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Author Topic: HOTRS II: Dead Roots Stirring Toxic Season 104AE  (Read 61600 times)

Ghazkull

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HOTRS II: Dead Roots Stirring Toxic Season 104AE
« on: December 06, 2011, 08:25:33 am »

OOC Thread

ok last time i did this it became a bureaucratic nightmare of rolling and managing the happenings on a dozen different planets for 8 or 9 factions at the same time...THIS TIME SHALL BE DIFFERENT!...hopefully...

This time we will play only with one House. I will offer you one of the 5 Starting systems from the last game (which will differ due to me lacking the original build-up of the systems except for that what i could find in the old thread). You will choose one of those systems and the first player to make up an acceptable Character will be declared the Patriarch of a House ( he can also make up that House, or if preferred and if allowed by the Creators, take the one that settled in the particular System during the last Game.

Similiar to the YAK Games you are then in charge of the whole Kingdom( that what your Noble House controls). the following 3 Players with acceptable Characters, will be brought into the Game as other Noble Family Members of this House. The Patriarch then  decides on to where he wishes to assign you and what powers you may wield. Of course, the Patriarch does not live forever and Accidents...happen.

Your goal like before is the Ascension to the Position of the Emperor. But don't forget, the other Houses are still there, aswell as the Church and not to forget a myriad of different other threats...

Spoiler:  Synopsis (click to show/hide)

Spoiler:  The Story so far. (click to show/hide)

Important Persons...so far






Spoiler:  Trent Salyar(adwarf) (click to show/hide)

Spoiler:  Archon Luthias (click to show/hide)

Spoiler:  Tavius(Taricus) (click to show/hide)


Spoiler: "Minor" Characters (click to show/hide)



Available Systems:

FYI: Dust Clouds and Asteroid Fields Prevent Vision, this means that there could very well be faaar more behind those Clouds, things you don't know about...yet.






Sign-up Sheet:


Name:
Appereance:
Bio:
Starting System: (choose one of the above)
Occupation:
Religious Alignment: (Zealous,Moderate,Agnostic,Heretic,Heathen...remember you can always attack the Cult)



New Rules:

Parcels
Parcel is a measurement of Land owned by a Noble or a Noble House. The Men Recruited from these Lands have different Origins and are more or less suited for certain War Situations. The following Parcel-Upgrades Currently are Available to House Nova:



Military
Units have several different Slots which can be filled. Note that the following Upgrades are currently only those who are known.
THese Influence the 4 Different Traits (Strength,Morale,Tactics and HP)

Spoiler:  Experience (click to show/hide)

Spoiler:  Origin (click to show/hide)

As Technology advances Weapons will become Obsolote and lose Strength. Due to the Sheer Mass of Different Weapons we will just use the below template and decide what is currently Modern, What is Outdated and what Futuristic
Spoiler:  Weapons (click to show/hide)

Spoiler:  Armor (click to show/hide)

Spoiler:  Special (click to show/hide)
« Last Edit: May 25, 2013, 07:28:54 am by Ghazkull »
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Kestrel_6

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Re: House of the Rising Suns 2: Lets try this again (Places Open)
« Reply #1 on: December 06, 2011, 08:38:44 am »

Count me in.

Name: Ssalosin
Appereance: A gaunt man, with some cybernetic enhancements.
Bio: An absolute mystery, even to those who know him really well. Apparently, his records were destroyed in a civil war. Apparently
Starting System: Soma System
House: House Ssaros
History of the House: Rising up only recently, they claimed Soma System rapidly from the Feudal and fractured governments. They accept anyone from all walks of life, and their leader rules from his heavily defended tower in the capital City-State Delta-17.
Religious Alignment: Moderate

This good enough?

OOC : Roleplay time on the Sky Searcher. You guys are on vacation to Berg!
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Ghazkull

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Re: House of the Rising Suns 2: Lets try this again (Places Open)
« Reply #2 on: December 06, 2011, 09:17:01 am »

It's actually fine, just a side note: Ssaros = not compatible here. The Empire ís xenophobic and anything not human will be hunted and exterminated, so sorry but only Human Noble Houses ;).

Apart from that the Technology is currently something like a Neo-Dark Ages. They've lost most of the technology. Anyway...updating First Post now...
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Kestrel_6

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Re: House of the Rising Suns 2: Lets try this again (Places Open)
« Reply #3 on: December 06, 2011, 09:20:22 am »

... Damn. House Nova, then?
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Ghazkull

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Re: House of the Rising Suns 2: Lets try this again (Places Open)
« Reply #4 on: December 06, 2011, 09:21:41 am »

nono the name is ok if you want to keep it i only wanted to say that the noble houses are all human
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Kestrel_6

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Re: House of the Rising Suns 2: Lets try this again (Places Open)
« Reply #5 on: December 06, 2011, 09:32:03 am »

Nah, house Nova is better.

