Turn 44 Round 2
Pressing Tide Sixth sense 5 rounds remaining
Initiative:
Pressing Tide 1+2+1=4
Molten Heart 4+4= 8
VS
Elaugnolu 6+5=11
Gonet 5+5=10
Jss'Jaroyn 4+5=9
Izzquanltyrr 4+1=5
(Pressing Tide Mind Blast chr roll, 6-1=4, pass)(Elve'raema Chr resist roll, 10+1=11, fail, -1 strength and agility)(Resist Channeling Interruption, Chr Roll=6, fail)
(Elaugnolu Strength Roll, 2, miss)
(Gonet Strength Roll, 9, miss)
(Jss'Jaroyn Strength Roll, 5, miss)
(Molten Heart Strength Roll, 4, hit,) (Damage 5-4+5=6) (Shield Bearer Defense Roll, 3, fail)
(Pressing Tide Mind Blast chr roll=6, pass) (Random Target 1d3=Elaugnolu) (Chr resist roll=4, fail, -1 strength and agility, knocked out)
(Molten Heart Pass Defensive Line Agi Roll 4-2=2, pass)
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Initiative:
Sheltering Leaves 8+5=13
VS
Erthrar'olin goes berzerk!
Erthrar'olin 8+3=11
(Sheltering Leaves Strength Roll, 4, hit,) (Damage 5-4+2x2=6)
Round 3
Initiative:
Pressing Tide 7+2+1=10
Molten Heart 4+4= 8
Sheltering Leaves 8+5=13
VS
Imar 8+5=13
Gonet 6+5=11
Jss'Jaroyn 3+5=8
Elve'raema 4+3=7
(Pressing Tide Mind Blast chr roll, 5, pass)(Elve'raema Chr resist roll, 1+1=2, pass)
(Sheltering Leaves Strength Roll, 1, hit, crit! 1d4=1) (Random target 1d2=1, Imar) (Damage 5+2+1=8)
(Jss'Jaroyn Strength Roll, 2, miss)
(Gonet Strength Roll, 1, hit, crit! 1d4=1) (Random Target, 1d3=1, Pressing Tide) (Damage 1+1+1=3) (Pressing Tide Agi defense roll, 8, fail) (Pressing Tide damaged, Resist Interruption, Chr Roll=7, pass)
(Pressing Tide Mind Blast chr roll, 3, pass) (Gonet, Chr resist roll, 8+1=9, fail, -1 strength and agility, knocked out)
(Molten Heart Strength roll, 6, miss)
Round 4
Initiative:
Pressing Tide 7+5+1=13
Molten Heart 4+4= 8
Sheltering Leaves 8+1=9
VS
Jss'Jaroyn 10+5=15
Elve'raema 1+3=4
(Pressing Tide Mind Blast chr roll, 10, miss)
(Jss'Jaroyn str roll=4, miss)
(Pressing Tide Mind Blast chr roll, 4, pass)(Jss'Jaroyn Chr resist roll, 2+1=3, pass)
(Molten Heart Strength roll, 3, hit) (Damage 5-3+5=7) (Elve'raema Agi defense roll, 9, fail)
(Sheltering Leaves Strength Roll, 1, hit, crit! 1d4=1) (Damage 5+2+1=8) (No defense save)
(Spider-Elf Cryomancer-Witch Elve'raema int roll, 5 pass)
Round 2The Spider-Elf scouts see Blade Singer fall and rush him in a disorganized mess. Molten backs them up with a wide sweep of his blade, then angles a rising sword strike at Izzquanltyrr, splitting him from stem to stern. Messy!
Pressing Tide sighs, since none of the scouts are even brave enough to approach. He makes up their minds for them and blasts Elaugnolus mind into the nether. The Spider-Elf Scout starts laughing merrily, then jumps in the swamp and puts his head under the water.
Molten Heart bullrushes straight through the gap created, right at the witch.
