Yeah, I think I know what caused the problem. Not 100% sure but it could have been the graphics_DFA_animals.txt file. Unfortunately I had already reverted to the old graphic set version, so can't test this out without adding it again. I think I will do that when I have the 0.4.0 ready and 0.4.1 will be the graphical update.
For the record, I had a little accident with the work of adventure reactions. I had the file open for few days and at some point during last Friday my computer decided to reboot itself due Windows Automatic Update -feature. So I kinda lost all the adventure mode reactions except wood gathering. Oh well, at least this reminded me to save more often...
I have also added Dwarven Lamination -mod, which was made by arclance. I will also do some testing if it's possible to make the game demand certain castes for specific noble positions properly. What I have gathered from other sources is that if you use [CREATURE_CLASS] tag for this it should work in fortress mode, even though the legends mode doesn't take it in account. The only problem with this is the syndromes I have, not sure yet if it's possible to add multiple [SYN_AFFECTED_CRETURE_CLASS] tags to syndromes, as it also uses the [CREATURE_CLASS] tag as reference.
I have also some nifty ideas about the military training, especially for dodge and other skills not related to weapons. The idea is to include special item, for now I'm calling it Military Training Manual, which is used as reagent and the training reactions produce the same item. This single item could be used for things like dodge, archery, fighting, armor using and such. Archery as well, as you can learn about the science behind the archery (physics like taking account wind, elevation and distance) without firing a single bolt. At least this was the method we used while I was serving my time in military. There could also be a special item called "Bundle of Training Bolts" which can be used to train crossbowman skill without using the actual archery range, which is more or less buggy still.
Lots of ideas which I may or may not incorporate in 0.4.0, feel free to comment especially the creature class thing and training feature. So if you have some ideas about these things I'm quite interested in hearing about them.