Tarran Smith: You don't remember much of what happened, you've got a few vague memories floating around your head about getting being drug by Taric and the Arbiter though those are fuzzy at best. You remember receiving medical treatment, after that though you're pretty sure you were kept heavily drugged. It felt like being drugged at least. Strange... you don't remember having a trial. You were sure they'd never miss the chance to publicly denounce your actions.
Taric Sizier: You and the Arbiter carried Tarran Smith away for confinement. Your mother, while startled to see an Arbiter, was grateful for the assistance with the power problem. Within an hour of the Arbiter sending a message the power to the Hydroponics bays came back online. The Arbiter only smiled when you asked her name and told you to wait for someone to call you when they were ready to put Tarran Smith on trial. In the meantime she sent you and the injured Hydroponics staff to a medical facility that would treat you at the Technocrat's expense. An apology for the system failing to catch the criminal before he hurt people. The doctor giving you a local anesthetic is the last thing you remember.
Trol Grane: Pain and shrieking voices is what you remember, that and little fingers digging in your head removing little bits of pain, silencing the voices... Smooth fingers, nice fingers, golden fingers... Your first clear memory since the fight at the Seventh World is waking up, strapped to a table with the older man who was at the fight standing over you with his hands on either side of your head. You yelled and tried to get free but a man was brought in with a syringe, whatever was in it took you out in seconds. Everything after that a dim haze that objects only occasionally surface out of.
Dominique Wakeman: You get out of the maintenance without a hitch, none of the people take much real notice of your injuries. You just worked a red shift, you aren't dead therefore you're probably fine. The observer seems impressed that you managed to fix the problem in the lower levels, even if you "Didn't have the materials" to repair the primary system. You get a nice bonus and off for the rest of the day. You get home and drink a little while musing over what the Operative said about becoming the unchained... Eh, oxymoronic fools probably have some chain of command that you'd have to report to. You settle back in bed for the day, resting your aching shoulder. In the middle of the night you wake up, at first you can't tell what's wrong but then you try and take a breath. Nothing happens. Nothing at all. You try to breathe and you try to scramble out of bed but lethargy is already claiming your body. Maybe you don't need to breathe... your vision goes blurry but you think you see a pair of white clad figures approach you. When you wake up you're at a hospital, you feel very hungover. The person watching you panics when you try to speak and doses you with an entire syringe of something... It feels like... something... fuzzy...... dark....
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Alright it is at this point that you tell me what you did and did not like. What sequences seemed boring or illogical, or just plain stupid. Since we're getting into the first real chapter it will help it not suck if we complain now.
Presently to be changed in Ch I
1. Each critter/NPC type I make gets a blurb on the Lore accumulated screen with average health/stamina items and skills.
2. There will be an area blurb about what the group, or individual is seeing that is seperate from the action text.
3. The lore accumulated will be updated each time something new comes up.
4. Weight x/x removed from enemies, will be added directly onto the tags of the items they are carrying.
5. All enemies will have their relevant skill bonuses applied correctly.
6. -Your suggestion here-
(Just don't complain about the retrieval teams that were sent for Tarran and Trol those were meant to hideously out match you, or psionics that's upcoming content.)