Shield Bearer Izzquanltyrr Killed
Scout Elaugnolu Killed
----------
Sheltering Leaves charges at Erthrar'olin, who does likewise. He's pretty fast, Sheltering Leaves thinks, but his anger is his weakness-it leaves him open...it's shame he was born to the Spider-Elf Empire, to see such potential wasted.
Sheltering Leaves drives him back, and then removes one of Erthrar'olins frontal legs in one low swipe, then his left hand as he brings it upwards, finishing with a kick to the face that stuns him and drives him into the river, finally satisfying the River Monster, who picks up his kills and makes haste back to his lair.
Erthrar'olin Eaten
---------
Elve'raema shudders until the mental assault-her spell was interrupted, but she doggedly persists, trying to break Pressing Tides mind lock.
Round 3Sheltering Leaves charges straight at Imar, pausing to grab and hammer throw him into the swamp. The Scout lands badly injured, but continues to stumble away from the battle. He won't get far, an unwanted invader in an unfriendly land. Sheltering Leaves checks on Blade Singer, and sees he'll be all right after a bit of rest, then turns back to the fight.
All the Spider-Elves fall back to the center-except one. The Witch points at him and says
"You there, attack the psionic!"The scout finally gains a bit of courage, and leaps forward, driving his knife his Pressing Tides chest, slipping it past the armor. Pressing Tide instantly scrambles his mind into pudding for the affront, but it did hurt him. Strange, not quite Human blood drips down his shirt...he realizes that the Witch used the Scouts sacrifice to break from his Mind Control.
Molten Heart leaps at the Witch, who sidesteps his angry charge with unusual nimbleness. He goes stumbling forward. By the time he's turned around...the Witch has completed her incantations, but nothing happens right away.
"If I must die, we ALL shall die!" She raises her hands to the sky and cackles.
Pressing Tide frowns-he knows what she did. He can feel the bloody tear in reality she made with her spell. It's clear that was some sort of bridge between the planes, albiet a rought one. It's not so much she opened a door, as she found an existing window, and threw a rock through it. He would guess it leads to the Elemental Plane of Ice...and the uncontrolled mingling of two planar realms can be...very bad.
Imar Disabled
Gonet Slain
Pressing Tide, -3 HP
Round 4The three standing Kai take out their rage on the Witch, but Pressing Tide can't get a lock on her mind with his wounds.
Elve'raema uses her staff with more skill than the previous one, and knocks the wind out of Sheltering Leaves with the flat of the blade as he tries to approach.
The last Scout rushes at Pressing Tide, but doesn't get far before driving his blade into his left eye of his own accord.
Molten Heart whoops, then rolls past her and slices open the Witches side. She grunts in pain.
Elve'raema grins
"I shall meet you in Oblivion..." Then she seems to concentrate, before melting like a puddle and draining through the wooden planks into the swamp. An apt fate for a Witch, but is she really dead? Somehow, they don't think so.
Her equipment clatters to the ground.
Elve'raema, -7 HP
-Battle Complete-The place where Elve'raema cast her spell is beginning to glow a bright blue, and all the Kai present can feel building pressure and a bitter chill in the air. Molten Heart voices the wise opinion that maybe they should not be here when whatever the Witch planned comes to pass.
------------------------
Blade Singer is having a pleasant dream-or perhaps something more than that-in where he's reliving his short time with the Queen, laughing and necking under a tall White Oak tree, in a sweet smelling grass field outside of Veyar. It's a nice and warm summer day, not a care in the world...he can't tell why his memories are still so vivid.
Then, she stops, almost as if she heard someone call her in the distance. That's not exactly what he remembered happened next...
She seems sad to have to stop, as well.
"Blade Singer...you have to wake up now. Back to the real world-I'll wait for you here...but, you have to go. GO!"The world returns to him, muddy, bloody...and cold...corpses lie around him, dead eyes staring at nothing. Damn. Why is it so cold?
