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Author Topic: Deviation-22. The End of All Things.  (Read 535442 times)

Draignean

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Deviation-22. The End of All Things.
« on: February 09, 2011, 12:45:33 am »



In 2270 A.D as colonization began to peter out the Technocracy began a more, aggressive approach to colonization candidates. They decreed that earth, the world where life developed and thus the "Virgin World", should house such beauty and purity as to put the universe to shame. It sounded nice, and the Technocracy pitched as a way for the less gifted to have a real chance in life. What it meant was that anyone with a Deviation that the Technocracy did not approve of was subject to induction without choice into the Eridani colonization program. It was used as a tool for blackmail, maintaining political stability, and of course making sure that no one else knew a thing about the systems that supported their lives. The Technocracy gained nigh absolute power on earth, making sure that those who still had power not in their hands were too meek to use it. The omnipresent threat of being found victim of a Deviation kept everyone else in line, the Deviations are listed most everywhere and people are encouraged to report anyone they know that has one.

Deviation 1-3, External Deviations: Malformation, discoloration, etc.
Deviation 4-7, Mental Deviations: Stupidity or being a little to smart for comfort.
Deviation 7-10, Mental Deviations (Complex): Everything from OCD to Schizophrenia.
Deviation 11-14, Social Deviations: Alcoholics and druggies.   
Deviation 15-18, Social Deviations (Violent): Rapists and thugs.       
Deviation 19-21, Religious Deviation: Everyone who is not us, 19 is private practice, 21 is public with a following.
Deviation 22, Unspecified Deviation


Spoiler: Rules (click to show/hide)

Spoiler: Factions (click to show/hide)

Spoiler: Profession Sheet (click to show/hide)



The Psionics list once stood here, now I offer you this more detailed (and more up to date) version, housed on our wiki.

Current players:

1.
Name: Dominique Wakeman
Appearance: A lean woman of average proportions. She's about twenty-four. Her hair is elbow-length and kept in a low ponytail, and her eyes are brown. One of them is usually bruised. Her skin is average in tone. She has a fair amount of scar tissue across her body.
Gender: Female
Profession: Grunt Maintenance
Skills: Stamina 4, Soaking 2, Melee 1, Passive Kinetics 3, active Kinetics 6, Active empathetics 3, Passive Empathetics 4, Control 2
Character Bio: Is earmarked as a Deviation for both Abnormal Strength and Violent Behavior, but is otherwise unremarkable. She does her job, and does it well.
Stats
Strength (Str): 9
Dexterity (Dex): 3
Endurance (End): 10
Charisma (Char): 1
Intelligence (Int): 3
Willpower: (Will): 6
Affiliations: +1 the Unchained, +1 Colonists
Special: +1 to brawn checks
Perks,
Valkyrie: "Now awful it is to be without,/as blood-red rack races overhead;/is the welkin gory with warriors' blood/as we valkyries war-songs chanted.
Effect: When performing healing rolls you gain a bonus equal to one tenth of their missing health to the sum of your healing your healing roll, in addition patients immediately lose the Mortally wounded effect while you are actively treating them (They will of course still die if they take damage, they just won't die at the end of a turn), however you also gain a -3 penalty when attacking enemy healers or patients.



2.
Name: James Evan
Appearance: A young guy, twenty-two, with golden-brown hair, pale skin, and mostly brown eyes with a little gray at the core of the iris.
Gender: Male
Profession: Sympathetic Scanner
Skills: Detect Lie 2 (Needed to pass by on his job) Melee 3 (He studies fighting), passive kinetics 5, Finesse 2, Brawl 1
Character Bio: Raised anti-Technocrat, although he disguised it as he entered college. Because he disguised it, he was hired early on by the Technocrats, he absolutely, absolutely HATES his job, and considers the Technocracy corrupt.
He privately worships a branch of the couple-hundred year old Episcopalian branch of Protestant Christianity. Naturally, this makes him a Deviation 19.
Stats:
Str: 18. He had to be strong in his poor childhood, and he's only got more fit since then.
Dexterity: 0. Unfortunately, he's horribly, horribly clumsy.
Endurance: 3. He's pretty tough.
Charisma: 3. He's a nice guy and pretty charismatic.
Intelligence: 3. He is about averagely smart, just a little above.
Will: 9. He was fairly strong-willed before he got his hated job. His job made him even more so.
Perks,
Shadow: You got exposed to an experimental unchained piece of bio-tech used in interrogations, you survived but it had a lingering effect on your subconscious. Your subconscious is self-aware now, a second and more primal version of yourself.
Effect: Even without psionic training the shadow can block an incoming empathetic attack on a roll 4 or better. The shadow however will also increase your aggression and can occasionally warp your actions unless you can make a will save.
Harrowed: You endured torture, repeated, nasty, brutal, and thoroughly unconventional at the hands of the Technocracy. You lived, and what does not kill you makes your stronger. No dumb punk with a gun and an ego has a chance of staring you down now.
Effect: +2 to will saves against intimidation, +1 to intimidating people. You can't stand, or take part in, any form of torture however.

