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Author Topic: (TSG) Station Day - Day One, Arrival  (Read 10461 times)

Gamerlord

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Re: (TSG) Station Day - Day One, Arrival
« Reply #45 on: September 05, 2013, 10:03:06 pm »

Eh, let them.

Parsely

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Re: (TSG) Station Day - Inspired by Papers, Please - Day One
« Reply #46 on: September 05, 2013, 10:13:12 pm »

Day One - Hours Left [1/12]
Thank you. The nomads go on their way. When they have gone, Ghorma takes you aside and mentions that you should have at least tried to find out if they were really natives. Their skin colour was correct but then everyone on the mainland has brown skin. He recommends that next time you should ask them questions that only subjects of the Sultan would know the answers to, or threaten or torture them, and if their answers aren't satisfactory, decide if you should turn them away, detain them, or take their heads. Your job is not to make friends and if people get hurt, no one will care. You tell him you'll keep that in mind.

Haru can see five nomads a few miles off. They have a single horse loaded with carpets and a chest. They all wear head wraps.

---

Station
Captain's Hut - A dried clay building that has a bed, a desk for important documents and a heavy wardrobe with a lock for clothing, weapons and other important items, as well as a wooden door for added privacy and safety
Barracks - A squat, open building made from wicker packed dirt that can comfortably house 20 men; also used to store arms and supplies
Small Tower - Three tall logs leant against one another and lashed together at the top; provides a vantage point for guards
Prison Box - Safely accommodates 1 prisoner
Well - A hole in the ground where water is drawn from

Personnel
--8 Green Militia--
Assal - Spear
Lola - Spear
Hon - Scimitar
Plisk - Scimitar
Jamai - Scimitar
Ghorma - Scimitar
Beard? - Laspistol
Haru - Marksman Pattern Lasrifle

Stores
2 Spears
4 Scimitars
1 Lasrifle, Marksman Pattern
1 Laspistol
1 Starved Horse

Procedure
- Allow merchants and natives
- Run the poor off
- Deal with others as you see fit
- Honour the Sultan

Spoiler: Character (click to show/hide)
Possessions
Scimitar
Auto-Revolver
Order Deposition
« Last Edit: September 09, 2013, 11:36:43 pm by GUNINANRUNIN »
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Gamerlord

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Re: (TSG) Station Day - Day One, Arrival
« Reply #47 on: September 05, 2013, 10:15:04 pm »

Um... beat them down and interrogate them?

escaped lurker

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Re: (TSG) Station Day - Day One, Arrival
« Reply #48 on: September 05, 2013, 11:33:49 pm »

I say we interrogate them - the kind where you do not harm them. The kind where you try to get information - just ask them where they are going, what they are doing, take a look at the wares. We obviously want our 4 scimitar-men for that job - no sense in being outnumbered. If there is a moment of suspicion, we can always decide to take harder measures.
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Parsely

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Re: (TSG) Station Day - Day One, Arrival
« Reply #49 on: September 06, 2013, 01:39:32 am »

Day One - Hours Left [2/12]
The nomads arrive and are stopped by Assel and Lola without incident. They seem curious, and then annoyed as you announce your purpose and intentions.

Are you natives? They hesitate. ..Yes.. A chorus of reluctant affirmatives. Where are you headed? This time they keep their silence. Remove your keffiyehs please. Only two of them obey, revealing dark brown skin. We would like to inspect your belongings please. One of them, clearly agitated, steps quickly towards you and Lola moves between the two of you. Who do you think you are?! You can't do this to us! He protests. Kensham arrives with the swordsmen in tow.

---

Station
Captain's Hut - A dried clay building that has a bed, a desk for important documents and a heavy wardrobe with a lock for clothing, weapons and other important items, as well as a wooden door for added privacy and safety
Barracks - A squat, open building made from wicker packed dirt that can comfortably house 20 men; also used to store arms and supplies
Small Tower - Three tall logs leant against one another and lashed together at the top; provides a vantage point for guards
Prison Box - Safely accommodates 1 prisoner
Well - A hole in the ground where water is drawn from

Personnel
--8 Green Militia--
Assal - Spear
Lola - Spear
Hon - Scimitar
Plisk - Scimitar
Jamai - Scimitar
Ghorma - Scimitar
Kensham - Laspistol
Haru - Marksman Pattern Lasrifle

Stores
2 Spears
4 Scimitars
1 Lasrifle, Marksman Pattern
1 Laspistol
1 Starved Horse

Procedure
- Allow merchants and natives
- Run the poor off
- Deal with others as you see fit
- Honour the Sultan