Double bladed staff, +2 defense, +2 damage, -1 agilty (Enchantment: Chilling, +1d3 Frost damage on hit), This Ceremonial Staff is similiar to the one Sheltering Leaves carries, but it seems to be enchanted with an icy chill. It's much sharper and slightly worn, which indicates she used it more often. The enchantment seems to have made it heavier, as well.
Spidersilk vest, +4 HP, This comfortable undergarment is worn under armor-a sure improvement to the rough padding your wearing now. This one is rimed with frost and...is that perfume? It's a strangely intoxicating smell.
*Attacking Enemies*9/22 HP
Status: Mind Blastedx1, -1 Str/Agi, Elemental Form:Water
Weapon:Double bladed staff, +2 defense, +2 damage, -1 agilty (Enchantment: Chilling, +1d3 Frost damage on hit)
Armor: Spidersilk vest, +4 HP/Spider Hide, +1 defense
Strength: 3-1=2
Endurance: 8
Agility: 4-1=3
Intelligence: 7
Charisma: 3
Traits:
Spider Climb-this unit automatically passes any climbing rolls
Magic/Cryomancer Witch-This unit is skilled in the art of Ice Magic, Scrying and Curses, and may do use it at any point she has close contact to a water source. Her blasts chill the body and soul, freezing her enemies in place to be easily taken down by her allies.
Web wrap-She can choose to fire a ranged webbing that lowers agility on contact-if your agilty is reduced to zero, your immobilized. She can't use it when being targeted directly.
-Enemy Forces Left-
(OOC: Frontal attackers are on the bridge, attempting to engage Sheltering Leaves. Rear Attackers are defending against Molten Heart, Pressing Tide, and Blade singer. Those in the center are defending with the Witch, and can only use ranged attacks at about a 50% rate.)
Attacking Rear (0/4)--> Pressing Tide, and Blade singer
Defending Center (0/4) --> Sheltering Leaves, Molten Heart
Attacking Front 0/4 Weapon: Crushing Blow +1d6 damage
Armor: Rubbery Purple Flesh, +6 Defense
Traits:
Attacks a random target on the bridge every combat round
Spider-Elves are automatically destroyed, while Players take 1d6 damage. On a natural 6, A player is grabbed by the tentacle and will be dragged into the river in 3 combat rounds unless at least 50% damage is done to it in that time
-Equipment-
Weapon: Fungiwood Shortbows/Slings/Crossbows (+2 damage), Green Iron Daggers (+1 damage)
Armor: Spider Hide, +1 defense
Strength: 1
Endurance: 4
Agility: 5
Intelligence: 2
Charisma: 3
-Equipment-
Weapon: Green Iron Maces/Hammers (+1 damage) Green Iron Round Shields (+1 Defense)
Armor: Spider Hide, +1 defense/Green Iron Ringmail, +2 Defense
Strength: 3
Endurance: 7
Agility: 1
Intelligence: 2
Charisma: 2
-Equipment-
Weapon: Dual Green Iron Hatchets/Scimtars (+3 damage, -2 defense)
Armor: Spider Hide, +1 defense
Strength: 4
Endurance: 1
Agility: 3
Intelligence: 1
Charisma: 3
Traits
Devoted-This unit will go berserk if all his allies are dead, doubling all damage gained and taken.
Blade Singer(Krath)
Str: 6+1=7 End: 3
Agi: 5+1=6 Int: 3
Cha: 5 HP: 2/13
Status
Equipment
-Worn and equipped-
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
Dual Sabers, +6 damage, -2 defense
Red Headband, +1 defense
Quick Scabbard, +2 against ambushes and sneak attacks
Currency:25 Gold Crowns (minted more than ten years ago-collectors items!)
