Turn 16: Deific Transformation SequenceLets do micro-organisms now!
[3] You make a handful of fairly basic microorganisms.
Let's use that worship to seriously increase the size of my domain! (Raw earth is fine for now- I just want more land.)
[2+1] You manage to marginally increase your holdings, though "marginally" means something a bit different than it normally would. The region added is medium in size and rather craggy.
Create aquatic plants inside my domain.
[1+1] You create several scraggly things that could roughly be called plant life. Veeeery roughly.
Change the natural colour of the universe! A random one!
[1+1] You find the color of the universe itself is utterly unyielding to your whims. Your own creation is slightly more pliable, but only slightly, acquiring the faintest coasting of [5] bright red dust across its outer barrier. It's barely noticeable at its strongest and rather patchy.
You're suddenly distracted from your coloring project by a realization: Tyr'Vannen! He has to be destroyed. It's urgent! You doubt you'll be able to focus on trivial things with such a monstrous threat on the prowl.
Secure order by giving my entities rule over those mad-things, to mould them in the way they like. Preferably one that would acknowledge morality, and their creator and it's (other) creations.
[1+1] Your edicts fail to make a noticeable impact. Officially your entities declare themselves such and make some motion to honor it, but it's ultimately a hollow proclamation.
You feel a force assault your mind, but battle it to a standstill. You don't know what it was or wanted, but you know it was a rather titanic clash of wills.
Mobkogoth places himself somewhere near Thrakor's lands, simply lying there as though discarded. When Thrakor's prophet approaches, he will strike, compelling the zealous creature to pick up his helmet form and wear it, granting the Dread Hat great control over the creature.
Then he will use his remaining buildup of power to compel two other deities, chosen at random, to plunge into a violent war with each other, hopefully providing a decent distraction.
So, I'll use two Acts to make two deities other than me and Thrakor begin to fight each other, one act to compel each of them to attack. I didn't want to use all three actions seperately, would've been a bit unfair.
[6+2] The Prophet snatches you up and places you on his head. Your powers of mind control and his powers of obedience create a reaction like nothing you have ever seen, fusing you utterly with his Prophet. It's a rather awkward situation.
[5][4] You select your targets: Tyr'Vannen and The Pantheon.
[5+1] vs [6] Another stalemate erupts between you and Tyr'Vannen. Curses!
[6+1] vs [2] The Pantheon is far more receptive, its cacophony of voices rising in fury at Tyr'Vannen.
Derm (dermonster)
-Chaos
-Matter
-Energy
The Pantheon (Micelus)
-Life
-Randomness
-Machinery
>>Obsessed: -1 to actions not opposing Tyr'Vannen
Thrakor (Toaster)
-Obedience
-Spirit Energy
-Earth
>>Temple Worship: Bonus to sphere acts
Mobkogoth (Yoink)
-Mind Control
-Headgear-Related Shapechanging
-Mass Hallucinations
>>Transformed: +1 to defensive rolls, -1 to transforming self
>>Fused: Fused with Thrakor's Prophet
Tyr'Vannen (Tiruin)
-Thought
-Dreams
-Law
Xarl (Superior_Tomato)
-Liquid
-Change
-Life
Okay. It may have been a bit ill after all. :I