DelvosYou accept the Contract and using the Triumvirate Space Port, you leave the System on a nearby Triumvirate Freighter.
Arrival in Jurt System next Turn.Trent[2] Something Bugs the Scanners of the Frigate and you dont get a good picture of anything at all...
You make your way to the new reported Infection source.
[3] Soon your Outriders report of strange sightings, mirages shimmering in the air. You know that this must be the advancing Horde of 343.
But as the First wave of the beasts come over a crest only half your army is ready to give off a single salvo before entering close Combat.
Trents Forces8 Church Militia (Green, Ordinaryborn, Muskets, Outdated Armor) -2 Strength, -2 Tactics, -4 Morale, [1/1HP]
3 Artillery Regiments (Militia, Ordinary born, Cannons, Outdated Armor) -1 Strength, -1 Tactics, -1 Morale [1/1HP] +1 Extra Fire Round
2 Rough Rider Regiments (Regular, Frontiermen, Mediveal Weapons, Outdated Armor, Cavalry) -1 Strength,0 Tactics [3/3HP]
1 Si'kar Avengers Regiment (Regular, Nobleborn, Muskets, Heavy Armor, Cavalry) +1 Strength,-1 Tactics, +1 Morale [5/5HP]
Experiment 3432 Packs Experiment 343 (Regular, 343, Teeth and Claw, Chamaeleon Hide) +5 Strength, 0 tactics, 0 Morale [6/6HP]
Round 1As the Advancing beasts flow over the crest your troops open fire and manage to bring down many of the massive advancing reptilians.
Free Fire Round: 7+3 Rolls: 5 Hits! 1 Pack Experiment 343 [1/6HP]But still a seething mass of beasts come down the hill now beginning to lose their camoflage and showing all their bestial Glory, in full panic Trent sends out his Rough riders to intercept them
6 vs 5= Cavalry Rush suceedsThe Cavalry barely manages to crush into the Beasts before they reach the other men.
Close Combat(Medieval Weaponry disables strenght bonuses) [4 vs. 6],[2 vs.6], [5 vs. 3] ,[2 vs. 4], [1 vs 2],[5 vs 6], [3 vs 4] 2 Regiments Rough Riders annihilated, 1 Pack Experiment 343 annihilated
Round 2Trent: Cavalry Distraction
343: Feast on their flesh...
Trent seeing his cavalry being torn apart now urges on his own Guard the avengers to distract the horde from the main host. Several potshot at them cause them to turn around seeing in the cavalry the easier target.
[5-1 vs. 3] Success: 1 Round of Freefire.
Free Fire: 11+3 Shots: 6 Hits = 1 Pack of Experiment 343 annihilated.The beasts easily drawn away by your cavalry are quickly annihilated by massed volleys from your men...
2 Packs Experiment 343 annihilated
2 Regiments Rough Riders lost
LuthiasYou move onwards to the next Area [?] hte lands here seems to have been hit with something, definetly something but you have no idea what it was...anyway the few remaining Xenos don't prove any greater resistance.
1 Parcel Infested Xeno-Hive (0Mp)
2 Parcels Infested Xeno Farmlands (2MP)
[?]You find even more stretches of Dead Land, the few remaining Xenos easily giving in to you...
1 Parcel Infested Xeno-Hive(0MP)
1 Parcel Infested Xeno-Farmland (1Mp)
[?] Travelling for Days your men come upon vast stretches of Plains. Some Middling Xeno-Hives in between, the area is mostly covered in Farmlands. As you move in closer you notice the pungent stench of the Dead. [3] You send some Scouts in. [3] But after 3 Days not a single one has come back. You order a scan from your frigate [2] but disturbances in the magnetosphere reveal nothing.
Unsettled, you still decide to move in with your Army...
what you find is
horrible The Land is covered in decaying corpses, even animals not daring to touch the bloated corpses. A close inspection reveals what hit them...it seem they started decaying alive, a process happening in mere days..
The whole countryside is covered in corpses. As you close in on a nearby Hive you find the floors covered to the brim in Dead. Travelling further into the land you find very few survivors, half starved-kids, the few half-crazed survivors who endured and survived this terryfing case of leper and a few small groups of survivors scavenging the land...
Seeing what happened you order a full retreat. Fearing infection your men run for their lives. [5] Although 2 Regiments catch an Infection, your troop manages to escape the lands otherwise unscathed, you quickly order those men quarantined and seeing that no help cna be brought to them in time you show mercy and shoot them...
