Does DDA really need official release? The experimentals are constantly updated. There is alot of new content since the last official release
I'd say yes. If only because it lets the devs know, ok, we've done these sets of things, lets stop, bugfix, release a stable, and keep adding. Instead of just constantly adding new things and not focusing on bugs quite as much.
That sums it up pretty well, also it gives us a synchronization point for translators, it's more or less impossible for the experimentals to be well translated.
I'm just twiddling my thumbs waiting for NPCs to be finished.
5 years later...
That's interesting, considering the project is only about a year and a half old :/
If you're talking about original Cataclysm, well that's no longer developed...
What language is this game in? IIRC, It's Python, right?
C++, with game data defined in json, and some Lua bits around the edges for modding.
Thinking about the earlier guns debate wouldn't it be possible to just make a mod that increases the range of guns?
Yep, it would be about 6 lines of Lua.
I just don't know if just increasing range is enough or if dispersion would need to be changed too, I know it has something to do with accuracy and it's the maximum degrees off target a gun can be when fired, but is that per tile of range that it can be off by or is that over the entire range of the gun?
Dispersion is in quarter-degrees, so you'd have to scale that down too.
If it's over the entire range then it probably doesn't need tweaked much at all, if it's per tile, increasing a guns range would just mean it can't hit anything at those ranges.(and may start pulling some of that fancy original x-com shooting at a 90 degree angle stuff)
I've shot monsters BEHIND me with a M249 on full auto with low skill, so yea.