Turn 43 Round 1
Pressing Tide Sixth sense for 1d6=6 rounds
(Initiative:
Pressing Tide 9+2+1=12
Molten Heart 4+4= 8
Blade Singer 7+6=13
VS
Amalar'anet 6+1=7
Izzquanltyrr 5+1=6
Nadalyavas 4+1=5
Elk'tel 3+3=6
(Pressing Tide Mind Blast chr roll=5, pass)(Amlaranet Chr resist roll=3, fail, -1 strength and agility, knocked out)
(Blade Singer Strength Roll, 1, hit, crit, +1d4=4) (Damage 7+5+4=16) (Ouch)
(Pressing Tide Mind Blast chr roll=8, pass)(NadalyavasChr resist roll=4, fail, -1 strength and agility, knocked out)
(Molten Heart Strength Roll, 3, hit,) (Damage 5-3+5=7) (Shield Bearer Defense Roll, 2, fail)
----------
(Initiative:
Sheltering Leaves 2+5=7
VS
Tel'Eethindia 1+1=2
Erthrar'olin 9+3=12
G'eldaonar 9+3=12
Tathafeinril 1+1=2
(Erthrar'olin Strength Roll, 1, hit, crit +1d4=1) (Damage 4+3+1=8) (Sheltering Leaves Defense Roll, 8, fail) (Ring absorbs 3 damage)
(G'eldaonar Strength Roll, 3, hit,) (Damage 4-3+3=4) (Sheltering Leaves Agi Defense Roll, 3, pass, 5 damage negated, 1 minimum) (Ring Absorbs 1 damage)
(Sheltering Leaves Strength Roll, 2, hit) (Damage 5-2+2+1=6) (G'eldaonar agi Defense roll, 7 fail)
(Tel'Eethindia Strength Roll, 3, hit,) (Damage 3-3+1=1) (ring absorbs 1 damage)
(Tathafeinril Strength Roll, 10, miss)
(Tentacle Random targets, 1, 4)
---------------------------
War Wind
(Imar Roll: 6, miss)
(Jss'Jaroyn Agi Roll: 1, hit, crit! 1d4=2) (Damage 5+3+2=10) (Nooooo....)
---------------------------
Spider-Elves Counterattack
(Elaugnolu Agi Roll: 9, miss)
(Gonet Agi Roll: 2, hit) (Damage 5-2+2=5) (Random Target 1d3=3, Blade Singer)(Blade Singer Defense Roll=9, fail)
(Cryomancer-Witch Elve'raema int roll, 4, pass)(Random Target 1d3=1, Pressing Tide)(Damage: 7-4+3=6)
(Cryomancer-Witch Elve'raema end resist roll, 4+3, pass) (Poison dissipates)
(Molten Heart Agi Deflect Roll, 4 pass! Deflected!)
(Molten Heart int roll, 6, fail)
They say battles that last five minutes spawn legends that last a thousand years. Though the Kai may have been unaware, there were at least a dozen assorted swamp dwellers drawn by omen or chance to witness what happened they day from afar. The exciting tale would pass from their lips to others of their clans and families that night huddled around campfires, and from them it would reach the ears of traders and bards, who would idly recount their version of it to others as they travelled.
Such is how their legends began...and for one of them, ended.
Round 1 "The man with twin swords fought like a Demon..." The joy of battle is upon him, and Blade Singer charges the Reaver Elk'tel. His twin blades flash four times-left right, right left-and the Spider-Elf who dared stand against him falls into fourteen separate bloody pieces.
"The strange eyed one...he slew them with no weapon. He did not even touch them. They killed themselves for him." Pressing Tide Mind Blast crumples the willpower of the two shield bearers easily-one he merely knocks out, the other he drive insane. Nadalyavas shrieked in horror and began beating his own face with his hammer.
"He was like a strong stone that parts the river..." Molten Heart bent his knees, then leapt high and came down, nearly severing Izzquanltyrrs shield arm in one bold sweep, and pushing him back toward the center.