3.
Name: Tyrin Laveros
Appearance: A man in his youth, about nineteen years of age. His skin is a dark tone, complementing his hair and eyes. He sports a thin physique and an angled face, his nose is broken. He wears a blue wristband.
Gender: Male
Profession: Dealer
Skills: Detect Lie(3) ; Diplomacy (2) ; Intuition (1) ; Medicine (2) ; Passive Empathetics (4); Reflex(1)
Character Bio: Tyrin was born and raised knowing much about Society thanks to his family and friends, this society was organized, utilitarian and overall sound. It was a shame that it was led by much darker powers, as he discovered when 'accidentally' passing the "Employees only" line in one major corporation due to his intuition and curiosity. Luckily, being young, his excuses were valid and he was sent home with a red wristband, marking his misdemeanor. He painted it blue and decided to help out the victims of this 'Society', now knowing the truth that lay behind the mask.
Stats:
Strength (Str): 3
Dexterity (Dex): 5
Endurance (End): 3
Charisma (Char): 4 (5-1)
Intelligence (Int): 6
Willpower: (Will): 6

4.
Name: Anna Witheld
Appearance: Anna stands at a standard 5 foot, 8 inches, has short, dark red hair and lightly tanned skin. She has a light smile, that seems to say that she always seems to know how to put you at ease, and has a smooth way of moving and talking when the need comes. Dresses up very well no matter the occasion, for some odd reason, even in military gear she looks nice enough.
Gender: Female
Profession: Courtesan
Skills: Talking 2, Diplomacy 1, Stamina 4, Marksman 1, Reflex 1, Active Empathetics 2, Passive Empathetics 1, Control 1
Character Bio: Anna is an agent for the unchained, using her people skills to get important people in the technocrat's administration system to talk about their problems at work, with other people, their orders, etc and then relaying this information to the unchained. She's been in this line of work for about 3 years now, and has been moderately successful in getting information and hasn't been caught once (which means that she's very successful overall considering who she's spying on). She joined the unchained when her family was taken away and split apart by the technocrats for various deviations, and she was luckily spared from the system as she was staying over at a friend's at the time, and had to live on the streets for awhile until she was recruited by the unchained. She generally has a calm and soothing manner, typical of one in her line of work, but can get quite passionate when she's riled up.
Stats:
Strength (Str): 3
Dexterity (Dex): 3
Endurance (End): 5
Charisma (Char): 6
Intelligence (Int): 3
Willpower: (Will): 9

5.
Name: Ashley Fey
Appearance: Ashley's current body is tall, quite ironical as her last name means little, but with what fey had come to be known the last name is appropriate, the body is slim but compact, her hair is neck length and a striking violet colour. Further increasing her strange appearance, her eyes are two different colours, the left green, and the right crimson. Her skin however is not unusual, just pale and freckly.
Gender: Female
Profession: Fabricator
Skills: Mechanics: 4, Marksman: 2, Lying: 1
Character Bio: Ashley was always curious about the workings of machines and even created a few herself, including a gas propelled nail-gun, capable of propelling the 15 cm long nails at 500km/hour, leaving the muzzle at 3 shots per second, and she practiced with it a few hours every day, fearing the day that some-one would tip off the technocracy to her construction efforts. Eventually, she is not sure whether it was pot luck, or that the technocracy eventually caught up with her, but she was captured and used as an AI, when the voice finally freed her, she decided that she would fight for her own freedom, especially the freedom to create.
Stats:
Strength (Str): 3
Dexterity (Dex): 7
Endurance (End): 6
Charisma (Char): 4
Intelligence (Int): 3
Willpower: (Will): 3