BTW remember to post on Sky Searcher.
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Tomb of Horrors can pretty much be summarized by "ackbar.jpg"

Ghazkull

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Re: House of the Rising Suns 2: Lets try this again (Places Open)
« Reply #6 on: December 06, 2011, 09:49:02 am »

The Empire has fallen and with it most of the society. The Outer and Mid Rim worlds have completely lost contact to the empires Core.

What is left are a hand full of systems, drenched in progroms,crusades and civil war. Most of the technology has been lost and what can be regained is to be seen. Even the Star of Hope, The Triumvirate, threatens to dissolve as strange cults worsen the relations with the Church and mutant revolts and progroms threaten to destroy the economy.


The message of the Downfall of the Empire has hit Soma like a shock. Over the last century the planet had degraded into a Medieval Nightmare. Your House barely kept control of the few Technologic Artifacts from before the Old Days. You had waited your time patiently and finally you had gotten control over the remains of your House.

Your Fortress in Delta-17, one of the last functioning City States, glistens in the cold morning sun of the 1st Day of the Year 100AD. The Crowning Ceremony had been rather unceremonously as no other Noble House could attend anyway.

My Lord? I do not want to disturb you but here are the Status Reports. Your father had given out most of the remaining money to build the new lab and scratch together some military. To be true if nothing is done soon, i doubt that our soldiers will stay any much longer with us. Oh and the Triumvirate Emissary sent a message again. Although the com-dish was damaged and the message badly scrambled, we figured it was something about the debts again.

House Nova
Influence: Minnow
Church Standing: Neutral
Coffers: 3 Credits


Technology
nothing researched yet

Military
Spoiler:  Planet Si'kar (click to show/hide)

Status Planet Si'kar:

Control:
Church: 20%
House Nova: 0,5%
Minor Noble Houses: 10%
Feudal Kingdoms: 40%
Primitive Xenos: 10%
unexplored/claimed:19,5%

Population under your Influence:
Inhabitants: 2 Units ( 1 Unit = 1.000.000 people)
Stability: Stable
Religion: 99% Cult, 1% Agnostic
Healthcare: very bad
Education: abysmal


Infrastructure:
Mud Roads

Economy:
Agriculture:
Production: 4 Units
Consumption: 2 Units
Stores: 0 Units



Well that's all i could get together for the mmoment. I wasn't prepared for the sudden death of your father...




Spoiler:  Soma System (click to show/hide)
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Kestrel_6

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Re: House of the Rising Suns 2: Lets try this again (3 Noble Places Open)
« Reply #7 on: December 06, 2011, 09:49:17 pm »

"Start work on Infrastructure, that will be the first step to our conquest."

Research, Um, Guns?
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Taricus

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Re: House of the Rising Suns 2: Lets try this again (3 Noble Places Open)
« Reply #8 on: December 06, 2011, 10:23:54 pm »

Oooh! Taking back my house! Azores!
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micelus

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Re: House of the Rising Suns 2: Lets try this again (3 Noble Places Open)
« Reply #9 on: December 06, 2011, 10:24:42 pm »

I guess I'll play...

Name: Arendys Indarian
Appereance: Arendys is tall and has a dark complexion. Her eyes are brown and deep. Her hair is usually tied up and she commonly wears whatever is considered "proper". She is 36 in age.
Bio: Arendys was the 3rd daughter of the Lord Geovyn Indarian, nowhere near being successor. So she was sent off to become a scholar. Of course she never liked that...Later in her 20's she started studying philosophies and statecraft. Two months after she started, her 2 brothers and 2 sisters were either dead, imprisoned, or left the planet for one reason or another. Arendys has denied involvement. Now she is Matriarch of the House, traditions be damned and has made quite a few changes here and there...
Starting System: Demons Eye
House: Indarian
History of the House: House Indarian is an ancient house...Just extremely minor. Well they were, anyway. Just a few years ago, a new leader of Indarian emerged, Arendys. She sought to improve the wealth of her family and their standing, whether they want it or not. To this extent, she has courted the powers of the world; the Church, the Xenos, the houses minor, and the leaders of the world. While House Indarian is for the most part, a pious House, it does not believe in everything the Church spouts, nor does it believe the Church should be in complete control.
Religious Alignment: Moderate (Heretic?)
« Last Edit: December 06, 2011, 10:36:31 pm by micelus »
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adwarf