Izzquanltyrr, -7 HP
Amalar'anet Knocked out
Shield Bearer Nadalyavas slain
Reaver Elk'tel slain
----------------------
"The One stood against many, but he showed no fear." Meanwhile on the other end of the Bridge, the Spider-Elf Reavers finally reached Sheltering Elves, frothing at the mouth. They were long tested war brothers, and struck as one mind. He desperately parried their simultaneous assualt, glad of the Rings power to help him to turn aside their ravening blades. He began to realize how they worked in concert-Erthrar'olin used his speed to unbalance his enemy, while a strong G'eldaonar dealt the more punishing blows.
Knowing that time was of the essence, Sheltering Leaves chose to let a particularly forceful blow from Erthrar'olin to pierce his defenses and strike him on the shoulder, drawing blood, though the ring lessened the damage. The Elf rolled with the blow, and fell back as if more wounded then he was...when G'eldaonar stepped forward, Sheltering Leaves thurst the blade staff forward and separated his head from his shoulders. The two shield bearers moved to flank, and swung their hammers clumsily-Sheltering Leaves parried one, and the other was too weak to even pierce his rings defensive field...the great tentacle swept them both into the river before they could even try again.
Sheltering Leaves stood alone against Erthrar'olin, the sole remaining Reaver.
"You killed my brother! I shall avenge him!" And the Ring was glowing fairly bright now...
The River monster chuckled, pausing to bite the head off of his latest catch. He prepared to snatch the last two Elves off the bridge. He was sure Sheltering Leaves was one of the, but he didn't really care. They all tasted the same to him.
Sheltering Leaves -5 HP
*the ring feels very warm to the touch.* Shield Bearer Tel'Eethindia eaten
Shield Bearer Tathafeinril eaten
Reaver G'eldaonar slain
----------------------
"The Lizard-Man, his charge was bold. He was almost unstoppable...almost..."War Wind had a plan...he took the time to take a quarter of his healing potion before charging into the fight, and patiently waited for it to take effect, then drank down the bubbly potion, before charging out of his hiding place, completely bare of armor, weapon or clothes. He was truly invisible, for a few seconds, but Thoggas potion quickly lost power, and he became visible...all too soon. Thogga shook his head sadly.
Wr Wind was spotted by the Spider-Elves right away. There was there no where to hide in all this mud! Arrows and slingstones rained upon him as he slogged forward sluggishly. He kept going, slogging forward slowly as stones, arrows and thrown axes begin scoring hits on him. Blood gushed from his wounds as they tore the unarmored scales from his body, and yet he did not stop. He had almost reached the bridge reached the bridge when he saw Elve'raema raise her staff. She smirked, winked, and a blast of frost erupted from the staff and enveloped him...War Wind took it head on, and was instantly turned into a frozen statue, his final look perhaps that of calm. His last thoughts before his soul fled his body were about how foolish his charge was-unarmored and without a weapon-however brave it might have seemed at the time.
*War Winds body has been frozen solid by the Cryomancer-Witches Magic. Sadly, his life and his quest have come to end, here, in the primordial Fungal Swamps below Esteros.*War Wind +4 HP, -10 HP Dead, dead, dead...
------------------------
The Cryomancer-Witch turned away from War Wind, but the smirk died on her face. She quailed to see her forces brought down do quickly. She orders her archers and slingers to fire point blank at the three Kai. Most of the shots miss or are deflected, but a lucky sling stone to the forehead strikes Blade Singer in the forehead, and he falls to the ground, dazed.
(Blade singer, -5 HP)
She cheered, and aimed another blast of frigid wind at Pressing Tide, who stood an easy target so close. The water from the Swamp coalseced into a ball of ice, and shot toward Pressing Tide, who did not even try to dodge, as if knew what was going to happen...
Molten Heart's Enchanted blade glowed eagerly-it had been made to counter this sort of elemental magic, and almost of its own accord, the sword rose to meet the sphere, deflecting it into the ground a few feet away, where it froze the swamp water solid and peppered all the fighters in a shower of ice crystals and snow.
The Witch seemed shocked, for once.
"No! He wields an Elemental Bane!" Almost immediately, she ordered her remaining scouts save one to take the place of her other fallen warriors-they didn't seem very happy about it, pulling out their small blades and marching forward slowly and fearfully.
