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Author Topic: HOTRS II: Dead Roots Stirring Toxic Season 104AE  (Read 61846 times)

Sheb

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Re: HOTRS II: Crapsack World Winter 103 AE
« Reply #1260 on: December 13, 2012, 12:49:17 pm »

Robert

The alien motion to his syringe (not only a needla, My English derped), his mouth, his nose and then your eyes. Several time. He's obvioulsy trying to tell you something.
« Last Edit: December 13, 2012, 01:01:41 pm by Sheb »
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

10ebbor10

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Re: HOTRS II: Crapsack World Winter 103 AE
« Reply #1261 on: December 13, 2012, 01:01:09 pm »

Uhm, no sorry. I don't get it. But no sorry, I need to go look for my friends.

Attempt to leave peacefully
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Sheb

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Re: HOTRS II: Crapsack World Winter 103 AE
« Reply #1262 on: December 13, 2012, 01:07:13 pm »

As you try to get to the door, the alien that brought you in start waving his arms. He got the same, frightened expression he had in the tunnel.

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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

10ebbor10

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Re: HOTRS II: Crapsack World Winter 103 AE
« Reply #1263 on: December 13, 2012, 01:10:51 pm »

Fine, what's it.

((Alien communication 101 isn't helping. First basically amounts to trying to teach them maths.))
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Sheb

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Re: HOTRS II: Crapsack World Winter 103 AE
« Reply #1264 on: December 13, 2012, 01:14:34 pm »

Azthor

A few weeks after your traitorously killed the brave and glorious Roim, bringing Nova in the hands of the most foul and vilainous leader of its history, making women suicide as that sex-symbol of a conqueror is no more.
A few weeks after your accession to power, one of the Triumvirate's ship that commerce with Si'kar bring a message.

Tavius and his cruiser are safely anchored in the Triumvirate's world, but he require 75 more credits to repair the ship.

Robert

Posturing as if he was holding a gun, the alien make the motiong of shooting and then point at the door. He then resume pointing at your eyes and his mouth, saying unintelligible things.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

10ebbor10

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Re: HOTRS II: Crapsack World Winter 103 AE
« Reply #1265 on: December 13, 2012, 01:17:04 pm »

Let's try this.

Grab notebook, try to communicate with the aliens.

((Let's say that I have no bloody idea what to do))
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adwarf

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Re: HOTRS II: Crapsack World Winter 103 AE
« Reply #1266 on: December 13, 2012, 03:23:27 pm »

Use remaining funds to build a wall around the remaining non-infected and non-previously infected Church lands, focus on constructing the wall at the parcels closest to the infected parcels.
Anyone showing signs of the infection or the Grim Death Plague are to be detained, tested, and killed if they show positive for either disease. If capture of said infected is impossible the infected person is to be shot.
Quarantine the areas infected by the Grim Death Plague, anyone seen trying to leave those lands will be shot on sight.

Spoiler: Info (click to show/hide)
« Last Edit: December 17, 2012, 04:13:30 pm by adwarf »
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Azthor

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Re: HOTRS II: Crapsack World Winter 103 AE
« Reply #1267 on: December 13, 2012, 10:56:10 pm »

Azthor

A few weeks after your traitorously killed the brave and glorious Roim, bringing Nova in the hands of the most foul and vilainous leader of its history, making women suicide as that sex-symbol of a conqueror is no more.
A few weeks after your accession to power, one of the Triumvirate's ship that commerce with Si'kar bring a message.

Tavius and his cruiser are safely anchored in the Triumvirate's world, but he require 75 more credits to repair the ship.

Robert

Posturing as if he was holding a gun, the alien make the motiong of shooting and then point at the door. He then resume pointing at your eyes and his mouth, saying unintelligible things.

Cackle maniacally while rubbing my hands.

