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Author Topic: (TSG) Station Day - Day One, Arrival  (Read 10455 times)

Aseaheru

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Re: (TSG) Station Day - Day One, Arrival
« Reply #90 on: September 14, 2013, 03:24:18 pm »

+1 to all but using the silk.

Well, if we switch Haru with Plisk then they should trade weapons at the same time.

And tell the Beard to choose what horse he wants to use.

I blame spelling errors on cats.
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Parsely

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Re: (TSG) Station Day - Day One, Arrival
« Reply #91 on: September 15, 2013, 01:43:02 am »

Day One - Hours Left [7/12]
You could probably make a small pavilion for the guards standing outside using the silk you recovered. You give Haru and Plisk permission to drape a blanket over themselves to avoid the heat of the day.

An hour passes without incident.
Plisk is now in the tower.
You order an increased posting on the road. Ghorma and Jemai join the watch with Assal and Lola.


---

Station
Captain's Hut - A dried clay building that has a bed, a desk for important documents and a heavy wardrobe with a lock for clothing, weapons and other important items, as well as a wooden door for added privacy and safety
Barracks - A squat, open building made from wicker packed dirt that can comfortably house 20 men; also used to store arms and supplies
Small Tower - Three tall logs leant against one another and lashed together at the top; provides a vantage point for guards
Prison Box - Safely accommodates 1 prisoner
Well - A hole in the ground where water is drawn from

Personnel
--8 Green Militia--
Assal - Spear
Lola - Spear
Hon - Scimitar
Plisk - Autorifle, Scimitar
Jamai - Scimitar
Ghorma - Scimitar
Kensham - Laspistol
Haru - Marksman Pattern Lasrifle

Stores
Total Inventory
2 Spears
6 Scimitars
1 Lasrifle, Marksman Pattern
1 Laspistol
1 Autorifle
1 Starved Horse
1 Healthy Horse

In Storage
1 Autorifle
2 Scimitars
1 Silk
2 Fruit Wine

Procedure
- Allow merchants and natives
- Run the poor off
- Deal with others as you see fit
- Honour the Sultan

Spoiler: Character (click to show/hide)
Possessions
Scimitar
Autorevolver
Order Deposition
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Urist Mc Dwarf

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Re: (TSG) Station Day - Day One, Arrival
« Reply #92 on: September 15, 2013, 07:17:09 am »

Consider drilling the men when it gets coolers

GiglameshDespair

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Re: (TSG) Station Day - Day One, Arrival
« Reply #93 on: September 15, 2013, 11:09:54 am »

We need to think of things we want to request to improve our station. Obviously, some training dummys and targets would be valuable. Training weapons would also be useful.
So far we don't really have any less-than-lethal weapons, so some clubs or batons, maybe even some tasers (or electroshockers, whatever they're called in this world). would probably be valuable.

Do we have any food? We need hay for the horses so they don't starve to death.

For future plans:
Some wood or bricks to make sheds and stables, or walls for that matter, wouldn't go amiss. A better tower would be more effective and look more impressive, bringing more glory to the Sultan.

I also think we should make the pavilion of silk. We could always disassemble it later to regain the silk.
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Parsely

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Re: (TSG) Station Day - Day One, Arrival
« Reply #94 on: September 17, 2013, 12:17:57 am »

Turn soon. Suggestions still open.
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escaped lurker

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Re: (TSG) Station Day - Day One, Arrival
« Reply #95 on: September 17, 2013, 12:44:35 am »

Including an evening-drill for our men sounds like a good idea.
We want them to be prepared for the trouble which is undoubtly going to come at some point. Some spars obviously also belong in this drill, but let us keep them safe for now. Dont want our men to kill themselves - some staffs or limbs of wood will do for now I wager.

No to using the Silk in any way. At least not for shade.
Dude, It is Silk. It is worth a small fortune. Its like getting a katana so you can cut your nails, for lack of a better comparison. Unnededly extravangt and even dangerous. (Yeah, I really lack a better comparison right now ><.)
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Cain12

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Re: (TSG) Station Day - Day One, Arrival
« Reply #96 on: September 17, 2013, 01:54:37 am »

Including an evening-drill for our men sounds like a good idea.
We want them to be prepared for the trouble which is undoubtly going to come at some point. Some spars obviously also belong in this drill, but let us keep them safe for now. Dont want our men to kill themselves - some staffs or limbs of wood will do for now I wager.