Elve'raema knows the battle is lost. She begins drawing a complicated hexagonal shape in the air with her staff.
*Attacking Enemies*16/22 HP
Status: Poisoned for 1 more turn (Shade Cap Poison)
Weapon:Double bladed staff, +2 defense, +2 damage, -1 agilty (Enchantment: Chilling, +1d3 Frost damage on hit)
Armor: Spidersilk vest, +4 HP/Spider Hide, +1 defense
Strength: 3
Endurance: 8
Agility: 4
Intelligence: 7
Charisma: 3
Traits:
Spider Climb-this unit automatically passes any climbing rolls
Magic/Cryomancer Witch-This unit is skilled in the art of Ice Magic, Scrying and Curses, and may do use it at any point she has close contact to a water source. Her blasts chill the body and soul, freezing her enemies in place to be easily taken down by her allies.
Web wrap-She can choose to fire a ranged webbing that lowers agility on contact-if your agilty is reduced to zero, your immobilized. She can't use it when being targeted directly.
-Enemy Forces Left-
(OOC: Frontal attackers are on the bridge, attempting to engage Sheltering Leaves. Rear Attackers are defending against Molten Heart, Pressing Tide, and Blade singer. Those in the center are defending with the Witch, and can only use ranged attacks at about a 50% rate.)
Attacking Rear (4/4)--> Molten Heart, Pressing Tide, and Blade singer
6/13 HP Shield Bearer Izzquanltyrr
4/4 HP Scout Elaugnolu
4/4 HP Scout Gonet
4/4 HP Scout Jss'Jaroyn
Defending Center (2/2)16/22 HP Spider-Elf Cryomancer-Witch Elve'raema
4/4 HP Scout Imar
Attacking Front 1/4 --> Sheltering Leaves
6/6 HP Reaver Erthrar'olin
25/25 HP River Beast Tentacle
25/25 HP River Beast Tentacle
Weapon: Crushing Blow +1d6 damage
Armor: Rubbery Purple Flesh, +6 Defense
Traits:
Attacks a random target on the bridge every combat round
Spider-Elves are automatically destroyed, while Players take 1d6 damage. On a natural 6, A player is grabbed by the tentacle and will be dragged into the river in 3 combat rounds unless at least 50% damage is done to it in that time
-Equipment-
Weapon: Fungiwood Shortbows/Slings/Crossbows (+2 damage), Green Iron Daggers (+1 damage)
Armor: Spider Hide, +1 defense
Strength: 1
Endurance: 4
Agility: 5
Intelligence: 2
Charisma: 3
-Equipment-
Weapon: Green Iron Maces/Hammers (+1 damage) Green Iron Round Shields (+1 Defense)
Armor: Spider Hide, +1 defense/Green Iron Ringmail, +2 Defense
Strength: 3
Endurance: 7
Agility: 1
Intelligence: 2
Charisma: 2
-Equipment-
Weapon: Dual Green Iron Hatchets/Scimtars (+3 damage, -2 defense)
Armor: Spider Hide, +1 defense
Strength: 4
Endurance: 1
Agility: 3
Intelligence: 1
Charisma: 3
Traits
Devoted-This unit will go berserk if all his allies are dead, doubling all damage gained and taken.
Blade Singer(Krath)
Str: 6+1=7 End: 3
Agi: 5+1=6 Int: 3
Cha: 5 HP: 2/13
Status
Equipment
-Worn and equipped-
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
Dual Sabers, +6 damage, -2 defense
Red Headband, +1 defense
Quick Scabbard, +2 against ambushes and sneak attacks
Currency:25 Gold Crowns (minted more than ten years ago-collectors items!)
