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Author Topic: (TSG) Station Day - Day One, Arrival  (Read 10538 times)

Parsely

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Re: (TSG) Station Day - Day One, Arrival
« Reply #75 on: September 10, 2013, 08:47:36 pm »

This... is difficult indeed. We really should make a sign with Haru that tells him to shoot. Provided we come out alive of this, that is.

If we actually already thought that far ahead, I say we might as well do so.

Are you asking if you could subtly signal Haru to take a shot?
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escaped lurker

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Re: (TSG) Station Day - Day One, Arrival
« Reply #76 on: September 10, 2013, 09:42:01 pm »

This... is difficult indeed. We really should make a sign with Haru that tells him to shoot. Provided we come out alive of this, that is.

If we actually already thought that far ahead, I say we might as well do so.

Are you asking if you could subtly signal Haru to take a shot?

Basically, yes.

For as I envision the Situation, it would be the best option. There is only so much risk we want to take, and these men are currently a few steps above that line.
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Parsely

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Re: (TSG) Station Day - Day One, Arrival
« Reply #77 on: September 10, 2013, 10:04:35 pm »

Well you never created a signal with him so that's not possible. Whether or not he's ready to shoot anyways is unknown to you right now.
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Parsely

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Re: (TSG) Station Day - Day One, Arrival
« Reply #78 on: September 11, 2013, 12:18:12 am »

Day One - Hours Left [4/12]
You open your mouth to say something when you see the autorifleman reaching behind his back. Haru! You warn, jerking your pistol and pulling the trigger in the direction of the nomads. Their terrified horses rear and you run to one side of them to get a clear, still firing blindly. You hear a pained exclamation and watch as one of the men - the one with the rifle - is thrown from his horse, landing hard in the sand with a grunt.

You focus now on the man still mounted, who has regained control of his horse. He wheels it hard in the direction that he came from and yells, spurring it into a gallop. You run after him, emptying your autorevolver as you go. You slow as you realise you can't keep pace and are about to run and fetch Kensham after him when a bright red lance of energy slashes through the air. He continues riding for a moment, and you're convinced that Haru missed when the rider slides limply from his saddle and crashes to the ground sending up a spray of sand. His horse keeps running, unaware or uncaring that his master had fallen. You holster your revolver, your heart still pounding hot with fear and excitement.

---

Station
Captain's Hut - A dried clay building that has a bed, a desk for important documents and a heavy wardrobe with a lock for clothing, weapons and other important items, as well as a wooden door for added privacy and safety
Barracks - A squat, open building made from wicker packed dirt that can comfortably house 20 men; also used to store arms and supplies
Small Tower - Three tall logs leant against one another and lashed together at the top; provides a vantage point for guards
Prison Box - Safely accommodates 1 prisoner
Well - A hole in the ground where water is drawn from

Personnel
--8 Green Militia--
Assal - Spear
Lola - Spear
Hon - Scimitar
Plisk - Scimitar
Jamai - Scimitar
Ghorma - Scimitar
Kensham - Laspistol
Haru - Marksman Pattern Lasrifle

Stores
Total Inventory
2 Spears
4 Scimitars
1 Lasrifle, Marksman Pattern
1 Laspistol
1 Starved Horse

In Storage
---

Procedure
- Allow merchants and natives
- Run the poor off
- Deal with others as you see fit
- Honour the Sultan

Spoiler: Character (click to show/hide)
Possessions
Scimitar
Autorevolver
Order Deposition
« Last Edit: September 11, 2013, 01:22:57 am by GUNINANRUNIN »
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escaped lurker

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Re: (TSG) Station Day - Day One, Arrival
« Reply #79 on: September 11, 2013, 12:43:38 am »

Well you never created a signal with him so that's not possible.

Well, then we know what we do straight after checking up on the bodies. Well, and thanking him for getting us out of dodge.
How about unveiling our turban? As in, pulling the shroud back in seeming annoyance. Not too suspicious, and people very seldomly pull a weapon from there. Or hide one at such a place, as I wager. Some signs with our hand behind our back could also work, but would rely on Haru having quite the peripherical vision, or him taking his focus of the targets. Not that optimal, but I am fairly open about suggestions.

Also, Let Kensham ride after the horse/ses.
They will be confiscated for now. And subsequently, I wager. Also check up on their health - maybe one of them will be better of wandering into the pot instead. We will see.

Checking the bodies and their luggage takes priority. As does "hiding" any hints as to what pertained just now.

We do not want to give a wrong impression to random passerbys. Corpses tend to do that. After that, we will try to gain insight into those two's behaviour. For whatever reason they were quite agressive against a control. Either way, confiscate their stuff. I doubt we will hear from their next of kin, and if we do it is most probably a small army of them.

Else, get the Autogun into the hand of someone who knows how to use it.
The most tech-savy also should take a quick look over it. Don't want to find out it was only faring as an accessory, with it exploding into the face of our man.

I also propose to have 4 Men at the gate at all times, Haru not included.