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Re: House of the Rising Suns 2: Lets try this again (3 Noble Places Open)
« Reply #10 on: December 06, 2011, 10:55:36 pm »

Name: Alexander Argonia
Appearance: 5 Ft, 11 In, 145 Lbs, Lean, Muscular, Brown Hair, Green Eyes, Knife Wound Scar across the Bridge of his Nose, Medium Length Hair
Bio: Alexander has grown up on his home world, and learned much from his people before his father, and twin brother died in a battle against the Church. Now the last member of his family Alexander must take up his place as Head of the Argonian House, and lead his people in the long fought battle against the Church, and its ideals.
House Name: Argonians
Starting System: House 1 (Argonian System)
Planet Name: Garthon Six
History of the House: The Argonians highly disargree with the Church, because it stole the land from their people, and they were forced to watch them starve. Thus they rose up against the weakened Church, and pushed them from their world, reclaiming it for their people. Instead of the Church's religion the House Argonian formed its own religion, Technologist, it brought about a change in the way their people were ruled, and gave hope to those who had given up. Now the House Argonian shall rise, for its people, and fight to the end.
Religious direction: Heathen
Religion: Technologists

The Technologists believe in the one, and true god. He gave them the technology to fight against their foes, and protect their land. They wish to advance their technology as fast as possible, and overthrow the corrupt church. They pray to God, and ask him to help them in times of trouble, because in the end he will save them from a religion that has wronged many of his children. He gave birth to us all, and so shall we end
when the time for our death comes.
« Last Edit: December 07, 2011, 08:59:29 am by adwarf »
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Ghazkull

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Re: House of the Rising Suns 2: Lets try this again (3 Noble Places Open)
« Reply #11 on: December 07, 2011, 09:55:36 am »

OOC:guys this time we will be playing with one Noble House only...you can join this Noble House as family members...similiar to YAK the Patriarch (Kestrel) will decide where or whether he wishes to assign you or not. Update coming soonish
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Dwarmin

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Re: House of the Rising Suns 2: Lets try this again (3 Noble Places Open)
« Reply #12 on: December 07, 2011, 01:50:59 pm »

Name: Aeverys

Appearance: 4.3 Human Female, 157 pds, caucasian skin. shortly cropped yellow hair, faded blue eyes. lower Right hand badly scarred.

Bio: Aeverys is the estranged sister of Ssalosin. They were raised in different circumstances-hers being a military convent.

She is something of an pariah among her family-distrusted for her strong ties to the church and military, and known to be outspoken and brash in all she does.

Her most recent escapade was an attempt to build a jump capable craft and escape the system to a place that would appreciate her skills, taking a number of the House Guard and technologal artifacts of the House with her as inheritance-she crash landed back on Si'kar after a massive explosion, destroying the vessel-and most of the scientists and technicians that could have rebuilt it. Sabotage or pure accident, none openly speculate.

Being an accomplished military commander, what forces she has left are currently heading to the Delta-17, to attend the coronation of her brother to Lordship...she intends to help her brother expand the House, and has no quarrel with him...for now.
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Ghazkull

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Re: House of the Rising Suns 2: Lets try this again (3 Noble Places Open)
« Reply #13 on: December 07, 2011, 01:53:18 pm »

((and you are in.))

My Lordship there is however some immediate matter you should attend to...your sister has arrived, she is waiting in the Throne Room.


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Dwarmin

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Re: House of the Rising Suns 2: Lets try this again (3 Noble Places Open)
« Reply #14 on: December 07, 2011, 02:35:06 pm »

Aeverys took a moment to steady the tremor in her right hand-not from fear, but the aftereffects of the wound she had received when her flagship was destroyed. For personal reasons, she had denied all but the most basic of treatments-no mechancial or biological aid was rendered to her.

For the Human body was a temple-and it's purity was in it's strength. She had seen some of those-like her brother-rendered into strange beasts of metal, wires and chips. For the cost of those parts of his soul, she hoped he had attained some benefit to his liking.

She wondered if he would continue the tradition of slamming the doors in her face, or pretending she did not exist-or that she had not shed blood for the family before, to do things they did not wish to dirty their hands with. Or, would he accept her help, but hate her all the same?

Well, patience was the creators first virtue. And so was hers. She would wait, and see.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."
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