Approve the payment of said 75 credits from the House treasury.
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Sheb

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Re: HOTRS II: Crapsack World Winter 103 AE
« Reply #1268 on: December 14, 2012, 11:17:45 am »

Robert

The aliens look at you, then grab your notebook and draw the following picture.

Spoiler (click to show/hide)

Tavius

Following the reception of 75 credits, hundreds of workers are toiling on your ship day and night. Or they would be toiling day and night if those concepts applied in an orbital shipyard. With the inside of your ship a mangled mess of cables and tubes, you and your crew have taken lodging in one of the numerous hotels of the space station.

After a few weeks of restlessness, you start wandering the station, it's maintenance corridor and it's gambling den. One day, you find a message pasted to your bedroom's door.

Spoiler: Letter (click to show/hide)

Klansti manage one of the numerous gangs that plight the older sections of the station. The Red Herring is one of his gang's brothel. You don't know much more about him, but he's reputed to be dangerous and treachearous.
« Last Edit: December 14, 2012, 11:27:11 am by Sheb »
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Ardas

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Re: HOTRS II: Crapsack World Winter 103 AE
« Reply #1269 on: December 16, 2012, 04:31:41 pm »

Luthias pushes his campaign forward to new area. A message requesting update and report from Trent are sent back to Church land.
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adwarf

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Re: HOTRS II: Crapsack World Winter 103 AE
« Reply #1270 on: December 17, 2012, 04:03:37 pm »

A report is sent to Luthias from Trent ...

Spoiler: Report (click to show/hide)
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Ghazkull

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Re: HOTRS II: Crapsack World Winter 103 AE
« Reply #1271 on: December 18, 2012, 09:33:13 am »


...When Argonian first arrived first on Garthon II, they bled. They bled badly. Argonian was a widespread family in the Old Empire. One of the richest and most numerous to be precise. But Garthon II should not only prove a money sink for Argonian but also the Grave of most of the Family. When Argonian first arrived on Garthon II they were strong. When they came back they were weak. When they came again they almost died out. At the Beginning of the Downfall, Argonian had lost most of its influence, its money, its fleets and armies and what remained were 3 members of the family, one of which was infected with one of the many diseases of Garthon II, and their control over The Bastion...
-Eremus Bull, Fall of the Argonian, Foreword.

Galactic News

[1] Most of the new Crusade Fleet has assembled. It consists of most of the 2nd and 3rd Church Fleet, leaving most sectors with only token Church fleet support. House Al-hazar has joined with 3 of its own Destroyers and 40 Regiments, Azores has pledged support with 400 Regiments and those of House Rastyqua who could flee Vengeance have joined, forming another 50 Regiments. Furthermore 2000 Regiments of Pilgrims,Crusaders,Sellswords etc. have joined the Crusade. Even the Inquisition detached 2 Wings of Destroyers from its own fleet for the support of the Crusade.
Given that the Wreckan Fleet might still be around Lightbringer System for about 2 or 3 years till the Systems resources are plundered, the Church Fleet will wait for another season before it jumps towards Lightbringer. Formal Invitations have been sent to Nova and Cr'tok.

In other news Elections for an Replacement for  Jurislav Lightbringer in the Concordat have been finished: A loyal Servant of him will take up his duties with an end Vote of 10 vs. 4.

[1] This spells the end of good news however as another shocking message hits the deck, the Patriarch has died! The New Patriarch will be voted by the Archons and additionally by the 5 Ecclesias.


Meanwhile Situation on Si'kar has worsened. The Year ends but the Winter Stays. You are facing now a 6 month winter, and people might starve if you can't find enough food. But thats about the best news for the Day. The Bioweapons of Cr'tok spread like a wildfire through the land.

[1][1] Trent's measures of Quarantine fail horribly and his troops instead carry the infection outside. 1 Extra Parcel of Church Land Infected with Grim death Plague
[5] Luckily you manage to shoot the infected soldiers before more of your men get infected. You quickly burn the corpses...

