as cutpurse, take-and-run, occasional burglary - you name it. A small clash of daggers with a fellow street-urchin somehow acquired her the interest of a merchant, who after a few weeks of gauging and gaining her loyality (mostly through meals, mind her), set her up as his daughters private guard - not trusting men to do so in fear of possible tarnish. After that one was successfully and honourably married of some years later, same merchant got Azdna a place with the guards. Let's just say that her insight and somewhat underhanded methods of fighting and going about things gave rise to some sort of recognition. Not one that did her good, with things being as they are now.
PossessionsScimitar
Autorevolver
Order Deposition]