It seems they thought our strength inadequate. Intimidation is always better than conflict, so let's go with a bigger force.
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Aseaheru

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Re: (TSG) Station Day - Day One, Arrival
« Reply #80 on: September 11, 2013, 03:32:00 pm »

We have groups of three, with two on standby. But I agree, we need more. Check the weapons they have and if they have pistols give them to the on-watch. I also agree with the retrieval and clean-up. Also thank Haru for his quick thinking.


I wonder if there is some sort of radio device in this area we could use to communicate with Haru. We should also think about promoting him at some point, along with getting more men.
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Parsely

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Re: (TSG) Station Day - Day One, Arrival
« Reply #81 on: September 11, 2013, 11:14:55 pm »

I wonder if there is some sort of radio device in this area we could use to communicate with Haru. We should also think about promoting him at some point, along with getting more men.
There isn't, but compact radio communicators exist, so you can ask for them or wait to be awarded with one.
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Aseaheru

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Re: (TSG) Station Day - Day One, Arrival
« Reply #82 on: September 12, 2013, 02:08:17 pm »

buaha! thats what we need. but we can wait for them. in the meantime we can have someone go running arround to tell people things.
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Parsely

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Re: (TSG) Station Day - Day One, Arrival
« Reply #83 on: September 13, 2013, 12:52:00 am »

Day One - Hours Left [5/12]
You wave a thanks to Haru, and he raises his lasrifle in salute. Kensham trots up on his horse and you order him to ride out and retrieve the other man's steed. He heads off quickly in that direction. In the meantime Assal has set his spear down and checked the man you shot while his brother tends to his horse. The round struck him in the sternum without exiting, and the man moans in pain between fits of coughing. Before you can ask him anything however he falls into unconsciousness, and after Lola finishes hitching the horse the two of them remove him to the barracks so they can seize his belongings and attempt a treatment.

Kensham arrives with the other nomad thrown across the front of the saddle. Kensham dismounts and you help him pull the outlaw from the horse and lay him on the sand. Kensham laments, saying that his horse bolted and was nowhere to be seen, as you turn the man's body over to inspect his wounds. Even upon cursory examination, he is clearly dead. The marksman pattern lasrifle is extremely precise, but at the range that he was struck at the beam experienced some dissipation before striking him. The result is a large wound, placed slightly off centre of the median of his upper dorsal region, about as wide as a man's extended hand, and deep enough to place one's fist inside without having to wash it afterward. He was dead before he hit the ground.

A few minutes later Assal comes from the barracks, his hands and uniform stained with blood to report the other nomad's passing. You accept his report and order him to go cleanse himself from the well. He thanks you and takes his leave.

You retrieved a small selection of weapons from the deceased nomads: 2x Scimitar, 1x Autogun
You retrieve some goods from what was recovered of the nomads' possessions: 1x Silk, 2x Fruit Wine
You gained one healthy horse as well.

Once this is all stowed Kensham asks what should be done with the bodies.

---

Station
Captain's Hut - A dried clay building that has a bed, a desk for important documents and a heavy wardrobe with a lock for clothing, weapons and other important items, as well as a wooden door for added privacy and safety
Barracks - A squat, open building made from wicker packed dirt that can comfortably house 20 men; also used to store arms and supplies
Small Tower - Three tall logs leant against one another and lashed together at the top; provides a vantage point for guards
Prison Box - Safely accommodates 1 prisoner
Well - A hole in the ground where water is drawn from

Personnel
--8 Green Militia--
Assal - Spear
Lola - Spear
Hon - Scimitar
Plisk - Scimitar
Jamai - Scimitar
Ghorma - Scimitar
Kensham - Laspistol
Haru - Marksman Pattern Lasrifle

Stores
Total Inventory
2 Spears
6 Scimitars
1 Lasrifle, Marksman Pattern
1 Laspistol
1 Autorifle
1 Starved Horse
1 Healthy Horse

In Storage
1 Autorifle
2 Scimitars
1 Silk
2 Fruit Wine

Procedure
- Allow merchants and natives
- Run the poor off
- Deal with others as you see fit
- Honour the Sultan

Spoiler: Character (click to show/hide)
Possessions
Scimitar
Autorevolver
Order Deposition]
« Last Edit: September 13, 2013, 01:06:36 am by GUNINANRUNIN »
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escaped lurker

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Re: (TSG) Station Day - Day One, Arrival
« Reply #84 on: September 13, 2013, 12:56:05 am »

They might have been outlaws, but we have no need to desecrate or disrespect them in death. Give them a proper burial, if our resources allow it.
No, really. Anything else and we will risk the scorn of our men in the long run feelings of guilt. :P

Obviously strip them from anything of note or worth - unless that is too much of a taboo in your culture. Else we will leave it at their goods and weapons.

Yeah. Let's be tactfull about the matter. Sure enough, if they would have wounded or even killed someone of us, we might do otherwise. But in this case...
« Last Edit: September 13, 2013, 04:12:52 am by escaped lurker »
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Aseaheru

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Re: (TSG) Station Day - Day One, Arrival
« Reply #85 on: September 13, 2013, 02:22:02 pm »

+1 to both.
 the graves should be out side the walls, and we should pass beard the better horse. get Haru to take a look at the rifle and see who is the best with it. As for the goods, those we should send back to whoever is our commander. Although... we can keep  one jug of wine for our troops...