6.
 Name: Toomas Amk
Appearance: a short, spindly, pale, almost malnourished-looking fellow, he sports an unevenly shaved head and face (hasn't even spared the eyebrows), and his most notable facial features are a set of droopy brown eyes and an aquiline nose. He appears to be covered in scars of many shapes and sizes (some of them even seem to form patterns), though these are mostly only visible when he is not fully clothed. His behavior is largely nervous and fidgety, and he is most certainly a highly conspicuous and suspicious-looking person.
Gender: Male
Profession: Fabricator
Skills:
Soaking: 1
Mechanics: 2
Intuition: 2
Medicine: 2
Restructuring: 2
Growth: 3
Character Bio: when you look at Toomas, you get the impression that he is most likely up to something. This impression is mostly correct. Toomas' primary hobby just so happens to be what he terms "deconstruction and study", which essentially means he finds things - unattended, solitary things - reappropriates them, then deconstructs and studies them. He wonders about the past of a great many things, their evolution and history, their composition and character, and he most often extends his curiosity to both objects and people, frequently to an obsessive degree. As a result, he has few acquaintances, let alone friends, and an increasing tendency to rile up Technocracy operatives.
Stats
Strength (Str): 0
Dexterity (Dex): 3
Endurance (End): 9
Charisma (Char): 0
Intelligence (Int): 9
Willpower: (Will): 5



Spoiler: Upgrade Notes (click to show/hide)

*My first RTD, so go easy on me. :P  One does apologize for the walls of text that attack from the spoilers.
« Last Edit: March 28, 2015, 12:17:42 pm by Draignean »
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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

Taricus

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Re: Deviation-22 (Sci-Fi RTD) Four slots open!
« Reply #1 on: February 09, 2011, 01:00:11 am »

Name: Taric Sizier
Appearance: Young male in his early twenties, dark hair with green eyes and fair skin.
Gender: Male
Profession: Black Hacker
Skills: 2 in repair, 3 in marksman.
Character Bio: A young curious colonisation candidate, Taric is a bit too adept with technology to be considered a technocrat (due to age disparity), Is marked as a potential Deviation 6, a high functioning autistic.
Stats,
Strength (Str): 2
Dexterity (Dex): 3
Endurance (End): 2
Charisma (Char): 4
Intelligence (Int): 11 + 1
Willpower: (Will): 3

« Last Edit: February 09, 2011, 01:13:22 am by Taricus »
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Draignean

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Re: Deviation-22 (Sci-Fi RTD) Four slots open!
« Reply #2 on: February 09, 2011, 01:11:52 am »


Waiting List

1. Xantalos
(No Sheet)

2. Kisame

 3.

4.

5. Nav (No Sheet)



Spoiler: Villain Sheet (click to show/hide)

Spoiler: Villain Professions (click to show/hide)


« Last Edit: July 18, 2014, 10:00:24 pm by Draignean »
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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

Taricus

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Re: Deviation-22 (Sci-Fi RTD) Three slots open!
« Reply #3 on: February 09, 2011, 01:21:49 am »

Edited the post.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Tarran

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Re: Deviation-22 (Sci-Fi RTD) Four slots open!
« Reply #4 on: February 09, 2011, 01:45:33 am »

Name: Tarran Smith.
Appearance: A rough, charismatic, young man. He has black hair and dark blue eyes. His skin is very slightly tanned.
Gender: Male.
Profession: Freedom Fighter.
Skills: 3 Marksman. 2 Talking.
Character Bio: Originally highly devoted to the Technocracy, in a bout of naughtiness he helped his friends crack into a top-secret channel, and when he listened he realized everything he believed was a lie. He has been against the Technocracy ever since. He's a naturally charismatic man, though he's not really the smartest gun on Earth, nor the strongest.  However, he has a natural ability with guns and tends to try out new ones every so and so. He's a Deviation 20, a enemy of the Technocracy. He has killed several Technocracy leaders, unlike most of his "buddies" who tend to do nothing.
Stats,
Strength: 0
Dexterity: 8+1=9
Endurance: 3
Charisma: 9
Intelligence: 2
Willpower: 3
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Draignean

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Re: Deviation-22 (Sci-Fi RTD) Two slots open!
« Reply #5 on: February 09, 2011, 02:01:17 am »

Updated, added your file.

This post has also been commandeered due to character limit.