1 Parcel Infested Xeno-Hive (0Mp) gained
2 Parcels Infested Xeno Farmlands (2MP) gained
1 Parcel Infested Xeno-Hive(0MP) gained
1 Parcel Infested Xeno-Farmland (1Mp) gained
1 Parcel [18] Dead Xeno Hive (0Mp) gained
6 Parcels[18] Dead middle Xeno Hives (0MP) gained
17 Parcels[18] Infected Xeno Farmland (2MP) gained
2 Regiments Church Levies lost
1 Legendary Regiment Sol's Sons (Legends,Solborn, Gauss-Weapons, Solian Guard Armor, Mercs, Disciplined, Last Sons, Survivors)
1 Regiment Crusader Power-Armour Soldiers (Veterans,Nobleborn, Futuristic Weaponry,Power-Armour, Loyal)
1 Regiments Mirrodan Mercenaries (Bloodied, Desertborn, Futuristic Weaponry, Flak Armor, Mercs, Loyal)
1 Regiments Mirrodan Mercenaries (Bloodied(1b), Desertborn, Futuristic Weaponry, Flak Armor, Mercs, Loyal)
2 Mule-Class Frigates (1 Nuclear Warhead, 2 Heavy Laser Batteries, 0/2 Regiments Orbital Space Travel)
7 Regiments Church Levies(Militia,Ordinary, Muskets, Leather Armour)
10 Regiments Church Levies (Regular,Ordinary,Muskets,Leather Armour)
1 Regiment Church Levies (Regular,Ordinary,Artillery,Leather Armour)
Azthor1 Regiments Power-Armoured Veterans (Veteran,Fortressborn,Imperial Weaponry,Power-Armoured,Resilent) +6 Strength, +4 Tactics, +5 Morale [7/7HP] Immune to Disease
1 Regiment House Guard (Veteran(4b),Nobleborn,Imperial Weaponry,Power Armoured,Loyal,Genetically Engineered) +8 Strength, +5 Tactics, +11 Morale [8/8HP] (Personal Guard)
1 Regiment Motorized Regulars (Bloodied, Fortressborn,Imperial Weaponry,Flak-Armour, Trucks) +5 Strength, +5 Tactics, +3 Morale [2/2HP]
4 Regiments Power-Armoured Regulars (Regular,Ordinary,Imperial Weaponry, Power-Armoured) +3 Strength, 0 Tactics, +2 Morale [5/5HP]
1 Regiments "Luks Unlucky Bunch" (Bloodied,Frontiermen,Imperial Weaponry,Flak-Armour,Babarians) +6 Strength, -2 Tactics, +1 Morale [3/3 HP]
46 Regiments Reachwood Irregulars (Bloodied, Frontiermen,Imperial Weaponry,Flak Armour) +5 Strength, 0 Tactics, +1 Morale [3/3Hp]
5 Regiments Reachwood Irregulars (Bloodied(1b), Frontiermen,Flamethrowers,Heavy Armour) +6 Strength, -1 Tactics, +1 Morale [5/5Hp] Morale Shock!
Reserve
4 Regiments Fortressborn Levies (Regular, Fortressborn,Imperial Weaponry,Flak Armour)
[6] You quickly raise effective Quarantine measure and prevent any further spread of the illness. Black Death Plague
[1] However your efforts at producing a cure go astray, the virus is freed in the Laboratories in Delta 17. [4] While you manage to prevent the worst you still lose your MediGen Veterinaries to the automated Purging Mechanisms of the Virus Labs...
Meanwhile your troops make their way to the Areas infested by...cats. [?][5] As your troops enter the land they are greeted by a sight, a sight none of them can properly comprehend. Your soldiers will one day tell their grandchildren of this weirdest of their missions or at least that it was among them.
15 Full Packs, several ten-thousand cats are charging at your men...whos tand there dumbfounded for a moment. before taking position and aim at the tide of...fur.
Azthors Army1 Regiments Power-Armoured Veterans (Veteran,Fortressborn,Imperial Weaponry,Power-Armoured,Resilent) +6 Strength, +4 Tactics, +5 Morale [7/7HP] Immune to Disease
1 Regiment House Guard (Veteran(4b),Nobleborn,Imperial Weaponry,Power Armoured,Loyal,Genetically Engineered) +8 Strength, +5 Tactics, +11 Morale [8/8HP] (Personal Guard)
1 Regiment Motorized Regulars (Bloodied, Fortressborn,Imperial Weaponry,Flak-Armour, Trucks) +5 Strength, +5 Tactics, +3 Morale [2/2HP]
4 Regiments Power-Armoured Regulars (Regular,Ordinary,Imperial Weaponry, Power-Armoured) +3 Strength, 0 Tactics, +2 Morale [5/5HP]
1 Regiments "Luks Unlucky Bunch" (Bloodied,Frontiermen,Imperial Weaponry,Flak-Armour,Babarians) +6 Strength, -2 Tactics, +1 Morale [3/3 HP]
46 Regiments Reachwood Irregulars (Bloodied, Frontiermen,Imperial Weaponry,Flak Armour) +5 Strength, 0 Tactics, +1 Morale [3/3Hp]
5 Regiments Reachwood Irregulars (Bloodied(1b), Frontiermen,Flamethrowers,Heavy Armour) +6 Strength, -1 Tactics, +1 Morale [5/5Hp] Morale Shock!
Feline Hivemind15 Packs Felines (Regular,Felines,Claws,Hides, Hivemind) +3 Strength, +3 Tactics,0 Morale [3/3HP]
Round 12 Free Fire Rounds: 108 Shots 45 Hits! = 15 Regiments Felines annihilated...Well, that was...quick.
15 Packs Felines annihilated
3 Parcels Farmland recaptured
4 Parcels Farmlands quarantined (no further infection from this tile possible
lost Medigen Veterinaries
2 Updates till Escalation