Also, give Beard and Haru a scimitar each. God forbid that they will need it but just in case.
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Urist Mc Dwarf

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Re: (TSG) Station Day - Day One, Arrival
« Reply #86 on: September 13, 2013, 02:32:57 pm »

+1 to marksman compettion and burial

Parsely

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Re: (TSG) Station Day - Day One, Arrival
« Reply #87 on: September 14, 2013, 04:31:59 am »

Day One - Hours Left [6/12]
You respectfully bury the corpses in shallow graves far from the station. You'll have to report this incident to your superiors at the end of the day.

You ask Haru to take the men and see who wields the autorifle best. You retire to you quarters and watch them happily enjoying their competition from the comfort of the shaded doorway leading to your office, trying to see who can shoot birds circling overhead, or large pebbles perched on the tower. You note that the sombre tone taken by Haru after the men finished moving the dead nomads has gone by the time he returns to report the results of the 'exercise'. Here are his findings of who is the best shot based on his opinion:
1 Haru
2 Plisk
3 Kensham
4 Hon
5 Assal and Lola
6 Ghorma

He does note however that Kensham is much better with his laspistol, and at equal range is nearly a match for Haru himself using the rifle.

An hour passes without incident.

---

Station
Captain's Hut - A dried clay building that has a bed, a desk for important documents and a heavy wardrobe with a lock for clothing, weapons and other important items, as well as a wooden door for added privacy and safety
Barracks - A squat, open building made from wicker packed dirt that can comfortably house 20 men; also used to store arms and supplies
Small Tower - Three tall logs leant against one another and lashed together at the top; provides a vantage point for guards
Prison Box - Safely accommodates 1 prisoner
Well - A hole in the ground where water is drawn from

Personnel
--8 Green Militia--
Assal - Spear
Lola - Spear
Hon - Scimitar
Plisk - Scimitar
Jamai - Scimitar
Ghorma - Scimitar
Kensham - Laspistol
Haru - Marksman Pattern Lasrifle

Stores
Total Inventory
2 Spears
6 Scimitars
1 Lasrifle, Marksman Pattern
1 Laspistol
1 Autorifle
1 Starved Horse
1 Healthy Horse

In Storage
1 Autorifle
2 Scimitars
1 Silk
2 Fruit Wine

Procedure
- Allow merchants and natives
- Run the poor off
- Deal with others as you see fit
- Honour the Sultan

Spoiler: Character (click to show/hide)
Possessions
Scimitar
Autorevolver
Order Deposition
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escaped lurker

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Re: (TSG) Station Day - Day One, Arrival
« Reply #88 on: September 14, 2013, 05:10:48 am »

If the hours would not put us into midday, I would use this respite to take the men for a little drill. Would not be all that good to slack off too much on the first day afterall... But since we really do not want to be the a...wesome-hat that pulls you into the greatest heat of the day to train, I say we leave it at writing reports up to the current matters. If we did not do so already.

Else, get some shade over there!
We really want the men guarding the... not-existing gate to have some shade, especially in this heat. Use some palm-leafs or whatever, but they will not be of much use if they stay out there in the sun for too long. They might be used to higher temperatures, but judging from the description - quote rags unquote - they are not really equiped in desert survival robes.

A bit of socialicing would also sound nice, but I wager we rather will get sick of each of them pretty soon, seeing as there is nothing else but us for miles. On that matter, we maybe should not allow the men to gamble for money - baad blod can be had that way. If they really want to, they can gamble about tasks outside of their guard-duties. While it might be just unneeded concern at the moment, it won't harm us either.

Oh, right. Get Plisk that rifle.

For obvious reasons. We also should switch him with Haru, when the later one's shift ends.
« Last Edit: September 14, 2013, 05:12:20 am by escaped lurker »
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GiglameshDespair

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Re: (TSG) Station Day - Day One, Arrival
« Reply #89 on: September 14, 2013, 06:29:57 am »

If the hours would not put us into midday, I would use this respite to take the men for a little drill. Would not be all that good to slack off too much on the first day afterall... But since we really do not want to be the a...wesome-hat that pulls you into the greatest heat of the day to train, I say we leave it at writing reports up to the current matters. If we did not do so already.

Else, get some shade over there!
We really want the men guarding the... not-existing gate to have some shade, especially in this heat. Use some palm-leafs or whatever, but they will not be of much use if they stay out there in the sun for too long. They might be used to higher temperatures, but judging from the description - quote rags unquote - they are not really equiped in desert survival robes.

A bit of socialicing would also sound nice, but I wager we rather will get sick of each of them pretty soon, seeing as there is nothing else but us for miles. On that matter, we maybe should not allow the men to gamble for money - baad blod can be had that way. If they really want to, they can gamble about tasks outside of their guard-duties. While it might be just unneeded concern at the moment, it won't harm us either.

Oh, right. Get Plisk that rifle.

For obvious reasons. We also should switch him with Haru, when the later one's shift ends.
+1

Make sure everyone drinks plenty and regularly. Maybe use the silk to make a shelter.
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