Spoiler: Character (click to show/hide)
Possessions
Scimitar
Auto-Revolver
Order Deposition
« Last Edit: September 09, 2013, 11:36:25 pm by GUNINANRUNIN »
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Gamerlord

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Re: (TSG) Station Day - Day One, Arrival
« Reply #50 on: September 06, 2013, 02:17:17 am »

Tell him who we serve.

escaped lurker

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Re: (TSG) Station Day - Day One, Arrival
« Reply #51 on: September 06, 2013, 02:17:55 am »

We are an official in service of the sultan.
Either they comply with a quick search, or we will have reasons to suspect them of treason. Which will prompt a very thorough search. Their call.
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Aseaheru

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Re: (TSG) Station Day - Day One, Arrival
« Reply #52 on: September 06, 2013, 02:27:07 pm »

Tell them that the sultan, may he live forever, has commanded that his boarder be guarded and protected.
Ask if they are merchants and ask to look at there goods. Also apologize for seeming so rude.


Comeon people, we are to act with honor, not search things when not told to yet.
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Cain12

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Re: (TSG) Station Day - Day One, Arrival
« Reply #53 on: September 06, 2013, 02:50:21 pm »

We are an official in service of the sultan.
Either they comply with a quick search, or we will have reasons to suspect them of treason. Which will prompt a very thorough search. Their call.
1+
Comeon people, we are to act with honor, not search things when not told to yet.
Well considering what Ghorma said we could get away with worse. I'm sure that if they aren't hiding anything they would prefer being searched to being turned away or losing their heads.
« Last Edit: September 06, 2013, 02:52:15 pm by Cain12 »
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Aseaheru

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Re: (TSG) Station Day - Day One, Arrival
« Reply #54 on: September 06, 2013, 03:27:55 pm »

Yes, but nether of those things are honorable.
And my suggestion fits in tandem with Gamerlords and lurkers
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Cain12

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Re: (TSG) Station Day - Day One, Arrival
« Reply #55 on: September 06, 2013, 03:55:53 pm »

Yes, but nether of those things are honorable.
And my suggestion fits in tandem with Gamerlords and lurkers
Guess i misread/misunderstood it then, sorry bout that.
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Aseaheru

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Re: (TSG) Station Day - Day One, Arrival
« Reply #56 on: September 06, 2013, 04:25:57 pm »

Its fine. Happens an lot
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Parsely

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Re: (TSG) Station Day - Day One, Arrival
« Reply #57 on: September 06, 2013, 04:26:32 pm »

BOLD YER ACTIONS YEW RUDDY BASTARDS

Day One - Hours Left [2/12]
I am an officer of the Sultan's militia. You will submit to my orders or else find yourselves under suspicion of treason. Now remove your keffiyehs! The remainder of the holdouts comply, revealing that they all indeed have dark brown skin. You nod approvingly. Good. Now please allow us to check your belongings. If you have nothing to hide, then there is nothing to fear, my friends. Assel, after looking to you for the word, hands his spear to his brother and walks over to the burdened horse and opens the chest. You can see him moving things around, and everyone, including the nomads, watch him warily. He closes the chest and walks over to you, taking his spear back. It's full of normal silk.

---

Station
Captain's Hut - A dried clay building that has a bed, a desk for important documents and a heavy wardrobe with a lock for clothing, weapons and other important items, as well as a wooden door for added privacy and safety
Barracks - A squat, open building made from wicker packed dirt that can comfortably house 20 men; also used to store arms and supplies
Small Tower - Three tall logs leant against one another and lashed together at the top; provides a vantage point for guards
Prison Box - Safely accommodates 1 prisoner
Well - A hole in the ground where water is drawn from

Personnel
--8 Green Militia--
Assal - Spear
Lola - Spear
Hon - Scimitar
Plisk - Scimitar
Jamai - Scimitar
Ghorma - Scimitar
Kensham - Laspistol
Haru - Marksman Pattern Lasrifle

Stores
2 Spears
4 Scimitars
1 Lasrifle, Marksman Pattern
1 Laspistol
1 Starved Horse

Procedure
- Allow merchants and natives
- Run the poor off
- Deal with others as you see fit
- Honour the Sultan

Spoiler: Character (click to show/hide)
Possessions
Scimitar
Auto-Revolver
Order Deposition
« Last Edit: September 09, 2013, 11:36:10 pm by GUNINANRUNIN »
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Aseaheru

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Re: (TSG) Station Day - Day One, Arrival
« Reply #58 on: September 06, 2013, 04:31:12 pm »

Thank him, apologize for the inconvenience and let them go through.
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