-Stowed-
Perfumed letter From the Queen of Esteros (read)
Abilities
Mind Shielded, +3 to resist mental attacks
Hardened Mind, +1 to resist mental attacks
Strong, +1 to strength from conditioning
Mastered Twin Sabers, +1 str/agi in combat when wielded
Disciplines:Weapon Mastery/Twin Sabers, Mind Shield
Pressing Tide(IronyOwl)
Str: 3 End: 3
Agi: 3-1=2 Int: 3
Cha: 9 HP: 2/13
Equipment
-Worn and equipped-
Chains, +0 damage, two attacks a turn
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
Seeing Eye Necklace (A gruesome collection of eyes, gathered by the enchantress. It is in fact a Gestalt entity composed of many willing and unwilling souls, and with the wearers permission, they can offer you their sum total of vast experience and knowledge, boosting any of your attributes and more...for a price. You can never totally get the voices to stop talking, and right now the Old Man's voice seems the most clear.)
-Stowed-
Double Banded Jade Snake ring (Unidentified, uncursed. Inscribed with the words 'Unleash Hell')*The ring feels very warm the touch.*
Elder Sign, does 3d10 to all undead and demons in battle when envoked-Pressing Tide must make an agility roll to avoid being damaged himself. Anyone else would have to make a charisma roll or go insane.
Karma Cards, GM hax
1x Torches, provides ten turns of light (unlit)
Darain's head, the head of a now defunct stone golem-he's very talkative, but very heavy, giving you a -1 agility penalty during combat. You love him so much though, you can't put him down until your sure he's safe.
Cave Fish Bone Two Handed Axe, +3 damage, -2 Defense-The Cave Ogre Thanes most prized possession, this axe is weighted to crush instead of slash, and is made of bone. It's pretty heavy.
2xPond Grabber Leather Loincloths +1 defense (Armor, or other items made from Pond Grabber leather are waterproof and rot resistant, protecting the wearer and its contents from water based attacks and creatures. These are far too clumsy for you to wear as is and gain any benefit from it beyond mediocre damage resistance.)
2x Striped Mushrooms (unidentified, Salestroll claims they are used to induce sleep)
Currency:0 Gold Crowns
Abilities
Battle Mind, -1 to Enemy charisma rolls to resist mind blast
Foresight, +1 to all stats for first 1d6 combat rounds, automatic
Disciplines:Mind Blast, Sixth Sense
Molten Heart (Zako)
Str: 5 End: 4
Agi: 4 Int: 6
Cha: 2 HP: 12/14
Equipment
-Worn and equipped-
Bastard Sword, +2 damage normal, +5 damage when wielded two handed, =Elemental Bane= (This weapon give you a passive +2 to damage elemental based enemies combat-if your feeling gutsy, a passed agility roll allows you to reflect elemental attacks aimed at you.)
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
-Stowed-
Smithing Tools, allows crafting
Iron-Mind Headband, allows Molten Heart to heal his one ally of all mental damage a battle, at the risk of taking it upon himself.
1xhalf full Lampsur Potion, refill half HP, cannot be used during battle
Healing Kit (0 Poultices left, heals 5 hitpoints)
Keepers Journal (The writings of man named Richard Morrows-a prisoner in the dungeon catacombs beneath the Keening Willow Cemetary. Useful information could be read within.)
Currency:25 Gold Crowns
Abilities
Mind Shielded, +3 to resist mental attacks
Hardened Mind, +1 to resist mental attacks
Darkvision, +1 damage in total darkness
Disciplines:Kai weaponsmith, Mind shield
War Wind (Taricus)
Str: 2+2=4 End: 3
Agi: 3+1=4 Int: 8
Cha: 5 HP: -1/17
Light Source: *Lit Torch (5 rounds remaining)*
Status
Dead and Frozen into a Statue *ding*
Equipment (All equipment is being watched by Thogga)
-Worn and equipped-
Iron Longsword, +3 to damage
Unloaded Crossbow, +5 damage, needs a full round to reload, cant be used in melee, ignores half armor
+1 Exquisite Young Ironwood Light Spiked Heater Shield:+2 to defense, -1 damage, wielding in offhand, additional 1 spike damage on successful defense roll, damage: 12%
Spidersilk vest, +4 HP
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense =Demon Bane= +2 defense vs Demon enemies (The Term Demon is used to describe anything that comes from the evil realm-things like dragons, Shadows, and the Dark Lords themselves.)
