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Author Topic: Caves of Qud: Now in Open Beta  (Read 570859 times)

Werehuman

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Re: Caves of Qud: Now in Open Beta
« Reply #2565 on: November 10, 2013, 12:23:36 pm »

 I forgot to mention, I had 2 poison grenades and a stun grenade. I used it, and managed to kill just one of them, but then I was all out of tricks, with only the sphinx salt injector which is kinda useless, so I sprinted around the one equimax, only to find the other four. :/ Now I'm on a mutant marauder, going good so far, just found glowpad merchant for my first time. Pity I'm poor and the carbide axe I want is about 150 drams out of my budget. Hopefully I can get a knollworm skull, should knock off a few drams. Going to go to Red Hook. Also, are the lairs of legendary things (in this case a legendary croc) dangerous? That is a moot point, just got murdered by a salt hopper.
« Last Edit: November 10, 2013, 12:31:08 pm by Werehuman »
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unormal

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Re: Caves of Qud: Now in Open Beta
« Reply #2566 on: December 11, 2013, 09:48:46 am »

Here's Juke, sproggiwood style:
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MrWillsauce

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Re: Caves of Qud: Now in Open Beta
« Reply #2567 on: January 04, 2014, 07:11:14 pm »

The font looks pretty, but I kind of like CoQ with its default clunkyness. The roughness and packed-togetherness of the default font combined with how crowded the screen gets with objects embody the spirit of the game and of Gamma World.

I returned to the game semi-recently, nearly beating it again with a super-powerful esper who got all of his limbs ripped off by a madpole (and his tongue by Glotrot) and died of blood loss trying to teleport away from the thing. Espers have gotten kind of dull for me now; once I get sunder mind or pyro/cryokinesis the game just becomes one big challenge-free grind until I get fed up and journey into the deathlands to get blown up by a leering stalker. Now I'm trying to survive long enough with a smart true man so I can find out what some of the late-game artifacts like the eater's nectar tonic, the time cube, the nullray pistol (I got my hands on one once, but it didn't seem to do anything to the goat I shot with it), and the phase cannon do.
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MrWillsauce

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Re: Caves of Qud: Now in Open Beta
« Reply #2568 on: January 07, 2014, 09:32:58 pm »

The rewards that sparking baetyls give true men for serving them are extremely underwhelming. Scouring Qud for hours in search of very particular pieces of garbage yielded me a pair of greasy steel boots. A splendid vestiment indeed  >:(
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unormal

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Re: Caves of Qud: Now in Open Beta
« Reply #2569 on: January 10, 2014, 10:32:09 am »



Some experimental twiddling.
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unormal

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Re: Caves of Qud: Now in Open Beta
« Reply #2570 on: January 10, 2014, 11:26:47 am »

Interesting! The desert aesthetic is cool (though I always pictured the area around Joppa as being a bit more green, and I imagine the middle area of the map, around the goatman village, would be much more jungle-like). Maybe the items and NPCs could use a bit more colour differentation, though, to set them apart a little more for gameplay purposes.

Yeah, this is very preliminary prototyping. Final colorization would be much more lush; since Qud is a burgeoning wilderness, not really a brown on brown wasteland.
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Footkerchief

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Re: Caves of Qud: Now in Open Beta
« Reply #2571 on: January 10, 2014, 11:33:12 am »

I really dig that sparse style, especially if it'll be more colorful later!
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LeoLeonardoIII

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Re: Caves of Qud: Now in Open Beta
« Reply #2572 on: January 10, 2014, 02:19:12 pm »

Yeah isn't it salt marsh with lots of plants?
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Warden Glotrot

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Re: Caves of Qud: Now in Open Beta
« Reply #2573 on: January 27, 2014, 01:40:41 pm »


Hey Unormal,
Huge fan of COQ here.
I found these drawings/sketches I made about a year ago depicting some Qud residents and objects.
I got some later game sketches too, as I ended my run challenging Pyramids in hopeless wasteland duels.   
 



full size here http://postimg.org/image/fe5oaq1i3/full/

hoping development will continue.
Cheers
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unormal

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Re: Caves of Qud: Now in Open Beta
« Reply #2574 on: January 27, 2014, 02:22:03 pm »


Hey Unormal,
Huge fan of COQ here.
I found these drawings/sketches I made about a year ago depicting some Qud residents and objects.
I got some later game sketches too, as I ended my run challenging Pyramids in hopeless wasteland duels.   
 



full size here http://postimg.org/image/fe5oaq1i3/full/

hoping development will continue.
Cheers

Pretty great! :D

We're still plinking along on it. If you access to the pre-release, just e-mail me at unormal at gmail.com and I'll give you dropbox access.
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unormal

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Re: Caves of Qud: Now in Open Beta
« Reply #2575 on: February 02, 2014, 08:34:16 pm »

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BigD145

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Re: Caves of Qud: Now in Open Beta
« Reply #2576 on: February 02, 2014, 08:41:09 pm »

Touch screen?
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unormal

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Re: Caves of Qud: Now in Open Beta
« Reply #2577 on: February 02, 2014, 08:43:30 pm »

Touch screen?

Yeah, building it for tablets & phones, based on the Sproggiwood code base.

e: Also plays just fine on PC.
« Last Edit: February 02, 2014, 08:47:03 pm by unormal »
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unormal

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Re: Caves of Qud: Now in Open Beta
« Reply #2578 on: February 03, 2014, 12:18:23 am »

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moocowmoo

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Re: Caves of Qud: Now in Open Beta
« Reply #2579 on: February 03, 2014, 01:40:30 am »

Glad you guys are still working on this game. Has one of the most atmospheric worlds I've experienced in awhile.
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