Status of Infections:
Nova
2 Parcels Nova Farmland [Eternal Darkness]
1 Parcel Nova Farmland [Disease]
1 Parcel Nova Farmland [Xenomorph]
2 Parcels Nova Farmland [F-??? Virus]
4 Parcels Nova Farmland [Grim Death][inactive]

Church
9 Parcels Komturei [Grim Death]
3 Parcel Komturei ceased to respond [30]
1 Parcel Komturei [Giant Spiders]
1 Parcel Komturei [XenoMorph]

Jurt System, Delvos

[?] The Spirit of Adventure exits the Hyperspace unscathed. But soon enough you pick up a Ship Signature. The Captain asks you if you want to inspect the Ship. Contact with Argonian is established and say if you could look into it you get 10 extra Credits.

Triumvirate System, Tavius

The Ship having been repaired, you enter Hyperspace. [3] Your Travel is uneventful and your Cruiser arrives with several other interesting persons (Read: a fuckload of Inquisitor Ships) in the Soma System. Why you arrived so fast is a mystery to you, apparently the Custodian did some magic with the Navigation, although he refuses to answer what exactly he did...



Soma System

[1] The Inquisition arrives with it's entire fleet. A Sight to behold and indeed a sight that hasn't been witnessed in many a century. In contrary to the popular belief the Inquisition has it's very own fleet completely detached from the Church and it is indeed enough to put down even a heretic Patriarch. 3 Battleships, 20 Cruisers and several hundred frigates, Destroyers and smaller ships enter the system at once, dwarfing the Viridian Dream and letting it vanish in the mass of ships.

Meanwhile Planetside sensors go crazy. The ancient Ground-to-Space Batteries groan and spring to life. Sirens start to shrill as panicked citizens all over Si'kar run for their lifes as the giant shadows of the Battleships which can even be seen from the ground exclipse the sun itself. Finally in position, a message is sent to both Nova and the Archon.

In Fealty of the Pancreator, we have arrived to perform our task. You have 3 days to clear out all military from the infected zones and all surrounding lands before they will be cleansed. The Pancreator protects.


Spoiler:  Azthors Holdings (click to show/hide)



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Urist_McDrowner

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Re: HOTRS II: Gods ain't gonna help ya son Winter 104AE
« Reply #1272 on: December 18, 2012, 11:02:04 am »

"How long till we reach the planet?" This sort of trip was alien to Heinrich. He paced, looking dignified as ever, on the tiny shuttle that was bringing him to the surface of the planet he once knew. Fortunately, he enjoyed training himself as much as his troops, so he had spent his hermitage on a large, high gravity planet. Finally, the tiny ship that he paid touched down, and those riding boots clunked down the grate ramp, and planted his heel on the ground for the first time in years.

"No welcome?"

He turned to the only living soul who was with in during the hermitage, his former attache, Yahn. "Yahn, go get me an audience with whoever runs this place."

Heinrich Nova arrives on Si'Kar and seeks an audience with the ruler of Si'Kar.

« Last Edit: December 18, 2012, 11:45:50 am by Urist_McDrowner »
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10ebbor10

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Re: HOTRS II: Gods ain't gonna help ya son Winter 104AE
« Reply #1273 on: December 18, 2012, 11:24:45 am »

((I haven't got the faintest idea of what's going on the station anymore. Alien wants to stab my eye to talk for some reason I can't fanthom to understand. It's probably dragging along way to long now (partly because of me,so...), so better just get this over with))
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Azthor

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Re: HOTRS II: Gods ain't gonna help ya son Winter 104AE
« Reply #1274 on: December 18, 2012, 11:27:42 am »

Retreat with the army to the Capital.
Contact the inquisition putting any and all resources at its disposal.
Contact Le Grombe for food imports, hoping for him to be able to acquire the best prices.
« Last Edit: December 18, 2012, 11:31:46 am by Azthor »
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