Combat, yay! Let me know if you have any questions about the system.
Turn 3 - RoboviolenceRush out of the building (on the ground floor) in the direction of the source of the yelling, taking care not to be seen by the source of the yelling, and then look for some kind of cover where I might be able to hide in preparation for some kind of ambush.
(...) You don't have time for subversion! You need to
KILL"We've got contact! Battlestations!"
You swing up on to the roof of the tavern using the window frame, then look down on a group of three Nazi guards running down the street toward the front of the tavern. You leap wildly off the roof and drop down on the unsuspecting Germans!
(ATT) (DEF)"Was zur Hölle?!"
The Nazi jumps out of the way and all three pull small pistols on you!
Just then, you hear a familiar voice above: "'Oy, Hilda! Make yer'self scarce!"
Grab that bottle, christen it as my Death-Drink. Get to the front of the inn and fortify the door.
(...) You grab the drink, run out of the storeroom and tumble down the stairs! You seem to be alright, if a bit sore.
Hide around a corner/cargo/whatever and try to find out who they are.
(...) You quickly duck behind a nearby barrel. They look like members of the Royal Nazi Guard, making their rounds at the edge of the fortress. Suddenly Hilda drops down from the roof, screaming!
Take up position next to the now shattered window and prepare to rain explosives down on any advancing Nazis. It's our booze now!
Hilda's voice comes down the stairs: "We've got contact! Battlestations!" You know that tone. Hilda's about to do something rash. You shove Zack aside, bound up the stairs and climb out the window after Hilda, but you're too late! She flings herself over the edge of the roof toward the enemies below! You approach the edge of the roof to find Hilda held at gunpoint by three Nazi Guards.
"'Oy, Hilda! Make yer'self scarce!"
The Nazi Guards look up at you, temporarily distracted. Hilda makes a mighty leap to the side, and you fire off a packet of plastic explosive at the group of guards!
(ATT) (DEF)All three of the guards backflip away from the path of the projectile, their spring-loaded mechanical legs propelling them through the air away from the explosion! They all crash to the ground nearby, stunned but unharmed.
Help Derm, then quickly look around around for anything of use before heading to the front to help fortify the area.
(...) "Come on, Derm, we need to fortify the front door!"
Derm grunts, runs out of the storeroom without a word, and tumbles down the stairs. Deciding to leave him be, you run out of the storeroom and... tumble down the stairs.
Status
Player: lawastooshort
Name: Hilda J Gherkin PhD
(Agent Rouge)BioLocation: Outside the tavern
Inventory: A large wrench |
Sexy Catsuit | Radio |
Pain-PomsWounds: [HP:100/100]Skills: Misc. Object Usage |
One-Two Punch
Player: BullDog
Name: Zack
(Agent Amber)BioLocation: Tavern cellar
Inventory: Healing herbs |
White Robes | Bandages | Bottle of Booze
Wounds: [HP:100/100]Skills: First Aid
Player: dermonster
Name: Derm
(Agent Fuchsia)BioLocation: Tavern cellar
Inventory: Tome of Eldritch Lore |
Black Robes |
Ritual Dagger |
Booze BottleWounds: [HP:98/100] |
Head Bump |
Light BleedingSkills: Necromancy |
Raise Minion
Player: Sinpwn
Name: Fekod "The Master Explodinator"
(Agent Pewter)BioLocation: Tavern roof
Inventory: Old Faithful | Plastic Explosives x2 | Funky Hat | Leather Trench Coat | Eye Patch | Tabasco Sauce |
Hard LiquorWounds: [HP:100/100] Missing Left EyeSkills: Explosives Expert
Player: micelus
Name: Baron James Ostal
(Agent Heliotrope)BioLocation: Outside the tavern
Inventory: Skeleton Key | Balaclava |
Cloak | Grappling Hook
Wounds: [HP:93/100] Heavy Bruising |
Light BleedingSkills: Master Thief