-Stowed-
Perfumed letter From the Queen of Esteros (read)
Abilities
Mind Shielded, +3 to resist mental attacks
Hardened Mind, +1 to resist mental attacks
Strong, +1 to strength from conditioning
Mastered Twin Sabers, +1 str/agi in combat when wielded
Disciplines:Weapon Mastery/Twin Sabers, Mind Shield
Pressing Tide(IronyOwl)
Str: 3 End: 3
Agi: 3-1=2 Int: 3
Cha: 9 HP: 9/13
Equipment
-Worn and equipped-
Chains, +0 damage, two attacks a turn
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
Seeing Eye Necklace (A gruesome collection of eyes, gathered by the enchantress. It is in fact a Gestalt entity composed of many willing and unwilling souls, and with the wearers permission, they can offer you their sum total of vast experience and knowledge, boosting any of your attributes and more...for a price. You can never totally get the voices to stop talking, and right now the Old Man's voice seems the most clear.)
-Stowed-
Double Banded Jade Snake ring (Unidentified, uncursed. Inscribed with the words 'Unleash Hell')*The ring feels very warm the touch.*
Elder Sign, does 3d10 to all undead and demons in battle when envoked-Pressing Tide must make an agility roll to avoid being damaged himself. Anyone else would have to make a charisma roll or go insane.
Karma Cards, GM hax
1x Torches, provides ten turns of light (unlit)
Darain's head, the head of a now defunct stone golem-he's very talkative, but very heavy, giving you a -1 agility penalty during combat. You love him so much though, you can't put him down until your sure he's safe.
Cave Fish Bone Two Handed Axe, +3 damage, -2 Defense-The Cave Ogre Thanes most prized possession, this axe is weighted to crush instead of slash, and is made of bone. It's pretty heavy.
2xPond Grabber Leather Loincloths +1 defense (Armor, or other items made from Pond Grabber leather are waterproof and rot resistant, protecting the wearer and its contents from water based attacks and creatures. These are far too clumsy for you to wear as is and gain any benefit from it beyond mediocre damage resistance.)
2x Striped Mushrooms (unidentified, Salestroll claims they are used to induce sleep)
Currency:0 Gold Crowns
Abilities
Battle Mind, -1 to Enemy charisma rolls to resist mind blast
Foresight, +1 to all stats for first 1d6 combat rounds, automatic
Disciplines:Mind Blast, Sixth Sense
Molten Heart (Zako)
Str: 5 End: 4
Agi: 4 Int: 6
Cha: 2 HP: 12/14
Equipment
-Worn and equipped-
Bastard Sword, +2 damage normal, +5 damage when wielded two handed, =Elemental Bane= (This weapon give you a passive +2 to damage elemental based enemies combat-if your feeling gutsy, a passed agility roll allows you to reflect elemental attacks aimed at you.)
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
-Stowed-
Smithing Tools, allows crafting
Iron-Mind Headband, allows Molten Heart to heal his one ally of all mental damage a battle, at the risk of taking it upon himself.
1xhalf full Lampsur Potion, refill half HP, cannot be used during battle
Healing Kit (0 Poultices left, heals 5 hitpoints)
Keepers Journal (The writings of man named Richard Morrows-a prisoner in the dungeon catacombs beneath the Keening Willow Cemetary. Useful information could be read within.)
Currency:25 Gold Crowns
Abilities
Mind Shielded, +3 to resist mental attacks
Hardened Mind, +1 to resist mental attacks
Darkvision, +1 damage in total darkness
Disciplines:Kai weaponsmith, Mind shield
War Wind (Taricus)
Str: 2+2=4 End: 3
Agi: 3+1=4 Int: 8
Cha: 5 HP: -1/17
Light Source: *Lit Torch (5 rounds remaining)*
Status
Dead and Frozen into a Statue *ding*
Equipment (All equipment is being watched by Thogga)
-Worn and equipped-
Iron Longsword, +3 to damage
Unloaded Crossbow, +5 damage, needs a full round to reload, cant be used in melee, ignores half armor
+1 Exquisite Young Ironwood Light Spiked Heater Shield:+2 to defense, -1 damage, wielding in offhand, additional 1 spike damage on successful defense roll, damage: 12%
Spidersilk vest, +4 HP
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense =Demon Bane= +2 defense vs Demon enemies (The Term Demon is used to describe anything that comes from the evil realm-things like dragons, Shadows, and the Dark Lords themselves.)
