Jeez, this is starting to get tense.
Turn 8 - Close Call at The Citadel TavernFind or make an escape rout through the back!
(...) Well, there's that employee's entrance in the back of the storeroom. You run to the rear of the tavern and open the door! On the other side you find the troop transport, still where you left it.
Pick Fekod up and carry him over my shoulders to the escape route Derm is finding or making throught the back. Help him look for a crutch on the way.
(...) "Chaps! The Steam Nazis are coming! We need to MOVE! NOW!"
You begin to head for the back of the tavern, but the image of Derm creepily licking his lips at you enters your mind, followed by Fekod's promise.
"Come on Fekod, hop on!"
You pick up Fekod and move with him, across the dust-strewn tavern and toward Derm in the back room.
Limp after the group and try to find a suitable crutch on the way.
(...) You fall limp, forcing Hilda to drag you along the ground toward the back room. As a result, you only make it partway into the storeroom.
Wait. Cover barrel if needed.
(...) In your solitude inside the barrel, you suddenly remember some crucial details about the mission! The citadel is composed of three parts: the city, which is rumored to have once been land-borne, the underworks, which comprise the maintenance facilities of the main fortress, and the Führerturm, a massive inverted tower housing the control center and officer's quarters.
The underworks of the citadel can be accessed from multiple points around the city, and the Führerturm may be accessed through the underworks or the main entrance in the Reich Chancellery. The city is less heavily guarded than the underworks tunnels, but the Reich Chancellery entrance is more closely guarded than the underworks entrances.
All evidence points to the trans-dimensional travel device being housed within the Führerturm's main complex.
Grab some more "medical" booze, then help Derm.
(...) You head toward the basement to get some nicely-aged wine. That's good for wounds, right? Riiiiiight. One step later, you tumble down the stairs into the basement and slam into a wine rack! The rack begins to tip over, and you roll out of the way just in time!
The Nazi Soldiers break down the front door and file into the front room, their weapons raised!Hilda pulls Fekod upright and flattens herself against the storeroom wall, hiding around the corner and out of sight of the Nazis. The leader of the group again looks at the ground, following a set of bloody footprints across the floor...
A deafening racket from downstairs startles the group of Nazis: the sound of shattering glass! The Nazis head toward the stairs and begin descending into the basement!
Status
Player: lawastooshort
Name: Hilda J Gherkin PhD
(Agent Rouge)BioLocation: Tavern storeroom
Inventory: A large wrench |
Sexy Catsuit | Radio |
Pain-Poms |
BandagesWounds: [HP:99/100] |
Heavy BleedingSkills: Misc. Object Usage |
One-Two Punch
Player: BullDog
Name: Zack The White
(Agent Pearl)BioLocation: Tavern basement
Inventory: Healing herbs |
White RobesWounds: [HP:100/100]Skills: First Aid |
Light of Lumithos |
Incandescent Orb
Player: dermonster
Name: Derm
(Agent Fuchsia)BioLocation: Tavern storeroom
Inventory: Pink Cloak |
Tome of Eldritch Lore |
Ritual Dagger |
Booze BottleWounds: [HP:60/100]Skills: Necromancy |
Raise Minion |
Morph Undead
Player: Sinpwn
Name: Fekod "The Master Explodinator"
(Agent Pewter)BioLocation: Tavern storeroom
Inventory: Old Faithful | Plastic Explosives x1 | Funky Hat | Leather Trench Coat | Eye Patch | Tabasco Sauce |
Hard Liquor |
BandagesWounds: [HP:84/100] Missing Left Eye |
Missing Left Arm |
Broken Leg |
Very Heavy BleedingSkills: Explosives Expert
Player: micelus
Name: Baron James Ostal
(Agent Heliotrope)BioLocation: Barrel, outside the tavern
Inventory: Skeleton Key | Balaclava |
Cloak | Grappling Hook
Wounds: [HP:51/100] Heavy Bleeding x2Skills: Master Thief