No to using the Silk in any way. At least not for shade.
Dude, It is Silk. It is worth a small fortune. Its like getting a katana so you can cut your nails, for lack of a better comparison. Unnededly extravangt and even dangerous. (Yeah, I really lack a better comparison right now ><.)
+1
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Parsely

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Re: (TSG) Station Day - Day One, Arrival
« Reply #97 on: October 22, 2013, 07:14:44 pm »

This is not dead. Only sleeping.
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Aseaheru

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Re: (TSG) Station Day - Day One, Arrival
« Reply #98 on: October 22, 2013, 08:54:56 pm »

That is quite the relief. Thank you.
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Travisplo

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Re: (TSG) Station Day - Day One, Arrival
« Reply #99 on: October 29, 2013, 07:00:26 pm »

PTW and give kensham a pistol if we have one, and he doesn't.
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Heh, I posted that as a joke. Then again, this is Bay12 and this plan is crazy enough to work...
Bump all day, bump all night, yeah this thread needs a bump alright!

Parsely

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Re: (TSG) Station Day - Day One, Arrival
« Reply #100 on: November 17, 2013, 10:12:08 am »

Day One - Hours Left [8/12]

An hour passes.
Plisk keeps an eye on the horizon.
Ghorma, Jemai, Assal and Lola look somewhat unproffessional huddled beneath a single horse blanket with one corner tied to the tower for shade.


---

Station
Captain's Hut - A dried clay building that has a bed, a desk for important documents and a heavy wardrobe with a lock for clothing, weapons and other important items, as well as a wooden door for added privacy and safety
Barracks - A squat, open building made from wicker packed dirt that can comfortably house 20 men; also used to store arms and supplies
Small Tower - Three tall logs leant against one another and lashed together at the top; provides a vantage point for guards
Prison Box - Safely accommodates 1 prisoner
Well - A hole in the ground where water is drawn from

Personnel
--8 Green Militia--
Assal - Spear
Lola - Spear
Hon - Scimitar
Plisk - Autorifle, Scimitar
Jamai - Scimitar
Ghorma - Scimitar
Kensham - Laspistol
Haru - Marksman Pattern Lasrifle

Stores
Total Inventory
2 Spears
6 Scimitars
1 Lasrifle, Marksman Pattern
1 Laspistol
1 Autorifle
1 Starved Horse
1 Healthy Horse

In Storage
2 Scimitars
1 Silk
2 Fruit Wine

Procedure
- Allow merchants and natives
- Run the poor off
- Deal with others as you see fit
- Honour the Sultan

Spoiler: Character (click to show/hide)
Possessions
Scimitar
Autorevolver
Order Deposition
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Gamerlord

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Re: (TSG) Station Day - Day One, Arrival
« Reply #101 on: November 17, 2013, 10:17:49 am »

Dunno what to do here...

Travisplo

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Re: (TSG) Station Day - Day One, Arrival
« Reply #102 on: November 17, 2013, 11:36:24 am »

At the end of the day, we should all have a celebration to our new jobs, with the wine! Maybe something with the silk, too. Oh, and did we make those signals with the sniper? If not, make them.
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Heh, I posted that as a joke. Then again, this is Bay12 and this plan is crazy enough to work...
Bump all day, bump all night, yeah this thread needs a bump alright!

Parsely

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Re: (TSG) Station Day - Day One, Arrival
« Reply #103 on: November 17, 2013, 11:48:05 am »

What sort of drills did you have in mind Lurker?

And what should this signal be? Is there just one signal? And what does it mean?

EDIT: I suppose you could invent an ad-hoc sign language on your own over the course of a month or so if you really want to cover all the bases..

EDIT2: And this one hour thing may seem tedious, but having a measurable day will pay off in the mid to late game. It makes it easier to plan encounters so we can torture our poor characters.
« Last Edit: November 17, 2013, 11:53:47 am by GUNINANRUNIN »
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Travisplo

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Re: (TSG) Station Day - Day One, Arrival
« Reply #104 on: November 17, 2013, 12:02:56 pm »

The signal will be us coughing in a direction so our elbow forms an arrow pointing to the one we want shot. If we cough into our hands, then that is the free-fire signal, which means shot ALL!
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Heh, I posted that as a joke. Then again, this is Bay12 and this plan is crazy enough to work...
Bump all day, bump all night, yeah this thread needs a bump alright!
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