-stowed-
1xbubbly potion (unidentified, Salesorc claimed it makes you harder to see)
1xsweet smelling potion (unidentified, Salesorc claimed it makes bad visions go away)
Smithing Tools, allows crafting
1x Three Quarters Full Lampsur Potion, refill 75% HP, cannot be used in battle
1x Chunk of White Iron:Weapons or armor smelted from white iron are bane to the undead, doubly so if the rites of Ishtar and Kai are spoken aloud while they are being forged.
Roll of Yaz Skin, can augment an existing cloak, non-metallic armor or shield with bonus HP
Currency:0 Gold Crowns
Abilities: 1/1, Used once todayFire Breathing/Three times a day and once per battle you can breath fire on your foe for 3d3+1 damage. You have to eat a full meal to use this ability, not counting what you must eat to avoid starvation, and cannot eat a sapient being to do so, such as a Giak or a Human.
Strong, +1 to strength from conditioning
Mastered Long Sword, +1 str/agi in combat when wielded
Disciplines:Kai Armorer, Weapon Training/Longsword
Companion
Horse (Paladin)
HP: 20/20
Sheltering Leaves (SeriousConcentrate)
Str: 4+1=5 End: 4
Agi: 5+3=8 Int: 3
Cha: 5 HP: 10/18
Light Source: *Lit Torch (8 rounds remaining)*
Equipment
-Worn and equipped-
Double bladed staff, +2 defense, +2 damage (being wielded in both hands)
Reinforced Gauntlets/Boots, +2 damage, +2 agility, dried mud spattered
Green Kai Cloak, worn, +2 to sneaking, dried mud spattered
Spidersilk vest, +4 HP
Lamellar armor, worn, +3 defense (Small plates of a strange silvery metal, woven with spider wire, this armor is fairly light, but stronger that your Kai leather by some degrees.)
Dwarven Ring of Protection, provides a passive -3 to all damage suffered while worn, expending a charge every time it is used in this way. *the ring feels very hot to the touch!*
-Stowed-
Luminous Diamond Ring (Unidentified, Uncursed. SalesKobold claims it allows you swap minds with another being)*the ring feels completely cool to the touch*
1xEmpty glass bottle
1xVial of Unknown, Untested Antidote (Shade Cap Poison)
Draconic Flute (unknown effect)
2x Torches, provides ten turns of light (unlit)
Prayer Book, A book of prayers to the Gods Kai and Ishtar (SalesKobold claimed it was powerful for being sanctified in the ashes of a Saint...)
Leather Armor, worn, +2 to defense, dried mud spattered
Currency:0 Gold Crowns
Abilities
-1/3, used twice today Mystical Flash/Leaf gathers energy into his palm, then lunges forward and hits the target, releasing it as a bright flash in the colors of the rainbow. The release of spiritual energy is very powerful and can blow the enemy away. (Special attack that, if successful, adds Charisma to damage, can be used three times a day, and once a battle. Recharged through meditation.)
Untamed Heart: +3 to Charisma when speaking with natural beasts
Mastered Unarmed, +1 str/agi in combat when wielded
Fast, +1 agility
Disciplines: Animal Kinship, Weapon Training/Bare Hands
Companion
Monkey (Merame)
HP:7/10
Status: Well Fed, +1 to all rolls
Orders: Look in crates
Abilities: Merame trap sense, +1 int vs traps
Fetch-can use simple items like potions in combat without rolling for difficulty
Armed-Poisoned Kris, can attack an unaware enemy
Horse (Thunder)
HP: 20/20
OOC: You guys have bad luck with witch battles. >_>
In this case, I actually added in that part to make it more cinematic.
War Wind got critted by a ranged weapon as he slogged through the swamp, without armor...and I already said you couldn't sneak through the mud...darn.
Most of the tough enemies are done, and the Witch has one last surprise, and Blade Singer is pretty critical, he might consider staying down...Sheltering Leaves is going to beattacked by the tentacles if he stays on the bridge any longer, since it's only the two of them.
Edit: Forgot to mention-the Crymancers actual elemental attack was parried by Molten Heart. Even if he didn't order it, I took the liberty of him attemping to deflect the magic...it worked.