Spoiler: Examples of the above (click to show/hide)
« Last Edit: September 24, 2011, 02:35:35 pm by Draignean »
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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

Tarran

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Re: Deviation-22 (Sci-Fi RTD) Two slots open!
« Reply #6 on: February 09, 2011, 02:09:15 am »

Heh heh heh, love my list of crimes. :P

I'll be looking forward to convincing and shooting my way out of bad situations.
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

SeriousConcentrate

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Re: Deviation-22 (Sci-Fi RTD) Two slots open!
« Reply #7 on: February 09, 2011, 04:43:20 pm »

I was torn between playing a courtesan or grunt maintenance, but since Tarran's got charisma covered I figured y'all could use some muscle. ^^

Name: Dominique Wakeman
Appearance: A lean woman of average proportions. She's about twenty-four. Her hair is elbow-length and kept in a low ponytail, and her eyes are brown. One of them is usually bruised. Her skin is average in tone. She has a fair amount of scar tissue across her body.
Gender: Female
Profession: Grunt Maintenance
Skills: Stamina 2, Soaking 2, Melee 1
Character Bio: Is earmarked as a Deviation for both Abnormal Strength and Violent Behavior, but is otherwise unremarkable. She does her job, and does it well.
Stats
Strength (Str): 8+1
Dexterity (Dex): 3
Endurance (End): 6
Charisma (Char): 1
Intelligence (Int): 3
Willpower: (Will): 4-1

Edit: Decided to play a female instead for variety's sake. She will tank and draw aggro. :p
« Last Edit: February 09, 2011, 06:00:58 pm by SeriousConcentrate »
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Trollan

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Re: Deviation-22 (Sci-Fi RTD) Two slots open!
« Reply #8 on: February 09, 2011, 05:49:31 pm »

Name: Trol Grane
Appearance: Short, Chubby, Eye level Brown hair
Gender: Male
Profession: Dealer
Skills: +2 Melee +1 Dodging +1 Fighter +1 Lie detecting
Character Bio: Trol is a 22 year old man, who has a gambling problem. He has funded this problem by By being the casino's "Motivator". Very likely to be a deviation 12.
Stats:
Strength 8
Dexterity 2
Endurance 8
Charisma 2
Intelligence 2
Willpower 3

Scood

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Re: Deviation-22 (Sci-Fi RTD) Two slots open!
« Reply #9 on: February 09, 2011, 06:01:18 pm »

joining
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...............___@@@__                  
......_____//__?__I_?_\______
----o--THIS IS THE POLICE-@)
-----`--(@)=====+====(@)-----

Tarran

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Re: Deviation-22 (Sci-Fi RTD) Two slots open!
« Reply #10 on: February 09, 2011, 06:13:44 pm »

joining
Err, sorry, but you're too late. We've got 4 players already.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Draignean

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Re: Deviation-22 (Sci-Fi RTD) Two slots open!
« Reply #11 on: February 09, 2011, 06:16:57 pm »

Alright, the starting 4 are locked.  Scood, you can create a character but be prepared to change it later as more options become available, you'll get a slot in sometime later.

Since the party hasn't met yet your introductions will happen individually for the sake of speed.



---------------------------------------------------
Character: Tarran Smith (Don't worry as the story progresses there will be fewer walls of text.)

The room you are in isn't a nice one, the place is a refurbished secondary supply room for maintenance, it's lit only by lights that can be recharged at a public port, and it smells of old metal and chemicals. Still it's safe, and for the week it's home. You and some buddies managed to wall the door off and make it look normal, and your Dealer found a black hack who was able to inconspicously lose the blueprints of the room. As far as anyone is concerned this room doesn't exist, and the building scans label it as an emergency heatsink for the local systems. The only way in is through a panel in the ceiling, linked to a false bottom in an "Out of Order" public bathroom at the Kings bounty, a small restaurant serving sea food flavored synthetics and a limited quantity of alcohlics. It might not be part of the glamorous life of a hero, but you don't really think the Peacemakers barging in arresting the bathrooms anytime soon.

In the corner is a set of makeshift over-and-under hamocs, been awhile since you had company though. On the opposite wall is a rack of tools, disguises, and weapons. When you aren't occupying it the dealers often use this place as a cache while they move illicit materials. You own a few things on the rack though, a Peacemakers sign with matching uniform, a needlegun smg, two chimera pistols, and your pride and joy; a jury-rigged military grade distortion rifle.