-stowed-
1xbubbly potion (unidentified, Salesorc claimed it makes you harder to see)
1xsweet smelling potion (unidentified, Salesorc claimed it makes bad visions go away)
Smithing Tools, allows crafting
1x Three Quarters Full Lampsur Potion, refill 75% HP, cannot be used in battle
1x Chunk of White Iron:Weapons or armor smelted from white iron are bane to the undead, doubly so if the rites of Ishtar and Kai are spoken aloud while they are being forged.
Roll of Yaz Skin, can augment an existing cloak, non-metallic armor or shield with bonus HP
Currency:0 Gold Crowns
Abilities: 1/1, Used once todayFire Breathing/Three times a day and once per battle you can breath fire on your foe for 3d3+1 damage. You have to eat a full meal to use this ability, not counting what you must eat to avoid starvation, and cannot eat a sapient being to do so, such as a Giak or a Human.
Strong, +1 to strength from conditioning
Mastered Long Sword, +1 str/agi in combat when wielded
Disciplines:Kai Armorer, Weapon Training/Longsword
Companion
Horse (Paladin)
HP: 20/20
Sheltering Leaves (SeriousConcentrate)
Str: 4+1=5 End: 4
Agi: 5+3=8 Int: 3
Cha: 5 HP: 10/18
Light Source: *Lit Torch (8 rounds remaining)*
Equipment
-Worn and equipped-
Double bladed staff, +2 defense, +2 damage (being wielded in both hands)
Reinforced Gauntlets/Boots, +2 damage, +2 agility, dried mud spattered
Green Kai Cloak, worn, +2 to sneaking, dried mud spattered
Spidersilk vest, +4 HP
Lamellar armor, worn, +3 defense (Small plates of a strange silvery metal, woven with spider wire, this armor is fairly light, but stronger that your Kai leather by some degrees.)
Dwarven Ring of Protection, provides a passive -3 to all damage suffered while worn, expending a charge every time it is used in this way. *the ring feels very hot to the touch!*
-Stowed-
Luminous Diamond Ring (Unidentified, Uncursed. SalesKobold claims it allows you swap minds with another being)*the ring feels completely cool to the touch*
1xEmpty glass bottle
1xVial of Unknown, Untested Antidote (Shade Cap Poison)
Draconic Flute (unknown effect)
2x Torches, provides ten turns of light (unlit)
Prayer Book, A book of prayers to the Gods Kai and Ishtar (SalesKobold claimed it was powerful for being sanctified in the ashes of a Saint...)
Leather Armor, worn, +2 to defense, dried mud spattered
Currency:0 Gold Crowns
Abilities
-1/3, used twice today Mystical Flash/Leaf gathers energy into his palm, then lunges forward and hits the target, releasing it as a bright flash in the colors of the rainbow. The release of spiritual energy is very powerful and can blow the enemy away. (Special attack that, if successful, adds Charisma to damage, can be used three times a day, and once a battle. Recharged through meditation.)
Untamed Heart: +3 to Charisma when speaking with natural beasts
Mastered Unarmed, +1 str/agi in combat when wielded
Fast, +1 agility
Disciplines: Animal Kinship, Weapon Training/Bare Hands
Companion
Monkey (Merame)
HP:7/10
Status: Well Fed, +1 to all rolls
Orders: Look in crates
Abilities: Merame trap sense, +1 int vs traps
Fetch-can use simple items like potions in combat without rolling for difficulty
Armed-Poisoned Kris, can attack an unaware enemy
Horse (Thunder)
HP: 20/20
OOC:
Edit: Adding the Witches Loot now BTW, I forgot that. Assume theres at least 5 or 10 of ever item the soldiers carried,