A small chest contains some personal effects, unobtrusive carrying belts, ammunition, as well as what little explosives you've been able to make/smuggle. Most of your food is upstairs in the kings bounty but you've got some ready to move supplies as well. Today is Feburary 9th, 2272 A.D and according to the babe calendar on the wall you need to meet with your dealer, Marcus, to see if you can grab some low-yield EM demoliton supplies. You're supposed to meet in hydroponics, twenty floors down, in about 3 hours.

Spoiler: Tarran Smith (click to show/hide)

Spoiler: Items in room (click to show/hide)

Spoiler: Knowledge Added! (click to show/hide)
Logged
I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

Tarran

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Re: Deviation-22 (Sci-Fi RTD) All slots filled, let the introductions begin.
« Reply #12 on: February 09, 2011, 06:37:23 pm »

Grab my SMG and the two spare clips, hide them in a concealable location, and get moving down the stairs until I reach Marcus.
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Draignean

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Re: Deviation-22 (Sci-Fi RTD) All slots filled, let the introductions begin.
« Reply #13 on: February 09, 2011, 08:39:08 pm »

Grab my SMG and the two spare clips, hide them in a concealable location, and get moving down the stairs until I reach Marcus.
You grab the Renfield and easily concealed holster that will put the SMG parallel to your spine in easy reach of either hand. [4] It looks good and you think it should hold up to most activities, you slide two clips into the bandoleer as well. You make your way out of your safehouse and into the Kings bounty, it looks tempting and you've got time but you decide it's always better to meet a contact early rather than late. It might be easier to take an elevator down but the stairs offer you a lot more choices if something goes to hell. [4] The maintenance stairs are a good workout but you're in great shape and you make it down feeling warmed up and ready. -0 Stamina

You push open the door to an abandoned section of hydroponics, and find it bustling. Things look a little hastily set up but there shouldn't be anyone there. You are suddenly very glad you decided to get here early. The door that you need to reach Marcus too is guarded by a pair of dead heads, not a lot of chance sweet talking those. The staff regard you as an oddity [5+1] but you manage to look like you're supposed to be there with the ease of somebody practiced in lying about who they are. Unfortunately One of the Hydroponics interns sees your act and apparently thinks you are one of his superiors and asks about the proper nitrogen content of the soil. [2-2] You have no freakin' clue.

Spoiler: Tarran Smith (click to show/hide)


Spoiler: Knowledge added (click to show/hide)

---   

Character: Taric Sizier

Your apartment is comfortable, it isn't high up but it's remarkably close to the bridge that connects your building to the neighboring skyscraper. You like to watch the sunrise from the bridge, there are too many buildings to see anything but shining glass and metal unless you look straight up. Still, as the reflected light from the sun hits the horizon it sets the shining silver world on fire, it is one of the more beautiful things you've ever seen. Today was overcast though, and no sunrise. For some reason that disturbs you more than you like to admit. You wonder if anyone else even realizes the sun isn't out.

The inside of the apartment is sparsely furnished with plain goods, but it's yours and you like it. Two terminals glow in one room, and you have one that you've been taking apart hidden in a little knook behind your dresser. You know you really shouldn't but you can't understand why it isn't allowed, you smile at your hidden treasure regardless. You've already worked on it for several hours, and you feel a sort of frustrated pride in your work. You will find something, you don't know what it is but you know you're going to find it. You grab one of the pieces of real fresh fruit that was a gift from your mother, a present for your birthday last week, and sit down at your main terminal. You log on and scroll through a short list of messages, most you trash but there is one message of interest. Oddly enough it's from your mother, you frown at the apple in your hand, small world. It isn't good news, apparently she had a falling out with a Technocrat supevisor and the power to her entire section is out for "Maintenence purposes". Worse most of the people on the section seem to know it was her that somehow caused this. You shake your head, you really can't understand doing something like that because someone told you that they didn't like you. You aren't great with people but she seems scared and says that she could use your help. Her building on the other side of the city, almost three miles away, but there is going to be a magnetic train that you can catch from the floor above if you don't dawdle.   

Spoiler: Taric Sizier (click to show/hide)


Spoiler: Knowledge added (click to show/hide)
« Last Edit: February 09, 2011, 09:37:00 pm by Draignean »
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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

Taricus

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Re: Deviation-22 (Sci-Fi RTD) All slots filled, let the introductions begin.
« Reply #14 on: February 09, 2011, 08:45:39 pm »

Catch a train to Mother's work section, making sure to avoid scanning stations.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll
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